Search results

  1. PatWins

    Current Concerns with Combat - NA 120 Ping Average

    Of course man.. That's not really the point of the post though. I'm saying low ping players straight up have more time to react to counter attacks than high ping. Meaning players with equal skill and different ping will not have a completely even fight. Players with higher ping like myself will...
  2. PatWins

    Current Concerns with Combat - NA 120 Ping Average

    Hey guys, after extensive testing I have come to a few conclusions about the combat which I find a bit concerning. I'm an NA player averaging 120 ping at any given time. I have probably spent 60 hours engaged in actual combat with TheTyGuy alone who I believe stays under 30 ping. The more time I...
  3. PatWins

    Dreaming of a simpler time.

    I just want to bang dudes that play as chicks in virtual brothels
  4. PatWins

    Combat Bug Examples

    Yeah, the only solutions to this would be to make counter attacks too fast to block no matter your ping or make regional servers.
  5. PatWins

    Combat Bug Examples

    I'd have to agree here, Rorry. I was able to verify that EU players straight up have more time to react to swings. A few milliseconds makes a huge difference in a game like MO.
  6. PatWins

    Trading and local resources

    Agree! Anything that makes the different regions all feel essential is huge for the game. Not to mention it gets players out and about leading to a game world that feels much more alive.
  7. PatWins

    Combat Bug Examples

    So when you parry you have the ability to launch a fully charged counter attack. It charges and releases much faster than a normal attack. My example shows that I've successfully parried and return with a normal speed attack instead of a counter. It's a common bug and I'm happy to show you a...
  8. PatWins

    Combat Bug Examples

    Really appreciate you acknowledging! Have a good rest of your week.
  9. PatWins

    Combat Bug Examples

    Was referring to the people able to test. You knew that though.
  10. PatWins

    Combat Bug Examples

    Hey guys, I've been dueling and testing the combat alpha for over 100 hours and have noticed some re-occurring bugs that are negatively impacting the enjoyment of PvP. Here's an example of a direct disadvantage of higher ping players (I'm in NA) as you can see my block comes out in time but I...
  11. PatWins

    Crouching

    Would love to be able to sneak in some grass or duck under a swing.
  12. PatWins

    Crime System Suggestion

    Great points, Phen! The gold values could definitely use some adjusting. It does seem incredibly difficult to find a way to keep people from going red while participating in war, group fights and self defense. Would love to hear more ideas from everyone! Thanks for the response man!
  13. PatWins

    I Said I'd Never Play Mortal Online Again

    Enough with this positivity, Slam. It's making me uncomfortable.
  14. PatWins

    TC Guards and other NPC - We do really need less?

    Hey, I think you're on to something about the books. Sounds really interesting. A player with rare knowledge may choose to share that knowledge for a cost. They may also choose to hold on to it without sharing to insure it doesn't become common knowledge thus reducing the price of the book all...
  15. PatWins

    TC Guards and other NPC - We do really need less?

    I would love to see a different way of dealing with downtime. I still feel pretty strongly that player created guards have no real place here. However, I do think npcs are highly important in towns and will help make the game world feel more alive. Even if they're just roaming npcs who say rude...
  16. PatWins

    Can we please just have the combat system from MO1, updated and running smoothly on this new engine?

    Combat is much better. With more optimization and polish it'll be fantastic. To say we've moved into Chivalry combat is ludicrous. Other than the fact you can spin your camera and the game is first person melee, it doesn't feel like Chivalry at all. Most people in here are just looking for a...
  17. PatWins

    Priests

    The light beam is still there. Looking at it now it looks like the beam fades away as you get within 15m of it. Maybe they are just too close and aren't seeing it. Just figured I'd point this out. Noticed around 10 people already making the same mistake multiple times.
  18. PatWins

    Priests

    Noticing a ton of new players in Fab not rezzing at the priest in the middle of town. They always go to the priests on the outskirts of town until I tell them they can spawn right next to where we are. Seems like there might need to be some increases in visibility for priests within your...
  19. PatWins

    Crime System Suggestion

    Maybe an alternative would be to remove the penalty for attacking misdemeanor players. Keep in mind all of these crimes have to be reported. So in a pvp battle away from guards people are bound to die. What if you had to make it to a priest to report without dying? Additionally, the function...