Its all about keeping PvErs happy, otherwise Nave will look similar to Lion King after Scar and the Hyenas took over.
There must be balance or the circle of life will be broken
There must be balance or the circle of life will be broken
Except MO2 is still going to die just liek the others. Just for slightly different reasons. At the end of the dayt, MO2 is meant to be a open pvp world. Everything about the game loop revolves around open pvp. Limiting it to keep some players just loses others. The entire end game is pvp, so as mroe and more people quit, theres less pvp, and more will get bored and quit. Then the PVE players have nobody to trade with, adn their stacks of stuff becomes worthless.So far every single gankbox on the market has failed, and resulted in a minimal playerbase very soon.
So stop trying to turn it into one. Its not supposed to be one, and if it were, it would die pretty quickly.
Devs want to make the game more then a PvP game by punishing and removing PvP content instead of adding RP and PvE content. Devs really just hate PvPers, not much beyond that. They will shoot the game in the foot and harm their most dedicated and interested playerbase.
The worse part is that they could have better systems that would keep people from just killing each other but they rather go the double down with punishment approach instead of doing anything that would work if it did not just game more negatives for PvPing.
StarVault is just some salty people putting the game at risk to get back at people that just want to PvP.
Large amount of players like PvP and these types of game. If people are enjoying the PvE thats only because they dont play the game that much.The thing is what you call pvpers here and a dedicated player base is like a tiny bit of the players that like such games.
This is no pvp game it's a sandbox with full loot and pvp. while I agree that some very much needed pvp systems like a wardec and lawless zones are not yet it (but planned, so not hate against pvp here). Still the most pvp should not be jumping any blue player you can (which is what most here seem to care about) but guild vs guild, territory pvp and such.
Just look at eve as an example... they have been quite open with there player stats a while back and it was like 80% play in empire space that only here and there travel into low sec or 0.0, most of the rest was in 0.0 with alliance vs alliance pvp and a handfull was what most pvpers writing here want to be: a pk
A healthy sandbox game has way more non PK players so I really hope they will not make a PKs life easier but harder and focus on the pvp stuff that really matters.
Large amount of players like PvP and these types of game. If people are enjoying the PvE thats only because they dont play the game that much.
PK is such a disingenuous term for PvP. If you are going around calling PvP PKing then you have a issue.
Everyone wants PvE and no one is against RPing. But PvP is where the depthfull and long lasting content is. You can say that all these people who might spend less then 4 hours a week playing only want PvE but anyone who is putting real hours into the game needs actual content and the PvE is not good in this game.
This statement is wrong. Eve has been on the market since 2003 and has an active player base.
I didn't notice this one.So far every single gankbox on the market has failed, and resulted in a minimal playerbase very soon. And it is really easy to see why: those that want fair skill based pvp and nothing else are better off to play a pure pvp game. Valorant, Mordhau, Starcraft, Fortnite, Street Fighter... lots of options, depending on how exactly you want to fight, you get into the fights much faster and they are much fairer. For pure pvp these are clearly superior. So the target audience for a gankbox are not really those that want good skill based pvp. Its those that want easy wins all the time due to fighting with superior gear or numbers. But this requires that they have victims. And there simply are no players that are content with playing the role of victim. If the game has nothing besides that to offer to them, they just leave. So the gankers playstyle doesnt work either. So they leave too.
Maybe this is at least part of the reason why Henriks vision for the game is an immersive sandbox mmo, not a gankbox.
So stop trying to turn it into one. Its not supposed to be one, and if it were, it would die pretty quickly.
again: change spawn, problem solvedThe only thing i discount as PVP is something that eliminates player participation near entirely, and that would be spawn killing. Everything else is fine and just regular PVP.
This is plain ignorant and not searching for solutions but having a cause to not even try."i just go to another town" LOL
Dude, nobody is going to put up with that. Let me explain all the issues with that :
A) You're not told there are other non-priest camped places
B) Those other places can also be priest camped, which renders your point incorrect. That is not a solution.
Think rationally for a moment. Who is going to run to another priest where they could also be camped?
That has nothing to do with what you say it does.Here is a video on a study of "fairness", i suggest you watch it :
You will destroy the game if you ignore these biological factors present in human beings.
ignorance part 2I don't have time to go over the rest of your novel, i know if there are any other disagreements i'd disprove them though,given your current level of argument. So we'll just pretend i did that to save myself time.
ah yes this is why thousands of people play uo free shards with the old rule set and have been for 20+ yearsAhhh - but this didnt work well since UO
Because for PVPers to do that, it allows spawn killing. That is exactly why i said there should be a rep-less town that has guards. I'd be fine with what you're suggesting if the PVP town had guards. But it doesn't work when you have groups saying "i own this town" like a low IQ potato, and then they justify repeatedly spawnkilling people all day.afaik PvPers can declare war on each other and PvP the whole day without even the need of a single parcel runo r getting a MC, no?
Why dont they do that? can someone explain?
again: change spawn, problem solved
This is plain ignorant and not searching for solutions but having a cause to not even try.
there are Castle Priests even, sorra cant helpt this level of complaining
That has nothing to do with what you say it does.
The Video is about fair rewards. Your "problem" is about as you say unfair punishment, while others argue the punishment isn't even hard enough.
A agressive PvPers playstyle is diametral opposing all other playstyles, even those who like to play in a open PvP Sandbox, but play defensively.
and because it's a sandbox MMORPG with PvP that does not mean everyone will or has to agree with constant fighting.
Some just want the thrill or the danger from PVP, but dont seek it out.
Playing a open PvP Sandbox = agree you can be attacked doesnt mean everyone need to have a KOS playstyle and those who have need to be toned down.
People all over the world enforce laws to make a better living for everyone. Sadly we need to do this, because some human beeings lack social competencies and emapthy and have learned anti social behaviours as their strategy.
In this game some laws of the same quality exist to tone down the griefing and the "i dont care for my fellow players i just want to see the world burn and give a shit about noobs and carebears, because i'm a super cool skilled videogamer, that i have to teach them a lesson and pwn them all time." elitist PVP.
And you are constantly blaming and insulting other players because of their playstyle, call them noobs, carebears, potatoes, have a butthurt ego... etc...
tbh the most butthurt ego in this thread is you.
ignorance part 2
you just have no points other than: "it's a PvP game and i cannot play like i want to, but complain hard on the forums and mock a little without any substance in what i spew out. " plus dergorative speaking against other players.
pro statt loss and MC lasts 24h ig time etc...ah yes this is why thousands of people play uo free shards with the old rule set and have been for 20+ years
i was thinking about a post versus spawnkilling and suggest that someone with MC's from a priest in a lawless town cannot interact with the NPC's there until MC's have decayed, but i already know the thread will get ripped by people stating SV and i hate PvP etc.But it doesn't work when you have groups saying "i own this town" like a low IQ potato, and then they justify repeatedly spawnkilling people all day.
It's a RPG game and PvP is in service of that RPG core to make it more immersive and RP'ish.You saying "it is an RPG game"; right, in service of a PVP core.
Did you just call my post whiny when you're whining right now? What a potato.
No, the players don't make the law. They try to own the town because they have low IQ. They can't see they actually destroy the game because people literally can't play whilst being spawnkilled.
That isn't enough. That doesn't work because of spawnkilling. You're just an angry PVEr who caught the wrong end of PVP too many times, and now you're angry at PVPers and want them sealed away and punished for enjoying some harmless fun.
It is your butthurt ego that has you on this path. Proof that everyone isn't happy is that the game is dead. Your theory is wrong, it is evident from the current state of the game. It is time for someone with a brain to takeover.
• Removed Red Priests outside keeps. - one of the best changes in this patch
curious if the priest contracts are for blue priests only or if you can also contract a red priest?!?
people just gonna setup a spiritist alt for rezzing, iirc i already saw one named rezz alt ^^there's gonna be 1 red priest in the game, on a rock, way out to sea. haha. RIP.
A lot of "this is a PvP game at it's core" or "this is a PvP Game" players reduce the game to a PvP game only as if everything happening is about PVP and constant fighting.The fact that they CAN kill you, maybe they're red and they have nothing to lose, either, just makes the interaction more interesting. THAT is the ENVIRONMENT we want. That is what is going to make the game lively.
people just gonna setup a spiritist alt for rezzing, iirc i already saw one named rezz alt ^^
but good they have to pay for that, cause "everything that gives SV money to further develop the game is good" bs.
i just lol about a lot whats going on and play my game and having fun.
curious how long it takes until the community and the mindset of many players spoil it for me.
About player interactions.
I play on- and offline games, i have to admit i like to play in an environment with other players, because they act more unpredictale and you can make friends and foes and your overall reputation is something that counts.
But for me it is already a player interaction if i spotted someone and then avoid any contact and get away.
Sometimes i like to speak to others even outside of town and i also often risk to get attacked while beeing optimistic about an encounter.
I often dont run away, even with loot i dont want to lose, but risk getting killed. My build is not min maxed or a good fighter build. I play a human and immersion, style and what i have fun with is more important to me than to have max. DPS or best defenses etc.
What many PvPers seem not to understand or communicate in a bad ways is, that i therefore do not dislike PvP or play in an open PvP full loot game, but that i dont want the game to be seen, played or advertised as a PvP game only, even when a lot about MO is about PVP and it's allways possible, important to have and a good thing.
Open PvP RPG sanddbox doesnt mea it's about fighting all the time or KOS'ing and PK'ing only.
It's, let me quote you:
A lot of "this is a PvP game at it's core" or "this is a PvP Game" players reduce the game to a PvP game only as if everything happening is about PVP and constant fighting.
This way, SV will miss out tons of people who like an open PvP full loot sandbox, a dangerous and lively environment to play a role in but avoiding fights mostly and do teir business their way, because it's a sandbox RPG and not a PvP Game only.
If you make PvP has no consequnces and make MO2 a PvP game and the community a PvP community only, i dont see it's getting out of a niche nor is it fundable long term.
Until i think SV goes into the right direction and regulates and tones down PvP in a comprehensible way so that other players, that aren't that much into PvP can exist without to be losing to much and get frustrated with their playstyle.
Henrik has a vision and has principles, i think what he wants is not what a lot of players do, i dont think he want force people to buy 2 -4 acc's and pay 4 subs, he want players to immerse and roleplay in his game and accept the given restrictions and understand why things are setup the way they are.
I can only hope most players arent like the ones in the forums or like what we see on several channels (i dont watch streamers or alike, but i hear from others what some are up to), i can only hope the community is far more diverse in playstyles and how they act ingame.
Until my experiences ingame are good, i got PK'd, i got ganked, i killed someone by myself, i defended myself successfully and the agressor fled, i met people who roleplayed with me, were friendly, offered help or needed help and asked for advice, i met people i first time mistrusted, but then made up for good companions and i met people i trusted that stabbed me in the back.
if we make MO2 a PvP game and allow KOS PK'ing without hard consequences nobody will trust anyone anymore, everybody will attack first and ask questions later, there will be not much roleplaying or socializing, there wont be many players other than those who want to fight 24/7.
open PvPand full loot in a sandbox RPG is a double edged thing and need to be somewhat regulated.
I played Face of Mankind where everything is playermade. I played other sandbox games, with open PvP like Darkfall, Legends of Aria etc..., i also like Felucca more, but they all had to react to players overstressing PvP for everyone else.
The most efficient way to do that is do make people understand, respect and care for each other so that everyone can play the game he/ she likes how they want and have fun.
The fun of one group cannot be based on the cost of others.
And all it needs is finding compromises that work for everyone.
To talk derogatively about noobs, butthurt ego's, carebears, PvE'rs and beeing elitistic etc. wont change anything.
PVErs playing an open PvP full loot sandbox RPG arent PVE only players, they already agreed in playing in a open pvp environment.
But PvPers wanting a RPG sandbox become a Battle Royale PvP Gankbox aren't respecting other players and their non-fighting focussed playstyles enough and refuse to see how much these players add to a lively online world.