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  1. Zbuciorn

    Patch Notes 0.0.0.23 Discussion

    Meduli ruins?I loved that town and spent most of my time in MO1 there.Can someone make a video of that location,please?
  2. Zbuciorn

    slings

    Crafting projectiles could be good use for heavier but weaker metals.
  3. Zbuciorn

    Haven in MO2

    I think that most of Mo1 veterans would like to be able to skip it straight to main world and I hope players will not be forced to start in Haven.
  4. Zbuciorn

    Haven in MO2

    Not being able to join guilds in Haven could be very good way to make players want to leave it rather soon and limiting amount of gold you can take with you will be needed to prevent exploits.
  5. Zbuciorn

    Bring back longer extraction timers

    I would be nice if all the furnaces and fireplaces in towns needed wood to be added by players.
  6. Zbuciorn

    Add Skill Loss Over Time

    It is ok for training to take some time. Skill systems for pvp and crafting allow players to change their skills but prevent them from abusing the system by slowing down the whole process and that is the purpose of necessity to take time to skill things up-exploit protection. Punishing players...
  7. Zbuciorn

    Add Skill Loss Over Time

    Fortunately SV has more important stuff to work on than scaring players away from the game by adding this sort of systems.
  8. Zbuciorn

    Add Skill Loss Over Time

    When we are skilling up crafting we are actually spending more time on getting materials and that stimulates a lot of other activities in the game. Your definition of being hardcore player is just related to the time you spend in the game.
  9. Zbuciorn

    Add Skill Loss Over Time

    Do you want to be rewarded by punishing other players? Mortal is about freedom of choices not pain of countless hours of grind. In most of themeparks the end game was always doing the same dungeons to keep up with the rest of players which was more annoying than full-loot in Mortal. Mortal...
  10. Zbuciorn

    Add Skill Loss Over Time

    Full loot is enough of punishment to make the game interesting. Instead adding systems which makes game not fun it is better to focus on clearing up existing ways of MO1 and improve on them. MO2 should be focused on bringing larger crowd to the game by keeping it hardcore but smoother...
  11. Zbuciorn

    Bring back longer extraction timers

    The best way for SV to not waist their resources on fighting macros is avoiding designs which ask for their use.The fishing profession was broken by it in MO1. Longer timers and multiple equipment used at the same time sounds good.
  12. Zbuciorn

    Bring back longer extraction timers

    Then all the professional extractors would macro mini games.
  13. Zbuciorn

    Bring back longer extraction timers

    No minigames please.
  14. Zbuciorn

    Guild and alliance organization.

    I would like to see 3 levels of team organization. tier one-local citizens group created without guild stone but registered at local npc and may consists only of players who declare particular city as a hometown which is planed for players to be able to get back to their town after they...
  15. Zbuciorn

    Crafting Suggestions

    I agree with you as crafter that adding more depth to the professions could be needed just opposing minigames when there is so much to be done with working around material lores and their usefulness instead.
  16. Zbuciorn

    Crafting Suggestions

    yeap,materials should be the key factor for crafting that makes the local economy and politics part of it as an organic system.Minigames are too artificial and hard to implement.
  17. Zbuciorn

    Crafting Suggestions

    Balancing current MO1 system by making some of the materials more useful would be better and add more interesting options.Crafters should focus on getting access to better materials by cooperating with others than macroing minigames.
  18. Zbuciorn

    Crafting Suggestions

    I like freedom of sandbox oriented games and I want to see more politics,role-play,trading and empire building in MO2.The game should not be just battle royal arena but I dont want to play tetris anytime I craft something.Minigames are always dully implemented in any games and at this moment SV...
  19. Zbuciorn

    Crafting Suggestions

    I want to craft to support pvp roams and interact with people doing some role-play not be stuck in boring minigames.
  20. Zbuciorn

    Patch 0.0.0.18 - Community Testing Feedback & Suggestions

    Reaction time should not be the most important skill.I like to smoke weed and cant enjoy fights when they too fast.