Hey,
I think there is quite a problem with the alliance system atm.
Why?
Mortal can either be played in a big guild but is also quite enjoyable within a small guild gameplay wise. Sadly the alliance system is heavily punishing small guilds with the limit of 10 guilds and the cost no matter the size of a guild.
So what should be changed?
The limit shouldn't be 10 guilds but a max number of players in an alliance should be what counts. Therefor a way would be to make some sort of member count tiers, like 0-15, 16-30,31-50, 51-80, 81-150 (not sure if there is a guild member cap right now).
So an alliance should have a point cap whatever SV wants to have as max ppl in an alliance and every tier should have different points and cost to be in an alliance.
If this doesn't get changed it will all be about to get 10 big guilds in an alliance and all smaller will get forced to merge tho playing it in a small guild is a lot of the fun part in the game,so why hinder small ones to work together more closely?
I think there is quite a problem with the alliance system atm.
Why?
Mortal can either be played in a big guild but is also quite enjoyable within a small guild gameplay wise. Sadly the alliance system is heavily punishing small guilds with the limit of 10 guilds and the cost no matter the size of a guild.
So what should be changed?
The limit shouldn't be 10 guilds but a max number of players in an alliance should be what counts. Therefor a way would be to make some sort of member count tiers, like 0-15, 16-30,31-50, 51-80, 81-150 (not sure if there is a guild member cap right now).
So an alliance should have a point cap whatever SV wants to have as max ppl in an alliance and every tier should have different points and cost to be in an alliance.
If this doesn't get changed it will all be about to get 10 big guilds in an alliance and all smaller will get forced to merge tho playing it in a small guild is a lot of the fun part in the game,so why hinder small ones to work together more closely?