Search results

  1. J

    Newbie start.

    Ohgmir is the easier of the 2 builds to play. The survivability of a tower shield Ohgmir in heavy armour with pots, pipe, hp food is ridiculous. Its a straight tank build with huge sustain potential if played correctly. There is a reason everyone keeps screaming for Ohgmir nerfs. Downside is...
  2. J

    Spiritism needs help some bad changes.

    Sounds like a nerf to spiritism farming to me. Consistent with SV’s track record of making anything they cant balance just harder and more tedious instead. Never mind that Spiritism farming is the most monotonous and mind numbing game loop in MO, its now also more punishing and less rewarding...
  3. J

    New dungeon dropping trinkets is amazing for this game and should not be changed at all.

    A large percentage of people that buy those stupidly overpriced trinkets are all bought with rmt money. Too much cheated and exploited gold in the game. Too little done by SV early on in the game to ban and removed cheated gold. They’ve cracked down more lately but the damage was done very early...
  4. J

    Supply Towers - A Touch of Engagement

    I like the idea of having to remain on the site (for say like 15 min) to “capture” it before being able to replace it with your own. The biggest issue currently is that towers go down too fast with a big group, and are destroyed and replaced before anyone has a chance to muster up and travel to...
  5. J

    Bronze usage?

    If you are talking about Bron, Messing and Tindremic Messing then yes iron based alloys are superior, mostly because they are lighter. Messing and Tind Messing are way too heavy to be used in armour crafting, but they can sometimes be used for crafting hammer and maces. Tind messing defensive...
  6. J

    Reds shouldn't be allowed to enter guarded towns.

    In MO 1 it worked like that. There was no reputation so, once you went red, you couldn't enter any guarded town period. However, since 90% of the community loves indiscriminate pvp (aka ganking) there was endless whining about how hard it was to play as a red. If you engaged in pvp often you...
  7. J

    Murder Count Should be Capped

    If you really want to get rid of your MC all you have to do is re-roll. Its not hard, you even get to keep your house. I myself have re-rolled dozens of times, even just to try a different playstyle. Skilling up takes little time. The problem with you, is that your playstyle is very obviously...
  8. J

    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    Its not really a contradiction. when you cant win, you whine. Whining about enemy numbers is the default setting for all elite pvpers. Dont even need to count. If you lost, its because of the enemy zerg.
  9. J

    Selective Realism : Why Always Archery?

    This brings me to my next point which is that the only real progression in this game is quality of gear. The only end game is the best materials for armour and weapons. These are metals, not woods (for bows) or cloth/reagent (for magic). They are metals for heavy melee builds. Thats the end game...
  10. J

    Selective Realism : Why Always Archery?

    Because this game is a melee combat first type game. The focus of the game is heavy armour melee fighting, everything else is secondary in effectiveness. If you give archers the ability to seriously damage a heavy footie, you’ll effectively nerf melee, because they cant deal damage from ranged...
  11. J

    Put Krampos in every town

    The house should be on fire though, and you should have to run through the flames and get burned to pick up the bags 😆
  12. J

    Simple and 100% effective suggestions

    I like the idea of stam or speed buff on the main road between cities. the issue becomes that its probably still faster to go in a direct line because most roads in this game are stupidly windy. The carriage idea would be too complicated to implement correctly. Too safe and you might as well...
  13. J

    From an HC gamer but a casual MO2 player

    I agree that the game is not worth a subscription right now. Even soley based on current performance and serious bugs in the game. However, micro transactions are a slippery slope. It always starts with vanity items, and then it progresses to quality of life perks, then ingame currency, and...
  14. J

    Why do NPC's attack horses?

    Because Henrik wanted more “realism” when you are getting ganked by NPC. Its not enough that there are 5 of them with mages and archers. Thats not real enough. Need more real. Im surprised they havent implemented insta spawn mounted EQ veteran caster with necro pets yet…
  15. J

    Immortal Online : Everyone is Wolverine

    At this point you are asking for anti-zerg mechanic. In an open world mmo that highly encourage people to group up….It seems very artificial and counter intuitive. Game forces you into grouping up….but then penalizes you for getting too many? And who is to decide what the perfect group size is...
  16. J

    Immortal Online : Everyone is Wolverine

    Well good riddance then. There a lot more players like me to replace the few like you. The game will thrive without you and the few elitist that believe they should be able to take 50 people with their 4 friends. Your only point is that you like to play in small group( because its easier for...
  17. J

    Immortal Online : Everyone is Wolverine

    They just buffed the stam regen for defensive play. But why should a game be balanced around 1vs X? What kind of balancing is that? Balancing should be done around same skills, same numbers. Do you not understand that if you give the single guy more stam you are giving the 5 guys more stam...
  18. J

    Immortal Online : Everyone is Wolverine

    Why do you always assume the 5 guys are the skilled ones and the 50 are the nubes? Skilled players can make large groups too. And they very often do. Of course 50 players of the same skill level will win over 5. What kind of a question is that? Why should the game mechanic favour small groups...
  19. J

    Immortal Online : Everyone is Wolverine

    @ Sally Its his argument that more healing, more armor, more pets, more guards, etc make it so he cant go around with his few elite buddies and own everyone. Literally his words. My argument is that these changes help skilled players even more than non skilled ones. A longer TTK simply makes...
  20. J

    Immortal Online : Everyone is Wolverine

    Im sorry, is this an “elite” player complaining that its now too hard to kill unskilled players? Does all the healing demand too high a skill level from you? It would seem to me that a truly skilled player would revel in the challenge of a higher difficulty, not complain that he cant easily own...