Search results

  1. PatWins

    Quality of Life Suggestion - Lock UI

    Hey everyone, I'd like to suggest adding the option of locking our UI to avoid accidentally moving player/target frames. I find myself frequently shifting them while accessing my bags. Also, the settings window should take priority over target/player frames. My frames are located in a position...
  2. PatWins

    Combat Suggestions [Feedback & Ideas Appreciated]

    Just comes down to your aim and sticky back capabilities.
  3. PatWins

    Combat Suggestions [Feedback & Ideas Appreciated]

    I wouldn't mind lowering the time allowed to use your counter. That way you either use it right away or go back to normal attacking.
  4. PatWins

    Suggestion - Replace the low stamina visual effect

    Damn, I'm 500 hours in and somehow never noticed this. Lol. I think the audio ques are more than enough on our end. What I really want to see is visual or audio indicators that display when your opponent is out of stam. It would look and feel good. Would also make bad stam management more...
  5. PatWins

    Old Weapon Stats

    Perhaps we just lack the proper materials to create the pre patch weapons? Who knows?
  6. PatWins

    Old Weapon Stats

    No duels just take 15 minutes now
  7. PatWins

    Old Weapon Stats

    I wouldn't get too hopped on the "meta" yet. Pretty sure they are just trying to make sure the system works. Balance and values can be tweaked with feedback.
  8. PatWins

    Suggestion - Fix weapon names (Post weapon crafting patch)

    Nice feedback as always. Glad someone has this type of knowlege.
  9. PatWins

    Old Weapon Stats

    Spears are a bit too heavy but should not be as light as they were before patch. Somewhere between now and pre-patch would be great. It was just awful seeing a long ass spear overhead counter attack that was faster than a katana. On the other end of the spectrum, pole-axes. They can be made...
  10. PatWins

    Allow 3rd person view in Melee like Darkfall...

    Opening up the option for 3rd person makes 1st person no longer viable. See any game with the option to use both. Tell me which one is used for PvP. First person is a core aspect or MO. Are you new?
  11. PatWins

    Suggestion - Remove animation clipping

    What if queing was a default setting that could be removed? Disabling this setting would reward manual timing with SLIGHTLY faster swings/parries at the risk of missing the input. I feel that removing the fluidity of combat for new players will only hurt the game. This system will benefit both...
  12. PatWins

    Poll - Parry Speed After Swing

    I'm glad you said this. I think it would be a great idea to make the que system optional. It could be the default setting for new players but using manual inputs would be faster if done correctly to reward skill.
  13. PatWins

    Poll - Parry Speed After Swing

    Updated
  14. PatWins

    Poll - Parry Speed After Swing

    Yeah, this post may have been a tad premature considering there are huge changes coming Monday. Nonetheless, at least we will have a baseline of the community's wants/needs.
  15. PatWins

    Poll - Parry Speed After Swing

    Feel free to post suggested timing clips here. That was just a one and done try to use as an example. It was made to highlight the concept rather than be used as a literal translation. That concept is the swing animation needs to finish entirely before parrying. I agree with all points on...
  16. PatWins

    Poll - Parry Speed After Swing

    I think they may surprise you this time around. Obviously, option 2 is just a bad example I created using the alpha client. With the timing tweaked and animation smoothed, I think it would be an excellent change.
  17. PatWins

    Poll - Parry Speed After Swing

    Hey everyone, hope you're doing well! As we all know, parrying is far too rewarding in it's current state. If you've spent much time in the alpha, you have probably noticed yourself attempting to trade hits and wondering how you were both hit and parried at the same time. Low ping and fast...
  18. PatWins

    Bandages - Community Discussion

    We could just make this simple. For example, bandages are channeled healing 10 health per second over 5 seconds totaling up to 50 health. (values are placeholders) Other than that there is no difference from MO1. My goal was to avoid having 0 visual indication that someone is bandaging and...
  19. PatWins

    Bandages - Community Discussion

    I agree with all points here. Especially the part about increasing the value of mages by giving them the only burst heals.