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  1. PatWins

    Bandages - Community Discussion

    I've seen a fair amount of feedback regarding healing over time on bandages. I personally feel that healing over time would make 1 v X more difficult and might end up being frustrating.
  2. PatWins

    Bandages - Community Discussion

    Hey everyone, According to Sebastian in the MO2 general chat, support for bandages has been added as of today. The time has come for us to have a proper discussion regarding bandages and how they should function in MO2. Sebastian stated that he feels the old implementation of bandages was...
  3. PatWins

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    I strongly believe that SV should NEVER stop continuing to polish the games core systems. The more crisp and clean they can make the experience the better the first impression that new players have. First impressions are huge and will be the difference between many people staying or leaving...
  4. PatWins

    Patwins Online New Player Tutorial Guide

    I love that I'm on your mind late and night and first thing in the morning. I feel so loved. ❤
  5. PatWins

    Patwins Online New Player Tutorial Guide

    Hmmmm... Nice work here. You are now one with the salt. ?
  6. PatWins

    Turn Cap Yes or No?

    I agree with your point about iteration. There are going to be a ton of new systems and changes added that may break the game. People are too quick to doom the game and shut down creativity before giving new ideas a chance to be refined. Since MO2 alpha began, the devs have given us 0 reason to...
  7. PatWins

    Turn Cap Yes or No?

    Good idea!
  8. PatWins

    Turn Cap Yes or No?

    Doesn't seem to be working properly at the moment at all. I'd like to see it reworked once or twice. I've heard a couple good suggestions so far from the community. 1. Cap only applies to y-axis to avoid glitchy up and down camera movements 2. Turn cap builds up after a certain distance...
  9. PatWins

    Possible Guide for Alpha Testing- Poll

    Excellent work man. Would love to see this become official. People need to realize that we're not in this alpha purely for ourselves. If you're not in the alpha to actually test and positively impact the future of the game then you shouldn't be here at all.
  10. PatWins

    Alternate Stabbing

    Yeah I think you may be right here. With 4 directions now instead of 3 spears are going to need a least one additional damage option. Especially with handle hit damage reduction.
  11. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    Thanks for the response, Herius! Hope all is well.
  12. PatWins

    Alternate Stabbing

    This one may be dangerous. Would likely need a ton of tweaking for it to feel balanced. I like the idea! Guess it all comes down to how much development time it would take and how difficult it would be to remove it if shit hit the fan. However, the idea of an overhead stabbing animation sounds...
  13. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    Thanks Herius! There are definitely conclusions that we draw as players based only off of what we know from an outside perspective. It's great to hear insights from you guys that allow us to better understand where your heads are at. This allows us to provide more reasonable and accurate...
  14. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    As usual, greatly appreciate the response Seb! Have a good week.
  15. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    Great idea about a parry window indicator! /sign
  16. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    Yeah this is why I think it needs to be tested at least. I share the same concern about sticky backing in teamfights as well. Values can always be adjusted and different systems can be introduced to negate this. Just trying to open up the floor to ideas regarding this issue.
  17. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    I love this idea actually. I've been thinking about it for a while as well. Currently all stam drain comes from the defender. Unless you're swinging the Mallet, there's not a weapon out there than drains your stamina enough to matter. It would make a ton of sense for stam drain to continue while...
  18. PatWins

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    I want to start off by giving a little credit to the development team at Star Vault for hearing our prayers. Let's run through some of the amazing changes that were introduced this patch. Last post, one of our top priorities was to sync up our swing animations with the charge circle and boom...
  19. PatWins

    Guild and alliance organization.

    Would love to see actual alliance systems!