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  1. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    " There are sewers, there is a graveyard (tho I do miss the underground GY part" Me too. A second Level would be needed with different mobs like skeletons, liches or mummies and a small boss.
  2. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    weapons aren´t priced by crafting quality, they are priced according material costs and this is sad and why Point 10 would be very important for crafters !
  3. Anabolic Man

    Tutorial how to whisper and respond to added friends.

    I see this being asked over and over again in the help chat. Could be mae so much more easy. open friends window, click on a friend with a whisper option and a description on how to do it with whisper command.
  4. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    Would make sense, becuase some items should sell for more money to blackmarket, if the Lootpool is empty and the risk vs reward should be to travel to a Kranesh to get the maximum profit. Blackmarket would be a nice item sink and allow the game to drop more interesting loot that was created by...
  5. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    Why not ! They acomplished a lot ! The new spells looks next lvl.
  6. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    22.Market improvements. We should get a Chat Tab for sold Items and receive messages, when we sold items in different towns, where and when they got sold, wo the chat resetting after relog. Something like a trade history. The massage could be delete, as soon as the gold have been picked up from...
  7. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    1. Character models need to be upgraded to get better FPS and we need to be able to better distinguish opponents and friends in huge battles...
  8. Anabolic Man

    Siege Mechanics discussion. How it worked in MO1, what didn't work and what to improve

    Controll tower was a mechanic with some quirks, but a very good mechanic that led to multiple teamfights a day. Castle sieges happen very rarely in comparison. We need a mechanic that triggers multiple big teamfights every day, and sieging alone isn't enough. There needs to be a competition for...
  9. Anabolic Man

    Making Tower Shields more heavy is not enogh to properly balance them

    A tower shield does prevent you from not being able to getting hit with a small alvarian or ogmir. You get hit for 3 damage. In heavy armor you still get hit for some damage. I think there need to be a buff fprmedium armor. Compared to heavy armor the medium armor is underpowered. i think the...
  10. Anabolic Man

    Consequences for your Actions; Murder Counts

    I am not into taming. Thx for the answer !
  11. Anabolic Man

    Emote Wheel with Icons

    It's not a high priority, but when you have to use complicated commands to invoke emotes, the game definitely doesn't look finished.
  12. Anabolic Man

    Consequences for your Actions; Murder Counts

    Players are able to hire guards. That is better then free wall placement with holes in the ground and that are being placed over trees and so on. There's a reason the walls had predefined spots. As long as the players behave peacefully, they should be able to enter the player cities. TC should...
  13. Anabolic Man

    Consequences for your Actions; Murder Counts

    "The second TC gets the ability to hinder or restrict access to content like dungeons or cities. The game is dead. Anyone that played through mo1 TC know this to be true." There should definitely be no walls other than the ones around the keeps. That's why the RUst players always look for a new...
  14. Anabolic Man

    Consequences for your Actions; Murder Counts

    Most new players think that nobody wants to defend them and that there are only killers, but that's just not true. They only roam elsewhere when not informed or given bounties in distant cities. I've been a fan of the blackmailing system as it cost points and those points had to be generated by...
  15. Anabolic Man

    Making Tower Shields more heavy is not enogh to properly balance them

    In my opinion, tower shields should only serve the purpose of defending oneself as a foot soldier against a mounted archer in combination with a throwing Javelin or something liek that or to protect the engineer of the Siege wapons with a shield wall from the hail of arrows. So as a...
  16. Anabolic Man

    Plz implement Dye tubs and Tabard before TC. Only parts of the armor should be able to be colored like in the posted pictures, to see the material

    I would like to know how important the rest of the community thinks character sustomizations are. What do you think SV should add next? On my priority list are tabards, more dungeons+ expansions of existing dungeons, TC, world events to relieve them, tressure hunting and gamle/board games like...
  17. Anabolic Man

    Plz implement Dye tubs and Tabard before TC. Only parts of the armor should be able to be colored like in the posted pictures, to see the material

    Battles with many players will happen more often with the TC patch and we need mechanics to keep the players apart. First we need a tuggle option like criminal actions that we can put on a hotkey and let us show non-alliance players with an imaginary tabard, display them lighter or darker, or...
  18. Anabolic Man

    Consequences for your Actions; Murder Counts

    i personally think it is good that PK´s can enter the town, but we need the mechanics to kick them out of the town with TC and blacklisting players. In addition we need changes for bounty hunting. The problem is not missing save zones, but more players chasing the PKs. Everyone has to play...
  19. Anabolic Man

    Against Free Placement:

    I am against free wall placement, and trees shoud prevent you from build a house. SV should manually remove the vegetation and trees on housespots, where a houses is already placed and make it impossible in future to place houses over a tree. Vegetation should turn invisible when placing tc...