Yes, crafting is here to stay. I think that is fair to say. Having complex crafting was one of the major features of Mo1 and is supposed to be the same in MO2. The misunderstanding is that every weapon crafted needs to be balanced against each other. This extends to other playstyles as well. I see nothing wrong with fighters having a pole type weapon to dismount and a sword/axe/mace for ground work. That in turn means that not every poleaxes need to be viable in a duel or even a regular melee.
Addionally being able to craft "shit-tier" weapons is good to differentiate between good, honest crafters and others. If every weapon was viable there is not way to scam, hoodwink or take advantage of. It´s one of those mechanics that makes a sandbox work.
The current problem seems to be with heads when it comes to spears. Their heads take up too much materials, which increases their weight. Since that weight does not translate into piercing damage they don´t scale well.
IMO they could scale up the durability loss when using sponge/white wood even more. I would like to have a leather type material for testing handles though. I´m assuming those and scales are gonna be awesome coat materials.
Addionally being able to craft "shit-tier" weapons is good to differentiate between good, honest crafters and others. If every weapon was viable there is not way to scam, hoodwink or take advantage of. It´s one of those mechanics that makes a sandbox work.
The current problem seems to be with heads when it comes to spears. Their heads take up too much materials, which increases their weight. Since that weight does not translate into piercing damage they don´t scale well.
IMO they could scale up the durability loss when using sponge/white wood even more. I would like to have a leather type material for testing handles though. I´m assuming those and scales are gonna be awesome coat materials.