Your first response is an instant yes, but why? Think about it.
Of course one argument is that the content should be run by the players, and indeed it should be, but without supplement the game would not be playable. Why are there NPC priests? Merchants? Bankers? Librarians? Why not have the players do it from the ground up? .. that is my point. NPC have their place and I think should exist to create a fuller game experience.
The next reason I imagine was how annoying, broken, and strong they could be. I know I absolutely hated walking by a fortress and suddenly being low life from mage guards no-scoping me from perches I couldn't even see. But what if? In MO2, things are stated to be better. As in everything. Including AI. That being said:
If AI is improved so that guards are functional, not broken and annoying, why not have them? They could slow down the enemy without being a powerful force, working similarly to bandits and not aggroing through walls and doing high damage. I think if done correctly they would provide a bit of a cushion of security for those who have open windows of downtime, without being a necessary factor in a TC fortress. They could function in shifts that the guild would be able to allot, so they would only be active for an 8 hour window of any given day, or something similar. Of course it would be neat if we could work on dealing with downtime in a different fashion as well.
What do you think? Consider what I have said above. I'd like to hear some feedback, and I know a proper discussion is able to be had.
Of course one argument is that the content should be run by the players, and indeed it should be, but without supplement the game would not be playable. Why are there NPC priests? Merchants? Bankers? Librarians? Why not have the players do it from the ground up? .. that is my point. NPC have their place and I think should exist to create a fuller game experience.
The next reason I imagine was how annoying, broken, and strong they could be. I know I absolutely hated walking by a fortress and suddenly being low life from mage guards no-scoping me from perches I couldn't even see. But what if? In MO2, things are stated to be better. As in everything. Including AI. That being said:
If AI is improved so that guards are functional, not broken and annoying, why not have them? They could slow down the enemy without being a powerful force, working similarly to bandits and not aggroing through walls and doing high damage. I think if done correctly they would provide a bit of a cushion of security for those who have open windows of downtime, without being a necessary factor in a TC fortress. They could function in shifts that the guild would be able to allot, so they would only be active for an 8 hour window of any given day, or something similar. Of course it would be neat if we could work on dealing with downtime in a different fashion as well.
What do you think? Consider what I have said above. I'd like to hear some feedback, and I know a proper discussion is able to be had.
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