I've always seen Spiritism as a magic school that should give high utility, especially around dying. I would like to propose a way to allow players to keep their armor and weapons after dying and reviving WITHOUT throwing off the MO2 that requires gear to be lost and destroyed to work.
Thoughts on this idea?
Spirit Bound Gear:
Equipped Gear that is spirit bound will remain in the possession of the player through death, at the cost of a percentage of each equipped items durability. All of these numbers will be based on the spirit binding skill 0-100.- The item will takes 100-25% of it's maximum durability in durability damage on death. Lore: Your corporeal item resists being brought into the ethereal realm.
- Reviving from a priest imposes a 100-10% maximum durability damage to spirit bound items.
- Unequipping a a spirit bound item causes the binding to shatter, damaging the weapon for 100-50% of its maximum durability. Sheathing a weapon does not impose this penalty, but placing the weapon in you bag to equip another weapon does. This should prevent spirit walking armor and weapons to trade at full/usable durability.
- Entering am Ethereal Portal, whether dead or alive, applies 100-0% maximum durability as durability damage to equipped items. This could incentivize the creative use of Ethereal Portals, without having to rely on just the worn shorty. When fully skilled, it also doesn't punish the spiritist for spirit binding their gear, then farming more spirits.
- The spirit binding spell should cost 300 spirits and only apply spirit binds to equipped armor and weapons. Basically 2 medium spirit boxes. Depending on the armor, this could be well worth it or absolutely not depending on what was equipped.
- The spell always fumbles when used on someone else, meaning it can only be successfully self cast to prevent griefing.
- Ammo, spell reagents, and other non-equipable items cannot be spirit bound. Current rules at apply to spirits shouldn't change, namely that they only remain in your inventory when you go through an ether portal.
Spirit Binding Skill Investment:
This primary skill should be a child of both Spiritism and Ether Portals. This would make it so 300 Action Points are required to make this work fully.Thoughts on this idea?
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