Search results

  1. Zbuciorn

    Patch Notes 0.0.0.18 Discussion

    It takes a lot of time to get prepared for fights and the battles should be longer and more tactical than MO1.With slower fight the leadership and group choreography could gain some importance.There should be more focus on team fights instead just duelling to promote better organization and...
  2. Zbuciorn

    Nomadic playstyle and crafting.

    With the map being larger making more options of independence from town's infrastructure would be helpful.Can you imagine bunch of tribal warriors terrorizing land instead of predictable npcs?
  3. Zbuciorn

    Nomadic playstyle and crafting.

    Those workbenches would need to be craftable for idea of surviving naked without any supplies from towns to work.
  4. Zbuciorn

    Nomadic playstyle and crafting.

    If we can craft simple weapons like wooden spear or leather armours without crafting tables at the cost of their durability that would let some players to spend more time away from towns. Staying in the jungle and being able to have fun hunting or just exploring for days living out of land could...
  5. Zbuciorn

    Rage Quit Protection - Last Resort Teleport

    Having possibility of going to home town will make forming and regrouping pvp roaming teams easier and that is coolest part of gameplay in MO.If we can select our hometown once a week or so it would not be the way of fast travel but it could help to form local militias and create communities...
  6. Zbuciorn

    Rage Quit Protection - Last Resort Teleport

    I like the option of going to your home town when you die.
  7. Zbuciorn

    Any changes to crafting/resource system?

    I was a bit afraid of touching this subject and I if the community would like to approve those changes the devs may go for it.I do not think it would water down crafting but it sounds more like quality of life improvement.
  8. Zbuciorn

    Any changes to crafting/resource system?

    In this early alpha stage we have just 5 pieces of armour.What do you guys thinking about keeping it like that? It was sort of great to have so many options in MO1 but it was also often very hard to manage that many items.It always annoyed me when I was loosing one little piece and i had to...
  9. Zbuciorn

    250 Hour Combat Feedback

    I like the idea of one world with continents having separate servers in US,EU and Asia.
  10. Zbuciorn

    One character per account

    Listening to the customers might be important but following their advices to much often made games worst and tend to make all the MMO's very similar to each other. People played those themeparks stuff for years and expect to be able to play any class and master it in few weeks then quit and move...
  11. Zbuciorn

    One character per account

    Most of the players are very competitive which is understandable and they will spend a lot of money and time to get ahead of the rest.There is not real way to prevent them from multiboxing. In MO1 with my cousin we had all kind of crafters on many accounts which was not always most optimal and...
  12. Zbuciorn

    One character per account

    If advanced materials and crafting skills would be hard to skilled up that would not get full time master crafters out of the business but help basic resource gatherers and extractors to try some simply crafting to not get totally bored with their main jobs.
  13. Zbuciorn

    One character per account

    I think getting back the resources will need to be limited to rather common materials and have a bit random results.But even then it would be nice option to have.
  14. Zbuciorn

    One character per account

    Having a new set of logistics skills like disassembling and warehousing would be great.
  15. Zbuciorn

    One character per account

    With one character policy the local banks will need to be much larger than in MO1 or some other methods of storage implemented.
  16. Zbuciorn

    One character per account

    If adjusting skills would not be too time consuming I could plan being extractor or gatherer one season and then crafter using collected resources which would be quite realistic.People could react to changes in economy or politics like in real life without using alts which lowers immersion feel.
  17. Zbuciorn

    Combat/Overall feedback

    Same people mentioned equipment durability as solution to blocking abuse. Making a few blocks in the row could trigger increase of durability lost for few seconds.
  18. Zbuciorn

    One character per account

    Some people would go around it and play on few account but linking the character to steam would help to limit it. I am sure that one account policy would be very healthy for the community making having good reputation important and boosting the immersion in this game.I will try to stick to one...
  19. Zbuciorn

    One character per account

    I would like to see mage characters to require whole guild to support them.MO was orginaly planed as light fantasy not the world full of magicians spawning fire balls everywhare.There is plenty of games like that.I would like to be able to brew beer and will need to sacriface another more...
  20. Zbuciorn

    One character per account

    I understand your point of view but I personally don't like magic in games and just becouse 99%of MMO have it I rather see MO2 having this gamestyle limited to players who can commit to it.