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  1. Kelzyr

    Remove skill cap for crafting

    Have you been using wood for your cores? If you have just use bone tissue, this way your handle is 100% animal material and you can swap dendrology for animal materials
  2. Kelzyr

    Remove skill cap for crafting

    I would say currently the crafting system favors hybrid/mage characters as most of the skills are affected by int (assuming you max your int). So if you are a high int character I'd say the 1200 is more than enough. I think the crux of the issue is 1 character slot per account. TBH I think 2...
  3. Kelzyr

    Separate slot for tools and weapons

    I always thought they should add the ability to equip a shield and weapon with one action bar button....but for now you'd have to hit x to sheath your tool, hit both keybinds for the weapon and shield, then x again (basically you do the animations instead of relying on their auto sheath system)
  4. Kelzyr

    water combat should become priority

    If you swing a weapon in water it really shouldn't do much dmg. Stabbing really is the only thing that makes sense tbh.
  5. Kelzyr

    Make a new mining system, reformulate everything

    Yup there are a bunch of different ways you can interact with the current system, doesn't mean it's an interesting or interactive system. Mining you literally watch your character perform the action (if you don't look to your second monitor). Yeah you should be vigilant of people killing you...
  6. Kelzyr

    Make a new mining system, reformulate everything

    I'd agree if the butchery tables are INTENDED to have a timer associated with them, but if they are not going to have a timer your point is silly. If they do have a timer it needs to be lower than the ore processing if you can't walk away, but then I'd argue for the mini game system so you can...
  7. Kelzyr

    Flagging System in its current state is very bad..

    Although it is only in beta, it is pretty pitiful that the system is so broken. I really hope that their next big update will go really in depth to fix this CORE function to the game. The flagging system is something that I would argue is of equal importance as the combat system itself.
  8. Kelzyr

    Flagging System in its current state is very bad..

    I think they have only 20mins before being unable to report you with the current patch.
  9. Kelzyr

    Make a new mining system, reformulate everything

    The fact that you think sitting there for 30 seconds to butcher 100k carcass is worse than the timers because you have to sit in front of the bench is silly.
  10. Kelzyr

    Make a new mining system, reformulate everything

    You're continuing to go on about how wonderful it is to be able to walk away to do something else yet 5 minutes is not enough time to do much. Also I'm not sure if you read my post, but I think giving an OPTIONAL mini game to decrease the time would be a good thing. This means you can have...
  11. Kelzyr

    Make a new mining system, reformulate everything

    I definitely think the way you mine and process should be tweaked. At the very least they should remove the time when doing the first extraction step with the raw ore because butchering does not have a timer so why should this? If the plan is to add time to butchering and the raw ore...
  12. Kelzyr

    Increase the duration of loot bags.

    One of two things needs to happen. Either the timer of loot bags needs to be increased to at least 1 hour, or the time a loot bag remains needs to be scaled off of the distance to the nearest priest. I was just in the jungle trying to farm Hunter lizards....died...went to nearest priest (which...
  13. Kelzyr

    Hi anyone found the Risar Berserker Armor yet ?

    I've definitely seen people with the armor....still searching for it myself...any kind soul want to share the location?
  14. Kelzyr

    Prof points, Crafter vs Refiner

    Assuming you are ok with 70 in the crafting instead of being a master crafter you could very easily fit all of the lores unless you're a low int character...but I'd guess it would be close even with a low int character. My current build as an armor smith has every lore required other than...
  15. Kelzyr

    What skills for healing-magic only?

    In general as a user of Ecumenical spells (and really any magic school for that matter) you should have the following: Vitalism (for mana regen) Mental Training and all child skills (less mana cost, less chance for interrupts, more potent spells(yes healing as well)) If you're focused entirely...
  16. Kelzyr

    Bow Tweaks

    I actually am really fond of this idea as well. I think it would be a good idea to make 100% accuracy at 110 dex so the Alvarin sacrifice the highest dmg bows for the most accuracy seeing as dex is not worth the speed gain atm. The 121-123 huegar bow builds with 87 dex would have to be closer...
  17. Kelzyr

    Lengthy feedback from salty vet

    Just tested it...yeah its just literally nerfed into the ground. I have 318 stam on my character...got to 8, timed 10s without, gained about 210 stam. Got to 8 again and popped the buff and got to 300......so SV thinks I'm going to stand still for 10s to get my full stam bar back now? The ONLY...
  18. Kelzyr

    Lengthy feedback from salty vet

    Was it nerfed or is it just broken? I swear if I pop it I regen stam at the same rate as when its not on...I have been leaving it off my hotbar thinking it was simply bugged that's how useless it is atm. I thought the speed boost and the 2 stam bars made sense for an alvarin...it would actually...
  19. Kelzyr

    Mages are trash or what the hell is going on?

    Yup, mages won't be for everyone, and they don't play like mages in an other MMO. Just out of curiosity what would you find a more appealing playstyle?