Search results

  1. Xunila

    Ships and boats

    The only interesting area for boats on the current map are the southern islands. It's easy to swim to all islands with maximized swimming skills but the transport of materials is difficult unless horses could swim with some stacks.
  2. Xunila

    Wipe

    Everybody is talking and guessing about the persistent state. StarVault announced an update of the road map, and I hope we will see the features they would like to implement before persistence and the date of the persistent state in the next road map. From my point of view I would like to see...
  3. Xunila

    are stored items character bound or account bound?

    In MO1 we had reroll tokens for 9 dollar. With this token players had been able to recreate their character without losing skills and banks. I think we will see something like that in MO2.
  4. Xunila

    Ships and boats

    Yes, Henrik talked about wagons and boats in a life stream Q&A about one or two weeks ago. They are already working on wagons, and the boat system would be not so far away from coding view. There is also a "continent" with many islands planned where we would need boats to travel.
  5. Xunila

    Bugged Character

    From some hours ago in Discord: I really hope they find it and fix it! Even worse than the zero-value of all skills is my nearly empty bank in Bakti. I can live with both bugs, but they must be fixed before release.
  6. Xunila

    Housing & Keeps

    The later housing system in MO1 has been very nice. The restriction for placing a house has been enough flat space. The maximum size of a house has been 3x3 modules per level and 3 levels maximum. In total you could place 27 modules (26 in fact, because the base module had a size of 1x2 "rooms")...
  7. Xunila

    Oddity with the Conflux package. "lifetime" sub to MO1.

    You misunderstand the meaning of this lifetime sub and StarVault should remove it from their website. I bought the lifetime sub in December 2019 and really got at least 16 months of play time. This has been a very good investment for me at that time. But meanwhile the conflux package makes no...
  8. Xunila

    Bugged Character

    Same for me. The first bank I checked has been fine. And /droploot did not fix the inventory. I think I'm having an invisible spell book in the inventory,
  9. Xunila

    Bugged Character

    After login all my skills had been at 0 (plus bonus). But all skills I learned from books and which can't be learned by doing are available, only with 0 points. And my inventory is full of items from long time ago e.g. I bought (and read) the book Potion Making in Haven about two weeks ago! Or...
  10. Xunila

    1000 Guards in meduli Graveyard killing all Zombies, and not go back to town !

    This happened in Bakti some hours ago, too, with three guards. I didn't see how they entered the graveyard, but I think they followed a gray player.
  11. Xunila

    Alchemy questions.

    I hope they will take Taste Identification into account like in MO1 to fix the visibility of the values from two digits to something with uncertainty. E.g. with low Taste Identification you see values like 0, 10, 20, ..., with higher skill 0,1,2,... and then steps of 0.1 and with 100 points in...
  12. Xunila

    Non Full Loot PvP Server for Filthy Casuals please

    You can try to play with low PvP which is possible and I'm doing this for many years. But there is always a risk to get attacked. So, no to a Non-PvP-server. The game is the way it is and it is good!
  13. Xunila

    Alchemy questions.

    See the guide from @Speznat:
  14. Xunila

    Skill Points

    Yes, it's working. Remark: The problem is in the UI. It's impossible to see the current settings.
  15. Xunila

    Haven needs limits

    Or don't allow overloaded players to transfer to Myrland. Then we had a limit of about one stack.
  16. Xunila

    Skill Points

    Yes, the profession points are bugged. After reading a book my profession point value went down below 0 last night. Maybe for better control you should decrease some primary points manually to get the value of available points up to 0 if you would like to avoid a "random" loss of primary points...
  17. Xunila

    skill books ?

    I know the location of the vendors for both books in Sarducaa, but the continent of Sarducaa is not yet implemented. Maybe the skills are not implemented, too, and maybe the vendors are missing in Myrland yet.
  18. Xunila

    Haven needs limits

    If the transporter get filled in Haven by other players and also transfers all the stacks in the destination city, yes, you are right. One guy alone can transfer about one stack only.
  19. Xunila

    Haven needs limits

    The Haven bank should be a local bank, same as all other banks. Moving to Myrland would be possible with the inventory of the bag only. Problem solved.
  20. Xunila

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Zoology is required for both taming and domination! You need a high (maxed) zoology lore to get high level pets. Animals like spiders can be dominated but not tamed. If you would like to play a beast master with all types of animals you could skill taming and domination, use taming to earn money...