Search results

  1. Xunila

    Elementalism Spellbook from MO1

    I don't think so. The skill tree is copied from MO1! Under magic schools you can find the same skills as in MO1: Animism (which has been used for Tapii crafting only in MO1), Spiritism, Necromancy and Elementalism. The second magic school in MO1 has been Spiritism with the Resurrection spell...
  2. Xunila

    The best Race for different Builds.

    I think your Alvarin values are wrong: My current 23 year old Veela+Veela has max 92 Int and max 102 Psy, but you wrote about 91 and 101. And, second, the Alvarin clade gifts are +4 Int and +4 Psy and +4 Dex but without increasing the cap. Did you verify that you really can reach 92+4?
  3. Xunila

    Guild System Feedback

    Instant kicks can be and have been abused by changing guilds within a minute when running into a big fight or a siege. Another issue has always been the guild war which allows to kill somebody from an enemy guild in town. You can stand next to a victim, change into the guild with guild war, kill...
  4. Xunila

    Make skilling take longer

    Many special skills will be difficult to learn or expensive to buy the book like Oghmium lore which needs an item dropped by the Greater Kimuru and then transported to the south coast of the jungle. Nobody would ever delete such a character again! Same goes for many other very special profession...
  5. Xunila

    Was one character per account a mistake?

    In MO1 the accounts with multiple character had been nice for self-sufficient players. In the first years we had three character slots and after some years we got the fourth character slot. That was a bad idea by StarVault following the complaining players. The system ended not only with many...
  6. Xunila

    Human Racial Balance - Con is King?

    The strongest mounts with maximum hp will not become the fastest mounts as in MO1.
  7. Xunila

    No thief in mortal ii

    But please add lockpicking. Sooner or later.
  8. Xunila

    Every Single Spell In Ecumenical School Is Useless.

    No change between MO1 and MO2 about the disruption, why do you cry? Mages are useful for group fight and could stay in background as supporter. And, second, healing spells are much better than bandages because the spells can be used several times after another without break and therefore heal...
  9. Xunila

    Magic is stupid in mortal online 2

    Yes, he did not understand the system.
  10. Xunila

    Risar dungeon.

    Simple fix, throw camp fires into MO2. You can take them from MO1.
  11. Xunila

    Magic is stupid in mortal online 2

    Completely wrong! You can heal several times within 10-15 seconds. How many bandages can you take in 10-15 seconds? And how often can you bandage a guild mate?
  12. Xunila

    Magic

    Using Alt+num for self casting works fine. I'm not using the Q/E keys.
  13. Xunila

    Beta Patch Notes 0.1.0.47 Discussion

    Some clade gifts have a very strong impact to character builds with their additional primary skill points: For example the Human race has Combat Man. with +50 (!) points, then 4 or 5 times +20 points in the prpfession area, e.g. engineering, and also for the lore skill with +10 points working on...
  14. Xunila

    Beta Patch Notes 0.1.0.47 Discussion

    There is no taming item because you can press R next to the horse. The tooltip above the horse explains it. And you can drag all spells into the hotbar,
  15. Xunila

    Beta Patch Notes 0.1.0.47 Discussion

    THERE IS NO SPELLBOOK IN THE INVENTORY! Press U to open the spellbook. And don't forget to reroll to get the skills eco spells, taming and creature control.
  16. Xunila

    An attempt to standardize political posturings

    You forgot the "we don't care about politics and play where and what we want" option.
  17. Xunila

    New Test City Poll

    Haven comes with the next patch and therefore I will spawn in Haven and explore Haven.
  18. Xunila

    After the stress test in march?

    It's a matter of definition when a game is "finished". MO will never be finished! We already know about 13 magic schools and several new continents. If we get 1 or 2 new magic schools per year and the first new continent after 1 or 2 years, when would you start to play? Of cause there are some...
  19. Xunila

    Which build is best for archer/mage

    Alvarin get two bow strength requirement clade gifts with +10 str each, so with 82 strength plus 5 from being stout an Alvarin can use bows with 107 strength requirement. Of cause there is a noticeable difference to real archers with bows of 115 or 117 or even 120 strength requirement. But this...
  20. Xunila

    Two Important Suggestions for Haven Before Release

    Completely skipping Haven makes no sense because at least you have to run to all tutors and learn the skills. Might also be useful to get some mounts before leaving Haven because it might be much easier to get some (we had donkeys and Steppe horses in Haven of MO1). Of cause you can run to the...