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  1. Xunila

    Beta Patch Notes 0.1.0.67 Discussion

    Great patch! Will need hours and days to test the new stuff.
  2. Xunila

    Alchemy Basics

    Flowers can't be used for alchemy.
  3. Xunila

    Big Patch

    Waiting for the patch and the wipe and happy to start in Haven again.
  4. Xunila

    Hunter, Butcher, Armor Crafter, Tamer in one char guide Mortal Online 2

    Zoology is secondary, but all child skills like Reptilia and Mammalia and Arthropoda are primaries!
  5. Xunila

    Initial impressions

    Joining a guild would be a good idea to get more information from experienced players. With persistent state many guilds will start recruiting in Haven and the cities.
  6. Xunila

    What is Mortal Online and what makes it an unique Game. (Review)

    Size is difficult to understand. Better way toi present this information is like: Crossing the world from east to west by foot takes about three hours. Same time from north to south.
  7. Xunila

    PISSED

    The package was great when I bought it in December 2019 with 1 1/2 years MO1 subscription! Of cause the package doesn't make any sense today with the release (persistent state, but that's like release for me) of MO2 in a few weeks.
  8. Xunila

    Monetization

    Trial could be fine in MO2 when restricted to Haven.
  9. Xunila

    Alvarin night vision

    Not really useful, gamma is working better. StarVault should increase the brightness gain!
  10. Xunila

    Hunter, Butcher, Armor Crafter, Tamer in one char guide Mortal Online 2

    You don't need butcher application, but you will get more materials per stack as by skinning. And some materials are coming from the butcher table only.
  11. Xunila

    Getting beta access and such

    Download via Steam.
  12. Xunila

    Getting beta access and such

    Website https://www.mortalonline2.com/alpha/ links to https://account.mortalonline.com/account/new.php Are there new keys available?
  13. Xunila

    Hunter, Butcher, Armor Crafter, Tamer in one char guide Mortal Online 2

    You will need 100 points in the material lores for crafting! The reduced amount of points are only for the weapon/armor/shield/bow crafting skills. But they are not yet working for bows.
  14. Xunila

    Name to short :(

    With the possible persistent state in a few weeks StarVault should start the name registration stuff for all players with the conflux package.
  15. Xunila

    Was one character per account a mistake?

    The profession argument doesn't count for me because StartVault could increase the primary skills in the profession area or change some primary skills to secondary to allow players to work on three or four professions. Two professions are available in the current system anyway.
  16. Xunila

    Was one character per account a mistake?

    Yes, this is planned but not working yet. I just tested bow crafting last weeks with 99 points and the bow loses values. But with the planned 70 points for max values I could add bow crafting to the professions with about 250 points: 4x 70 minus attribute bonus from int and dex. My character...
  17. Xunila

    What Kind of Walls For Non-Keep Guilds?

    With the changes in the last years of MO1 a house owner doesn't need to place crafting tables and other stuff outside in front of the house. Chests and crafting tables can be placed inside and used with closed doors. The only often used buildings outside would be e.g. the stable, auction and...
  18. Xunila

    faction standing?

    Some useful information about the factions are given in Henrik_s twitch stream from Friday: You will need a very good reputation with the Tindremics to be allowed to enter the cathedral in Tindrem. Probably we will get the same system for special vendors or trainers from other factions.
  19. Xunila

    Sorry Star the game is unplayable.

    Try to start with low and then increase. What hardware are you using? Much too old?
  20. Xunila

    Tapii wood rework

    Tapii is from Sarducaa and Sarducaa will probably not be the second continent.