Search results

  1. Anabolic Man

    The TC Influence could have an impact on rare mobs

    We in Meduli want a endgame dungeon aswell, so we can guard it for new players ! At least 1 dungeon in our area that we can protect from griefers, so new players can farm it. Where is the fucking Vadda dungeon, and the dungeon Island between Tindrem and Meduli and even when both spots would be...
  2. Anabolic Man

    The TC Influence could have an impact on rare mobs

    With steel vs Oghmium and trinkets that make steel weapons hit hard as tungsteel... Every keep should be worth living in or the fights between the Kingdoms is unfair. And why should someone want to own 2 keeps ? We want to fight for influence and not keeps, that make our region more attractive.
  3. Anabolic Man

    All Zombies abandon/follow/stay icon for the hotbar for our controlled Zombies

    For attacking we still should use the command spell. This would make it fun to use the Zombies, what is actually not the case ! They trap you. They annoy the group. Some players might hit them and get aggro. It would make everything better if we could say all zombies stay, follow, as long as we...
  4. Anabolic Man

    The TC Influence could have an impact on rare mobs

    I think we need a endgame dungeon in the mid of the Map. I think it is a bad design if all valuable PVE is in the north. In the mid of the map all players from all towns could reach those places more easy. The resources of keeps are not even. The keeps in the north have a huge advantage against...
  5. Anabolic Man

    AI-Anticheat that detect all Cheaters by creating a digital fingerprint, so they get banned again when buying a new account.

    Big hope for the game Industrsy. Especially for games with multiple servers and no active GM´s.
  6. Anabolic Man

    AI-Anticheat that detect all Cheaters by creating a digital fingerprint, so they get banned again when buying a new account.

    The AI make a fingerprint of a player, can recognize if he use a macro or whatever. It remember how he play, move and everything to create a digital fingerprint, so player get banned again after coming back.
  7. Anabolic Man

    Make Tactician Toggleable

    I totally agree ! https://mortalonline2.com/forums/threads/tactician-clade-needs-a-revisit-and-a-nerf.10937/
  8. Anabolic Man

    21 important things that should not be missing in the next 2 roadmaps this year.

    Added a thread to point 3 (conflicting Keystrokes)
  9. Anabolic Man

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Another Idea would be ether Portals inside the ghost world, that can teleport ghosts to other shrines/waypoints/Moongates placed inside player houses. Runes could also be possible, if they would cost like 2k gold and could teleport you to specific waypoints, so that players keep them inside...
  10. Anabolic Man

    Pause and start of rendering of character preview cost 30 fps when activated !

    I don´t know why it cost that much fps and if this can´t be fixed it should be turned off by default with a massage that this cost a lot of performence !
  11. Anabolic Man

    Player City Vendors Need Adjustable Tax Rates That Generate The Owners Income

    I also think that the Vendors should not buy unlimited materials or not all Materials, so it still make sense to make transports. Otherwise it would be game changing in a negative way. We need trade runs and that thrill. This makes the game fun.
  12. Anabolic Man

    The TC Influence could have an impact on rare mobs

    i have some good ideas for new TC content. What about giving players a true reason to choose to live in the growing Kingdoms, that generate more TC Points as other Kingdoms, so that there is a fight for resources aswell ? Ideas could be things such as 10 % increased gathering yield and 10 %...
  13. Anabolic Man

    Points from reading books

    Did not read anything in the patchnotes about such a change but my lether will now sell better.
  14. Anabolic Man

    Points from reading books

    it should level to 70 base + the free points you get from yout stats. What book was you reading ? Concentration have 3 books and the only other book that stoped at 50 seems shield crafting. All other books should read to 70.
  15. Anabolic Man

    Earthquake bugged?

    They need to update the descriptions. Players invest time and find out that the skill doesn't do what it promises. If I remember correctly, balance only worked against melee weapons in MO1. Next stream we should tell Henrick to open the Forum and read through the suggestions and reply to it XD
  16. Anabolic Man

    A list of things that should be polished before the Epic Release. (UI and conflicting keystrokes)

    I hope so too. Starvault certainly hopes for good press and a good rating during the EpiC Release, and playtesters always look at the UI first. The keybinds are still in conflict to each other and it is mendatory to change them, to not run into problems, because your imputs are not registrated...
  17. Anabolic Man

    Earthquake bugged?

    balance -> knockdown resistance counts only for melee. it prevent you getting dismounted from other mounted combat players.
  18. Anabolic Man

    A list of things that should be polished before the Epic Release. (UI and conflicting keystrokes)

    The button layout. (conflicting keystrokes) 1a. Shift + (1... to 10) should be changed, since it causes problems when switching weapons Many new players don't understand why they have such problems with weapon switching. This makes the game feel like an alpha, when switching weapons doesn't...
  19. Anabolic Man

    Tactician clade needs a revisit and a nerf.

    A human elementalist does very little team damage, and if the frontline is human, that 50% is reduced AGAIN by 50%. This + of the northern and southern clade make it posible to not care at all about team damage and this is op. Especially this Auw surge spam, without having to pay attention to...