As we all know, we are going to only have one character per account. I feel that being permanently red has no place in a game where your one character is all you have. I've developed a basic structure for a crime system that I thought might fit into MO2.
Rather than using the traditional murdercount system, I feel that a bounty system would fit into the new world.
If a player is seen and reported for committing a crime, a "bounty" will be placed on that individual player with a gold value appropriate to the crime. Bounties will be nation based and will only apply while within that nation's borders.
What is a bounty?
Bounty Tier System
The bounty system will be broken up into 3 tiers
Crime Breakdown
Bounty Colors
How to Remove a Bounty
Lay Low
Thanks for reading guys. I feel that this system would be punishing enough while still allowing players return to a lawful play style within a reasonable amount of time. We have ONE character this time around. We're bound to get into trouble. Please remember that none of these gold or time values are final.
Happy Friday!
Rather than using the traditional murdercount system, I feel that a bounty system would fit into the new world.
If a player is seen and reported for committing a crime, a "bounty" will be placed on that individual player with a gold value appropriate to the crime. Bounties will be nation based and will only apply while within that nation's borders.
What is a bounty?
- Bounties are a gold value placed on an individual player based on crimes they have committed
- Bounties will cap at a maximum value to prevent players from permanently being red (for the purpose of this post we will call the max bounty 5,000 gold)
- The life-span of a max bounty is 2 weeks and will deteriorate over that period of time down to 0 considering no other crimes are committed during that time
- Bounty values place players into criminal "tiers" (more information below)
- Bounties may be burned off while offline
Bounty Tier System
The bounty system will be broken up into 3 tiers
- Misdemeanor (0 - 1,499 gold)
- Player may enter all capital cities/towns
- Guards will still protect the player from harm
- Player may be killed in the world with no option to report their own death (witnesses may still report these crimes)
- Felony (1,500 - 2,999 gold)
- Player retains access to smaller towns but is no longer allowed in major cities
- Capital city guards will attack on sight
- Small town guards continue to protect the player
- Player may be killed on sight in the world without penalty
- Most Wanted (3,000 - 5,000 gold)
- Players are no longer allowed in major cities or lawful towns
- All guards attack player on sight
- Players may be attacked and killed anywhere without penalty
- "Most Wanted" players' heads may be acquired and traded in at the Nation's Capital for 100 gold (one turn-in per week)
- After hitting maximum bounty, any crimes committed while in this bracket will reset the bounty to 5,000
Crime Breakdown
- 500 gold - Attacking a fledgling player
- 1,000 gold - Killing a fledgling player
- 250 gold - Reported hitting a lawful player
- 500 gold - Reported killing a lawful player
- 150 gold - Reported hitting a misdemeanor player
- 300 gold - Reported killing a misdemeanor player
- 50 gold - Getting caught attempting to steal from a player/npc
- Average value of stolen items / 2 (based on average market prices) - When put in mercy mode with an inventory of stolen goods this is applied to your bounty
- 100 gold - Reported for breaking and entering
- 100 gold- Looting a lawful player's corpse
- More options to come depending an what MO2 has to offer
Bounty Colors
- Yellow - Players within the "Misdemeanor" (0 - 1,499 gold) bracket display a yellow name
- Orange - Players within the "Felony" (1,500 - 2,999 gold) bracket display an orange name
- Red - Players within the "Most Wanted" (3,000 - 5,000 gold) bracket display a red name
How to Remove a Bounty
Lay Low
- From the moment you commit your last crime a timer begins
- Bounty value deteriorates at a rate of 357.14 gold per 24 hours
- From a max bounty of 5,000 gold it takes approximately 14 days for a bounty to drop to 0
- Bounties continue to deteriorate while logged off
- Bounties may be paid off at any time by visiting a lawful priest and requesting to pay your debt
- Your bounty is only removed from the specific region you paid in
- You may not pay other nations bounties without visiting a priest within that specific nation
- Players may burn off their bounty at an accelerated rate by doing various activities within that specific nation's borders
- Killing negative rep npcs (bandits, undead etc.) burns 1 additional gold per kill
- Gathering burns 0.25 gold per item acquired
Thanks for reading guys. I feel that this system would be punishing enough while still allowing players return to a lawful play style within a reasonable amount of time. We have ONE character this time around. We're bound to get into trouble. Please remember that none of these gold or time values are final.
Happy Friday!