Yeah I couldn't agree more, The north and south are so unbalanced Up north all you got is belbus, bears and thats it. Go south you got all that, Turtles, Tagmatons, sators, So much more shit. Compared to the North.
Turtles Tagmatons and Sators are nice, but the south have only 1 dungeon and if the sator dungeon is farmed there is no other dungeon arround. The second propblem are the horses. If you go in the jungle on weekend, you wont find enough horses for you and your friends arround JC. Every horse is picked and the same counts for CC during the weekend, but in the northern area are much more spawns. In the Jungle you can farm Sators, turtles and shore Powers, but the armor mats in the north are better. Risars drop grainsteel, good trinkets, you can get a lot of money from Minotaurs, farm kimurite for tungsteel from Utimaki and you have 4 troll spawns near risar triangle. You can get Cronite from Galbinum and Oghmium from Tephra. The endgame metal fromthe south "Skadite" can´t really be used for weapons (too heavy). I don´t know if Sators can drop really good Trinkets, but they never dropped me a gold trinket and risar commanders drop mostly gold ones. Only the Elder Sator can drop good stuff like a skadite Amulet, but the spawn rate is very slow and the spot very contested. In the North you can slay the risar commanders inj many different spots and dungeons and you can find a lot of them.
I agree that the north could have a bigger variaty of mobs aswell. The same counts for the jungle. A jungle without crocodiles and apes is missing something and the Centarty jungle need a dungeon aswell.
Every time when players complain about this game being a riding simulator they get told that they are supposted to live in one area but this does not work, if some areas don´t have a dungeon nearby and if we do not get individual spawn rates, so that the server recognize how many players are active on a node and if they slay animals and adjust the spawn rate according to the ammount of players on a node that are farming the mobs.
Check this screenshot and how much PVE you can get arround CC. I did not even highlighted the 4 troll spots, the 2 Necro Poi´s, the bandit road, and the spider Dungeon.
You can go Minotaur dungeon, talus dungeon, risar dungeon 2, Spider dungeon, Utimaki Cave, for the 4 Trolls, Bandit docs, the 5 risar camps, the Necro Poi´s and the bandit camps. If 2-3 spots arecontested you can just go to another spot.
Arround Meduli keep we have a large bandit camp, a spider cave and a troll nearby. This is unbalanced and not enough PVE compared to the 4 Trolls, tons of risar camps, and 5 dungeons... . Why not put the PVE hotspot in the mid of the map, so everyone can reach it.
If we get TC all the north guys will come with insane good trinkets (because they have the cashmoney to rertoll them 1000 times), Oghmium and cronite weapons vs our steel gear and Tungsteel weapons.
Now you could say just siege the keeps in the north, but what if we do not want to siege them ? We live in Meduli and we want to fight for influence and citizens that pay tax and not csapture a keep in the north. We want better PVE in our area ! We want other guilds to come to Meduli and regional bounty contracts, so we can keep the dungeon clear of grifers.
In think there should be different Orbs for crafting trinkets and that those items drop in specific dungeons.
With Flux you can reroll the stats of a ring. This can be compared to the devine Orb in Path of Exile. In POE we had so many orbs that did different things. The System in POE was great and developed over years and one reason which made the game such a success ! a reason why it could inspire...
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In addition i want to mention that the crafting system does not feel rewarding enough. With 100 Skill every item have the best quality...
Why not make it so that 1 out of 20 weapons have the best quality and the other Items are just exceptional quality ?