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  1. Kelzyr

    For the future, tone down white bear spawns.

    This statement is so true, which is why 90% of the complaints on the forums are asking for nerfs to these other classes you talk about so there is some balance. Nothing should be so weak that you have to get end game armor and weapons before you can compete.
  2. Kelzyr

    Magic Damage

    It's really too bad putzin derailed this from valuable back and forth to slinging insults instead, gotta love the MO community.
  3. Kelzyr

    Melee Morphing

    I haven't played for a bit, but doesn't all this morphing stuff only apply to 1v1s? Just don't duel or engage in a 1v1 People will always find ways to push the game to it's limits to get an advantage in combat. In a game where melee combat is not ability based but directional attacking and...
  4. Kelzyr

    Multy clients

    Agreed, this is the main issue, I think it would be silly for SV not to address this issue, playing the same combat role becomes stale. There have been multiple ideas thrown around, SV just needs to step up and implement one.
  5. Kelzyr

    Haven Banks and Skill book locations & ghosting

    Just have to make it extremely clear to people when they log in that nothing is able to be brought back from Haven.
  6. Kelzyr

    What kind of gambling games would you like to see in Mortal Online 2 ?

    Kingdom Come: Deliverance had a pretty fun dice gambling game that could be pretty easy to implement I imagine.
  7. Kelzyr

    Please dont ruin the logout system

    Another option could be that certain items (like boulders) should just drop to the ground if you logout or crash with them (when your character disappears). Treat it similar to a droploot bag so it only lasts 5 minutes. Should be punishing enough to stop you from solo boulder running and avoids...
  8. Kelzyr

    Dexterity.

    This is something I really miss on my mage. I'd love to see something similar to this put back in.
  9. Kelzyr

    Tamed bears are a predecessor of Death Knights

    I was discussing with one of my guildmates who thought it would be cool to posses your pet as an animist. A bit of a pipe dream but a cool idea imo
  10. Kelzyr

    Tamed bears are a predecessor of Death Knights

    There will always be those that hate pets because it's a cheap way to win a fight because you didn't have to do more than hit 1 hotkey to get a kill, regardless of time invested. I don't mind pets as long as they are unable to 1-2 shot people or AoE unless it's a very small AoE.
  11. Kelzyr

    Dexterity.

    I'm not gonna play hypothetical scenarios with you, there are an infinite number of ways it could go. Right now high dex builds get very little benefit from the dex, its pretty indefensible to say otherwise I think. If you go read my second post I state my personal opinion on speed.
  12. Kelzyr

    Dexterity.

    I personally think that speed can be equalized on the dex field... give dex another benefit, like weakspots or maybe bow sway/accuracy (w/e, just some other benefit). I would like to see speed penalties for armor weight so we can see armor type diversity. But I'm probably an outlier in that...
  13. Kelzyr

    Dexterity.

    Why should all fights end with one side dying? Why is it such a bad thing that a group gets to run away with their tails tucked between their legs?
  14. Kelzyr

    Tamed bears are a predecessor of Death Knights

    I stand corrected
  15. Kelzyr

    More characters while keeping crafters important.

    I would be surprised if they let ghosts continue to see entities in the living realm. They had something in MO1 where you could use your Kau (which was like your ghost mana bar that was higher with more psyche) and see the living realm for as long as your Kau pool allowed. This also made your...
  16. Kelzyr

    Updated Intelligence "Curve"

    What you don't think the pipe smoking isn't balanced? Its the most balanced ability there is, just about as balanced as the current int scaling. edit: /s
  17. Kelzyr

    Tamed bears are a predecessor of Death Knights

    I don't see why they can't scale down the creatures stats when it gets tamed....every other game on the planet understands that dmg in PvE can't be the same as damage in PvP....get with the program SV.
  18. Kelzyr

    More characters while keeping crafters important.

    I didn't say it stops, I said it limits. Ez fix you can't logout with boulders in your inventory. I assume by CCTV you mean a scout? You can't have 2 characters logged in the same account so thats an argument against 2 accounts which they will allow.
  19. Kelzyr

    More characters while keeping crafters important.

    Maybe find a way to stop that without limiting our ability to enjoy the game.
  20. Kelzyr

    Updated Intelligence "Curve"

    There we go, the real issue in the room!!! We found it guys. He thinks int scaling and hybrid nerfing goes hand in hand. The rest of us don't. Mystery solved.