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  1. X

    Feedback to alliance system

    another problem is surely that in the end it's not an alliance system like in other games where you create an alliance and afterwards can add more guilds to it but it's basically only a guild standing you pay for. from this perspective it also would make sense to have no caps at all and be done...
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    Feedback to alliance system

    Hey, I think there is quite a problem with the alliance system atm. Why? Mortal can either be played in a big guild but is also quite enjoyable within a small guild gameplay wise. Sadly the alliance system is heavily punishing small guilds with the limit of 10 guilds and the cost no matter...
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    StarVault throws Pvp players under the bus

    i'll stop arguing with you at that point, just glad you are not in charge to make any decisions :P
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    StarVault throws Pvp players under the bus

    that is just wrong. how you keep players and let them grow on the game first is make the risk getting higher over time. all these wannabe pro behavior about only the super toughest should be playing mortal and the anything that makes it a little safer in like 0,05% of the map is THE EVIL...
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    StarVault throws Pvp players under the bus

    Yeah sure tell that new players that brought their whole 3g with them and just start in myrland. I mean really what logic is there to demand the graveyard over food pvp Hotspots... some ppl here are really ignorant beyond believe.
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    StarVault throws Pvp players under the bus

    How about you ask for adding more Hotspots for pvp but no instead you whine about cities and especially about areas where new players hang around.... yeah real pvpers you are 🤣
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    Your Favorite Class

    Enjoying a veela on foot with tames, bow and a little bit of magic with melee being just fake 😁 so basically a not working build 🤔
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    How to alienate your PVP community

    So this is no lobby game where you log in an just go pvp... this at least should be clear enough by now. It might be your way but very unlikely the way for most playing. PvP is a niche, being a Pk even more so in the pvp niche. How come all it boils down is pks explaining like 10000 times in...
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    How to alienate your PVP community

    I think the problem is mostly because pvp is not done and MO2 needs to define zones for different rulesets very much like eve or albion. Right now I still think pking as a playstyle is way to easy and small scale pvp or alliance pvp is not possible. Mortal really needs zones that punishes pking...
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    How to alienate your PVP community

    Well the problem is that in comparison to albion that most of the pvp in mortal is not in yet basically. The Mc and rep system is the mechanic that prevents non stop pking what albion did with blue and yellow zones, while red and black zones which are the pvp zones in albion after all are not...
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    Make combat pets useful or able to be resurrected?

    Sadly we will have to wait until the beastmaster rework I guess. But true atm it is a bit of a sad state for tamers. My hope would be for the following points to get addressed. 1. You only have a bad horse and a not max pet by far which is nice for pve but pretty useless in pvp when all non...
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    Murder Reporting Not Available on Priest

    Bakti node has been bugged in this regards for quite some time sadly. Can't tell if it worked meanwhile but this was an issue already weeks ago when I was there for a while.
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    MO2 an Anti-PVP PVP Game

    sure but it should involve some more risk...doing tasks of some sort and yes with more varity than just parcel runs would be nice, what should change is that you are red to everyone until you are back to blue and this should take some effort...as said going red should be a decision you do not...
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    MO2 an Anti-PVP PVP Game

    it just shows the mindset of a lot of PK's we have here: no risk, no consequence, all gains. yet when facing even the light consequences we have now this is all unfair. i stand by that a true PK sure as hell should be part of the game but with a severe consequence like he should be red to...
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    Are you paying?

    I will gladly as of now. Sure I would love it if more stuff especially around the GvG conflict would be there by now but I am still having a blast every evening so far and we got to support mortal so it gets to the point someday 😁 fingers crossed the 2 weekish patches will be decent and...
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    MO2 an Anti-PVP PVP Game

    I never said that pvp is not crucial in a game like MO2 or call all pvp PKing but this thread is very much about that PKs want less punishment and all I say is that this sort of pvp should not be the main pvp aspect of a sandbox game with full loot and if it is or will be aka the game becomes a...
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    MO2 an Anti-PVP PVP Game

    The thing is what you call pvpers here and a dedicated player base is like a tiny bit of the players that like such games. This is no pvp game it's a sandbox with full loot and pvp. while I agree that some very much needed pvp systems like a wardec and lawless zones are not yet it (but planned...
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    MO2 an Anti-PVP PVP Game

    Name 1 mmo 🙃
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    MO2 an Anti-PVP PVP Game

    I personally would say that basically the murder/rep system is way to carebear and forgiving especially with the house functions, priests and stables coming. It encourages the wannabe PK's to jump everything in sight moaning about anything that is a consequence no matter how minor it is. Going...
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    Increasing Pet follow speed (Terror Turkeys excluded)

    I really hope they come up with something here. It's kinda sad that you basically can only use 1 pet as soon you are in a group or travel. I also think that some of the skills like vetenary, beast influence and care should be secondaries as a sub of advanced creature control/beastmaster or...