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  1. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    A small thing but a big help for new adventurers
  2. Kelzyr

    Updated Intelligence "Curve"

    You obviously have 0 reading comprehension skills which further reduces the need to argue with you. There's the actual quote, maybe read it 3 times before responding
  3. Kelzyr

    More characters while keeping crafters important.

    don't give them ideas, just force 2 characters per account lol It would be way easier to just unlock access to another character than all that! 2 Chars!!!!
  4. Kelzyr

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    I know I said I think it would be good to make speed lowered as you wear more...but that might scare too many people. What if we just lowered the no stam penalty to 4-10kg (somewhere in that range) and just leave armor training as the point where your speed gets affected. This would at the very...
  5. Kelzyr

    Updated Intelligence "Curve"

    Then would you agree that just because it makes sense now doesn't mean the change was done right?
  6. Kelzyr

    Bank size limit

    Very true, just cuz there isn't a cap now, doesn't mean there won't be one later
  7. Kelzyr

    Bank size limit

    I don't think they have the same limit, I haven't counted, but I'm pretty sure I have over 100 items in one of my banks (filled a good 12 or so of the biggest bags with armor sets)
  8. Kelzyr

    Updated Intelligence "Curve"

    Big true, when everyone is sitting on 10 stacks of steel so they start wearing metal armors all the time hybrids hit like a wet noodle. Bows will still do more damage than hybrids 😂. Magic damage at 50-110 int wasn't anything special before, especially in comparison to high str bows.
  9. Kelzyr

    Updated Intelligence "Curve"

    Oh what it could have been... c'est la vie I guess
  10. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    I don't think the entire playstyle dies....just VIABLE alvarin hybrids. Full Tind hybrids will still be just fine, maybe less magic tanky now, but still viable IMO.
  11. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    The main reason to pick the mage over the hybrid would be for the extra mana, and active skill points so you could dabble in multiple magic schools when they are released. Most hybrids will be relegated to one magic school unless they invest very little into a few.
  12. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    You're assuming everyone who doesn't like this change thinks this...that is a huge overgeneralization. I think most people would agree with this statement. Most (MOST) people who are annoyed with this change see that the 'balance' they did was further nerf the Veela hybrid playstyle that so...
  13. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    Might be talking about mages. Mages have around 270-300 stam depending on bodyweight
  14. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    Thanks for doing this, I've been holding my tongue on my opinions till I saw something like this. I would have personally liked to see that red line intersect the blue line when int hit 70. This way 50 int wouldn't be as strong as it was before, but 70 int feels much more obtainable for hybrid...
  15. Kelzyr

    Please revert the ALT self-casting change

    Might have been a better idea for them to include it as an option instead of removing it entirely.
  16. Kelzyr

    Beta Patch Notes 0.1.0.93 Discussion

    From what I have heard (have yet to test it myself) the magic damage/healing at 50int now needs to be 100-110int. 50int basically got a massive nerf, and dex mages a slight/moderate nerf. Apparently fat mages got a 15% power increase too. Again this is mostly from what I have read, I am...
  17. Kelzyr

    Proposal - Remove of 'I'm Stuck' button.

    Ez pz. Don't remove something entirely because people abuse it. Ban the abusers instead of making the rest of the community suffer because some people can't play by the rules.
  18. Kelzyr

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    I think you're overgeneralizing with this. You've taken a small niche case of people using ghost running to obtain low cost books in other locations, or people moving to other locations to start from naked in a new place. If you look at my previous post I gave two examples of reasons why...
  19. Kelzyr

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    The game isn't all ghost travelling. There is no teleporting other than when you want to go home, or if you're close enough to the priest you're hoping to port to. Yes in some cases it is more efficient to ghost run to the nearest location, farm for a bit, buy what you need and then return home...