Currently murder counts are a badge of honor. Its painfully disheartening to new players to get killed, and getting geared back up and by the time they are about ready to leave to get some vengeance the person who killed them is already back in town banking your stuff. Rather than going to a red town that they already have.
To Vets, this is a common occurrence, and we are numb to it. New players however will be dropping like flies quiting the game over this. Its an easy enough fix to push Red Players back to their Red Towns.
I recommend that every 5 murder counts, increase your Crim timer by 30s. & Red Players get a color change, could be that the more muder counts they get the redder it becomes until they reach 1000 and get a black name. Make it a badge of honor for these players.
If you kill people at dungeons who might have loot, won't be that bad. Murdering 5+ Calx farmers on the daily? Better take it to a red town/city or house.
TL&DR: Red Towns are ghost towns & Murders don't use them. Solution; More Murder Counts = Longer Crim Timer & Give Colored names to 'red players'
To Vets, this is a common occurrence, and we are numb to it. New players however will be dropping like flies quiting the game over this. Its an easy enough fix to push Red Players back to their Red Towns.
I recommend that every 5 murder counts, increase your Crim timer by 30s. & Red Players get a color change, could be that the more muder counts they get the redder it becomes until they reach 1000 and get a black name. Make it a badge of honor for these players.
If you kill people at dungeons who might have loot, won't be that bad. Murdering 5+ Calx farmers on the daily? Better take it to a red town/city or house.
TL&DR: Red Towns are ghost towns & Murders don't use them. Solution; More Murder Counts = Longer Crim Timer & Give Colored names to 'red players'