First to say that I am an old player and have been playing this game since the MO1 beta, many will remember the nickname Barbarians that has always been active in the game. So I know very well what I'm talking about. Now let's move on to the suggestions, you don't need to do them all, you can just choose some of them.
01- Place a buff on the roads connecting cities so that mounts lose 50% less stamina when they are on them. Why? One of the most tiring and boring things in the game today is going from one city to another, this solution will alleviate a problem without modifying the game's original proposal. In theory, mounts would lose less stamina because riding on the road is less exhausting than riding off-road. Technically it's the right thing to do.
02- Place an NPC with a carriage traveling between cities at set times, for example Medule to Tindrem, Tindrem to Fabernum leaving every 30 minutes. This trip would cost 5 golds and the carriage can be attacked during the journey, this would be an option to travel at your own risk, without needing to have any riding skills. And an option for a player who wants to travel from one city to another while preparing a cup of coffee. The carriages would have limited numbers of tickets for each trip. And also because it does not offer any security, it would not affect the original purpose of the game. It will not be possible to load items in the bag, only what is equipped in the inventory. It will not be possible to take the carriage with pets.
03- Reduce the number of murders that make a player red from 10 to 2 as the current number allows players to switch between accounts and keep killing new players indiscriminately. Anyone who is not a killer of blue players will have two opportunities to settle scores with someone for a period of 16 hours, this is more than enough for occasional settlements.
04- Create the premium model for monetization, premium players will have the following benefits:
- 10% more loot gain.
- 05% more resources extracted.
- 10% more glory gain.
- 10% more durability when crafting items.
- 02 priest home.
- 50% discount on broker fees.
- 50% on transport fees from one city to another.
- Access to 30 new exclusive priests spread across the map.
- 50% discount on the rate for a house (Houses only).
- 50% more slots in all banks.
- 50% more speed when reading books.
- 100% more space in the stables.
- 50% reduction in loot time in safe and unsafe places.
- 50% guaranteed place in the NPC for travel between cities.
- 05% more when selling items to NPCs.
- 200 weekly passive glory points.
- Possibility of getting 2 tasks at the same time from the same NPC.
- 05 exclusive premium tasks for each NPC.
- 10% more speed in gaining status and skills.
05- Make an additional monetization model with:
- Sale of additional character slots with a maximum of 4.
- Individual personalized skins for each item, purchased individually or in promotional packs, for example: head of a heavy great blade with diamond details and shiny serrations. Draconigen helmet with ruby stones on the crown. These details will not bring any changes to functionality but will result in very beautiful players.
- Mount skins such as: white steppe horse with black spots, black jotun horse instead of white. They must maintain the basic characteristics of a breed but with small personalized details.
- Skins for houses such as Japanese-style roofs, Egyptian-style walls and various other architectures.
01- Place a buff on the roads connecting cities so that mounts lose 50% less stamina when they are on them. Why? One of the most tiring and boring things in the game today is going from one city to another, this solution will alleviate a problem without modifying the game's original proposal. In theory, mounts would lose less stamina because riding on the road is less exhausting than riding off-road. Technically it's the right thing to do.
02- Place an NPC with a carriage traveling between cities at set times, for example Medule to Tindrem, Tindrem to Fabernum leaving every 30 minutes. This trip would cost 5 golds and the carriage can be attacked during the journey, this would be an option to travel at your own risk, without needing to have any riding skills. And an option for a player who wants to travel from one city to another while preparing a cup of coffee. The carriages would have limited numbers of tickets for each trip. And also because it does not offer any security, it would not affect the original purpose of the game. It will not be possible to load items in the bag, only what is equipped in the inventory. It will not be possible to take the carriage with pets.
03- Reduce the number of murders that make a player red from 10 to 2 as the current number allows players to switch between accounts and keep killing new players indiscriminately. Anyone who is not a killer of blue players will have two opportunities to settle scores with someone for a period of 16 hours, this is more than enough for occasional settlements.
04- Create the premium model for monetization, premium players will have the following benefits:
- 10% more loot gain.
- 05% more resources extracted.
- 10% more glory gain.
- 10% more durability when crafting items.
- 02 priest home.
- 50% discount on broker fees.
- 50% on transport fees from one city to another.
- Access to 30 new exclusive priests spread across the map.
- 50% discount on the rate for a house (Houses only).
- 50% more slots in all banks.
- 50% more speed when reading books.
- 100% more space in the stables.
- 50% reduction in loot time in safe and unsafe places.
- 50% guaranteed place in the NPC for travel between cities.
- 05% more when selling items to NPCs.
- 200 weekly passive glory points.
- Possibility of getting 2 tasks at the same time from the same NPC.
- 05 exclusive premium tasks for each NPC.
- 10% more speed in gaining status and skills.
05- Make an additional monetization model with:
- Sale of additional character slots with a maximum of 4.
- Individual personalized skins for each item, purchased individually or in promotional packs, for example: head of a heavy great blade with diamond details and shiny serrations. Draconigen helmet with ruby stones on the crown. These details will not bring any changes to functionality but will result in very beautiful players.
- Mount skins such as: white steppe horse with black spots, black jotun horse instead of white. They must maintain the basic characteristics of a breed but with small personalized details.
- Skins for houses such as Japanese-style roofs, Egyptian-style walls and various other architectures.