SV will put in restrictions to make Haven unattractive for veteran farming. Which should those be?
Haven is supposed to be an noobie island in which you can learn the game in complete safety. So no thievery or ganking. Which means that farming there is much more efficient, since you cannot loose any progress. As the past has shown players will prefer safety over speed. So without action Haven will be THE place to farm low-tier materials to then transport them to the mainland to turn into profits without risk. For obvious reasons this is not a good thing for full loot PvP game with a player run economy.
I would like to hear suggestions on how to:
A. Prevent farming in Haven
B. Still provide new players with a meaningful experience.
- They should be able to take some stuff to Myrland as a reward.
I won´t debate on the fact that any farming done in complete safety (safezones) is bad for a game like Mortal Online 2. To me it´s selfevident and I spend countless years debating it. Gets tiring. For the purpose of this thread lets assume that it is.
Haven is supposed to be an noobie island in which you can learn the game in complete safety. So no thievery or ganking. Which means that farming there is much more efficient, since you cannot loose any progress. As the past has shown players will prefer safety over speed. So without action Haven will be THE place to farm low-tier materials to then transport them to the mainland to turn into profits without risk. For obvious reasons this is not a good thing for full loot PvP game with a player run economy.
I would like to hear suggestions on how to:
A. Prevent farming in Haven
B. Still provide new players with a meaningful experience.
- They should be able to take some stuff to Myrland as a reward.
I won´t debate on the fact that any farming done in complete safety (safezones) is bad for a game like Mortal Online 2. To me it´s selfevident and I spend countless years debating it. Gets tiring. For the purpose of this thread lets assume that it is.