Good idea! Cant macro mob kills. Needing macro is bad design for modern game.Only if we switch from a grind by use to gather XP by killing mobs and allocate that to actives system. This system is horrid enough to use as is. The main reason everyone will have a new character in a day is that everyone will be macroing when your best leveling methods are action spams.
I do agree with this. It is difficult if you have a job IRL and a family to constantly be online trying to level all of your skills. I do believe it should be a bit easier to level your skills and not take as long.You shouldn't spend more than a couple of hours leveling any given skill.
This game effectively only has end game content.
Don't get me wrong I actually really enjoyed leveling characters. It is simply this game's design that you can level in less than a week of fairly casual play.
and before "yadda yadda macroing". Make the commonly macro'd skills easier to level.
I get the sense that people just want to replace macroing with ridiculous grinds. When grinds are the CAUSE OF macroing.
Well of course it’s too quick, you start with skills already maxed right now. Won’t be like that at launch.System now its too quick. Get red, delete and be back to full by next day. Many remake characters to avoid rep system. It should take weeks for some skills and not macro punch. Make Nave Great by making things invested.
I get the sense that people just want to replace macroing with ridiculous grinds. When grinds are the CAUSE OF macroing.
But that is exactly what you will get with this line of thinking.I certainly don't want ridiculous grinds to take the place of macroing. But the reason I macro is because when spamming block in the air is the best way to level a character, 5 minutes feels like an eternity. So it's more than just the time that make macros. It's how incredibly boring that time is. If I can go out and farm graveyard for an hour or two to get my basic PVP skills, and then pick the rest up over the rest over my first week of playing the game and killing some mobs for profit, I won't macro. I won't want to macro.
If you expect me to spend more than 5 minutes spamming actions and allow macroing though, that's how I'm going to get it done.
Takes 3-4 cycles of my placeholder macro to max con on a veela. That macro lasts 7 and half minutes roughly. So like half an hour of sitting there spamming an action to get that one skill up. By release we should have upgraded macros that level every skill that can be macroed and run for forever until you put through a quit command and be passing them out to every recruit.
Why would I macro? Because why would I waste half an hour of my time doing something boring? Easy isn't the point. If the best they can do is a macro leveling system, just remove leveling entirely.
The issue with this is that you end up with a game like DF where the gap between new players and nubes is very large. Granted their skill cap was endless but I don’t want to have to skill up for years.I've been advocating for this for a long time. Progression needs to be way longer, maybe not on a basic level but on general mastery. It needs to have meaning and be part of the overall everyday gameplay.
There needs to be more depth, specialization, long term goals.
It's less about deleting characters and more about giving it all meaning and drive.
I've made many suggestions for systems that keep the skill curve low but still prolong it and give it meaning and some for further specialization on top of what we currently have.