I kinda think it is, and I think there was a more sensible way of handling things like alts holding boulders (just make it so the boulders decay when the alt logs off), and alt swapping to a blue character from a red (just have a family name attached to an account and all characters on that account suffer the repercussion of having a criminal in the family; can make it some lore shit). MO/MO2 really shines when it comes to variety, but the 1 character model makes people make a near permanent and limited choice of how they want to play. People will pick a race for a specific role, but if they want to change to a different one the only real solution is to delete and start again (or respec using a race that might not necessarily be the best pick for that role). This is why so many people are gravitating to hybrids.
MO2 should ditch the 1 character model, and stick to some of the caveats suggested above instead. Having to pick a character you're going to be for basically the entirety of MO career (Yes I know you can respec, and yes I know you can delete and start again, but both options are kinda shit; especially when metas shift often in pvp games like this).
MO2 should ditch the 1 character model, and stick to some of the caveats suggested above instead. Having to pick a character you're going to be for basically the entirety of MO career (Yes I know you can respec, and yes I know you can delete and start again, but both options are kinda shit; especially when metas shift often in pvp games like this).
Last edited: