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  1. Kelzyr

    We need stamina for combat pets

    They already have a calculation as to how stam drain works for mounts based on the speed they're going, just have to add this to pets that are simply following. If it is going faster than the speed threshold to follow you or attack (whenever you send to attack it should be past this threshold...
  2. Kelzyr

    We need stamina for combat pets

    This would be a huge step in the right direction to balance BMs
  3. Kelzyr

    Remove reagents from vendors

    If they create a wand/staff, that has a projectile left click attack (scaled appropriately), which is also required for casting this would accomplish what you've said, and I would totally be for something like this. The ability to left click a projectile that could be used while moving or in...
  4. Kelzyr

    1vs1: TTK too long?

    Did you even read what I posted? If your team isn't competent enough to peel for you when you need it then you need to work on your teamwork. I wouldn't want them to implement something that can be abused such that you can't ever parry, that would be absurd. You'd have to implement a kick that...
  5. Kelzyr

    1vs1: TTK too long?

    If you looked at the first couple of posts you'd see that I make a comment that as long as TTK isn't decreased in the form of lowering hp or increasing damage then its not a huge deal. Obviously if it is harder to sit and parry all attacks of course a mage will have a harder time surviving when...
  6. Kelzyr

    New players are getting confused about how to leave Haven.

    I bet if they change the statues into portals (just take the ones that they made to get to the ether). That should probably clear up the confusion
  7. Kelzyr

    1vs1: TTK too long?

    I don't think decreasing TTK because 1v1s are a parry fest is the answer. So many games have TTK so low that you hardly have time to have a good back and forth. Not to mention it would make greater numbers mean even more. I think there has to be better answers to the 1v1 parry problem than...
  8. Kelzyr

    Remove reagents from vendors

    Ecumenical spells are not endgame spells...this is the main problem with magic ATM, until they implement more magic this is what mages have. I think that ecumenical spells should be nerfed in terms of damage and healing when there are more powerful schools of magic to replace them. These spells...
  9. Kelzyr

    Remove reagents from vendors

    No point, but it does save you money. In a lot of cases getting these reagents from extracting or picking simply save you some money in the future. In reality the game just needs more of the magic schools to exist so people can stop obsessing over Ecumenical spells. Ecu should really be an...
  10. Kelzyr

    Remove reagents from vendors

    You know that flamestrike is already locked behind getting coal right? I think it makes sense for mages to be able to purchase some basic reagents if all other archetypes can buy starter weapons/armor. I could get behind removing more of the reagents if they are replace with more abundancy as...
  11. Kelzyr

    Remove reagents from vendors

    I think most people don't like the fact that you can fulminate with what is purchasable on the vendors. I would be willing to add coal as a reagent to fulminate tho. This simple change would only allow the following spells to be cast via vendor reagents: Lesser heal, purify, corrupt, outburst...
  12. Kelzyr

    Poise - Parry break

    If you're an oghmir its something like 18-19kg too, kinda nutty. It definitely needs to be lower, maybe 9-10kg at max armor, and the implementation of the speed past 5-6kg. Yep this would be a huge buff to dex mage survivability as they would be the fastest with the fastest stam regen....but...
  13. Kelzyr

    Remove reagents from vendors

    This would literally make it impossible for a mage to be a mage until they do some mining/extracting...All melee and archers just go to a vendor to buy some starter weapons. I could understand removing some of the reagents but don't remove all of them. Everyone complains about how mages don't...
  14. Kelzyr

    Poise - Parry break

    I don't think you can add something that buffs heavy armors more. There is already no reason to wear lighter armors and this would give heavier armors even more of a buff. I could only get behind a change like this if they made it so lighter armors had more benefits other than mana regen. Maybe...
  15. Kelzyr

    Make Mounted Archers Great Again! 🏹🏇 "Constructive Criticism" of the Current Class. "Introducing Class Specialization"

    I think MA has the highest chance of survival against all other play styles. I wouldn't say they counter all others. You have to be one damned good shot if you want to kill anyone on foot. The only scenario where a foot fighter/mage is completely 'countered' by an MA is in the plains where...
  16. Kelzyr

    For the future, tone down white bear spawns.

    Why would some level of micromanaging be bad to balance the pet? The only other thing you're doing as a BM would be either casting spells (could easily hit another hotkey while the spell is charging) or pulling a bow (same thing, just hit a hotkey while pulling the bow) or I guess is some cases...
  17. Kelzyr

    For the future, tone down white bear spawns.

    Beast mastery (assuming they do what was done in mo1) will just make pets even stronger, not only by increasing damage done, but also giving them unique abilities on top of their current "attack x" command. I think what Dracu is suggesting is that you change "attack x" to be less send and...
  18. Kelzyr

    Motivation - what to do in this sandbox? - not beta and wipe related

    Mages are definitely not a class that can solo easily without the help of a pet. Dueling is pointless other than teaching you how to avoid a fighter. It's not likely that you will win unless you have favorable terrain. You could pretty easily solo farm messing/steel, even some skadite and...
  19. Kelzyr

    Motivation - what to do in this sandbox? - not beta and wipe related

    I've never really tried doing bandits with a pet, have you tried letting your pet kill them while you heal it? Currently you just have to re-purchase the box...hopefully they'll add the spirit farming before EA. What do you think would be the most fun for you to play? Do you want to be a foot...
  20. Kelzyr

    Motivation - what to do in this sandbox? - not beta and wipe related

    My recommendation would be to fit taming into your mage build so you can use a combat pet to do the fighting for you. Unless they made a change and I didn't read it in the patch notes beast mastery doesn't actually do anything currently, so at most you need advanced cc and potentially herding if...