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  1. Kelzyr

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    I re-read your first post to remind myself of your desires for the mechanic. I think the only way what you are suggesting could be accomplished (basically no ghost running to locations) would have to be at time of death you have to decide to rez at nearest priest or home priest and completely...
  2. Kelzyr

    More characters while keeping crafters important.

    Right, so the only people allowed to follow the meta will be people who have multiple accounts and have a re-roll account. Nice. Guess I'll have to cross my fingers so that my playstyle ends up being meta, and if it's C tier for 6 months then get bent I guess? I get the idea of making a...
  3. Kelzyr

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Even if you get rid of the Nearest Priest button people will still ghost travel to other towns. The nearest priest option only cuts the travel time down by a little, and you risk teleporting backwards if you're not careful. The home priest allows for people to travel without the extra annoyance...
  4. Kelzyr

    More characters while keeping crafters important.

    I'm pretty sure henrik said we won't have the ability to logout just anywhere in the future. You'd have to put a camp down and you can only set up camp in open areas, there would be no more camping next to dungeon chests ideally. Who knows if this functionality is in before persistent. Tbh (If...
  5. Kelzyr

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    Just finished my ohgmir, with both clade gifts and 100 in heavy armor training these are the results: Granted of course this is the worst cast scenario and only ohgmir can get to this level, but to be able to get to nearly 19kg with no penalties other than mana regen is actually insane...not to...
  6. Kelzyr

    More characters while keeping crafters important.

    Logistically idk how feasible this idea is, but I do agree that 1 character feels bad. I think 2 characters might be the sweet spot. You can't be self sufficient with just 2 characters, in a lot of cases your main crafter can't do both gathering and crafting without sacrificing some proficiency...
  7. Kelzyr

    Make Healing Queue off Psyche Instead of Int

    I was simply stating what the change would be not that I advocate it. I agree that there are a lot more issues the mages face with the current speed/dex system. I stated in a post above that I think the intent behind the change would be to create a differentiation between a support and a damage...
  8. Kelzyr

    Make Healing Queue off Psyche Instead of Int

    Fair enough, int would be magic damage and max mana where psyche would be healing done, max mana, and magic resist. Giving psyche 3 benefits and int only 2. (which is why I stated in my next post it may not be necessary with more support oriented magic schools being released)
  9. Kelzyr

    Can we talk about lag switching already?

    How do we put this on loudspeaker for SV?
  10. Kelzyr

    Make Healing Queue off Psyche Instead of Int

    I don't hate this idea, mostly because as it stands psyche is kind of an attribute that you just dump your excess points into rather than deciding to invest in it for a purpose. No one really builds their character around maxing out their psyche, which is what I think Kaemik is trying to create...
  11. Kelzyr

    Make Healing Queue off Psyche Instead of Int

    Int affects magic damage...so his suggestion would just give a differentiation between a support mage/hybrid vs a damage mage/hybrid.
  12. Kelzyr

    Speed debuf by aiming the legs

    It sounds good on paper, but mechanics like this completely kills any outnumbered gameplay. MO1 had sprint breaks at one point and it was terrible for combat. If you're annoyed with people running from you get archery and pelt them with arrows when they straight-line run away from you. This...
  13. Kelzyr

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    I agree with this so much. Mages have no way to disengage from a fight if a fighter dives into the group. You have to turn and block until someone peels for you (if you have enough people to match the opposing group). I don't think it's that crazy to think you should sacrifice some speed for...
  14. Kelzyr

    Horse Bags

    The difference is more along the lines of, we know a tool is going to be implemented to allow us to jump 1/3 as high as the palisade, but without it you can only jump 1/10 of the palisade which makes 75% of the game more tedious than it already is, so I'd rather people be able to jump into...
  15. Kelzyr

    Horse Bags

    Isn't the point of this stage of the beta to test out skills, extraction values/mechanics, effects of skill on various actions, crafting, etc? A good 75% of this game is resource gathering and crafting....if SV's intention was for us to do that without a way to haul large amounts of goods until...
  16. Kelzyr

    Horse Bags

    Anyone who thinks it's fine they implemented this "fix" (which broke fall damage again, and also makes no sense) without a good replacement is just a fanboy who thinks SV can do no wrong. Implementation of this without a good replacement to transport goods is actually so short sighted it's...
  17. Kelzyr

    Mob collision should be a core feature. etc.

    What you don't like handle hitting a mob while you try to reposition yourself because the mob will never handle hit you and knows it???? At least they don't hit you while running away anymore, baby steps I guess 😂
  18. Kelzyr

    Red: Bring back statloss

    10000000000000000% this. I'm dying to hear/read what SV plans to do with their flagging system. IMO this needs to be the next thing they address when they're done analyzing and digesting stress test data. The flagging system is second if not equally important to the combat IMO. If the flagging...
  19. Kelzyr

    Red: Bring back statloss

    Isn't the consequence for going red not having safety in the towns? Honestly I'm tired of the addition (or re-additon) of time sinks. I'm all about consequences, but let's think of something more interesting than wasting time having a fight club after a lost battle.
  20. Kelzyr

    Remove skill cap for crafting

    If you're just making swords you don't need 1h pole crafting, there's your missing 100 pts. I doubt they made the change to handles for monetary reasons. If you think about how a weapon is actually made, the grip is usually made from some sort of textile/leather, I imagine this was the deciding...