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  1. Valoran

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    Yes, if you are holding a shield when switching a weapon you will keep the shield out while sheathing the current weapon and unsheathing the new weapon, as it should be. As I mentioned before, I am aware of all the different animation combinations that would have to be considered when...
  2. Valoran

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    The way the game currently handles switching one handed equipment is completely illogical, and looks silly from a new players perspective. My proposed addition only improves the smoothness of managing your equipment under certain circumstances. There is no need to be worried about any sort...
  3. Valoran

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    Currently, if you are in combat mode with a weapon out, equipping a shield will cause you to sheath your weapon, then unsheathe it again with the shield. The same goes for if you have a shield equipped and equip a weapon, you will put the shield away, then take it out again with the newly...
  4. Valoran

    Make torches into an offhand item

    I would love to be able to hold a torch while not in combat mode. I also want to see separate animations for drawing your weapon while you already have a torch out, the same should go for equipping new 1h weapons while you already have one unsheathed, you should simply unsheathe the new weapon...
  5. Valoran

    Suggestion - Make the aiming reticle visually consistent

    Although I agree with the comparison, keep in mind you only ever see one of these arrows at a time in game.
  6. Valoran

    Suggestion - Make the aiming reticle visually consistent

    Hello, Pretty simple one today. As you can see, currently the thrusting arrow is not visually consistent with the other directional arrows. In suggestion 1, we simply change the arrow to point down, making all the arrows consistent with the "Attack will come from this direction" logic...
  7. Valoran

    Turn Cap Yes or No?

    I have two things to comment on: One, as has already been stated, you can't compare unarmed fighting techniques used in tournament fighting based on performance art for entertainment, point scoring, and knockouts to real armed combat with bladed weapons. The same principles do not apply at...
  8. Valoran

    Combat Alpha Patch Notes 0.0.0.31

    The only thing about this patch I disagree with is the swing reducing to very low damage from holding it too long. I watched a load of group fights in game today and I was specifically looking out to see if people were cancelling their swings a lot to avoid the damage loss, and they are...
  9. Valoran

    Suggestion - Correct Shield Naming

    Reading your comment makes me think there's still some confusion going on here, so just to clarify: This shield frame/lining/binding is made of leather. This shield boss is made of steel. The boss and frame are separate things. The shield boss is not part of the shield frame, as such...
  10. Valoran

    Suggestion - Correct Shield Naming

    Simply renaming the "Flat Buckler Frame" to "Flat Boss" would correct this issue, as the shield boss is neither part of the frame, nor related to a buckler, so the term "buckler frame" doesn't mean anything in this context, unless you're specifically talking about the frame on a buckler...
  11. Valoran

    Suggestion - Correct Shield Naming

    Hello everyone, welcome to yet another thread detailing an inaccuracy in the game that requires urgent and immediate correction. This time we're looking at shields, or more correctly the shield. As there is only one in game currently. Here is what the shield looks like: And here is what it...
  12. Valoran

    Reduce swing delay

    Yes it has been known for over a month. I have a thread describing how it works if you want to have a read of that. Essentially when you release your mouse button to release the swing, it sends a message to the server saying: Client: "I'm ready to release my attack" To which the server...
  13. Valoran

    Suggestion - Increase distance between hands on two handed swords

    Hello folks, a very minor nitpick here today but a suggestion to improve the games accuracy nonetheless. Currently the way we grip two handed swords is incorrect, as the hands are too close together as seen here: and here showing the distance to the pommel: This type of grip is not the...
  14. Valoran

    Suggestion - Fix weapon naming errors

    Updated with the messer and a good bastard sword already in game.
  15. Valoran

    Reduce swing delay

    Halving the added swing delay to the one way trip time of your ping will make it easier to kill low ping players, as they wont have such a huge advantage in reaction time, whilst also levelling the playing field regarding actual attack speed. So many problems people are having with the combat...
  16. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    It's not so difficult a fix to warrant just pushing it under the rug and pretending it's not there. At the end of the day it's obviously a minor non-issue and this thread was more intended to steer any possible rework of the animation in the future whenever time is available.
  17. Valoran

    Suggestion - Add a toggle for weapon traces

    I am aware that the current implementation of the weapon traces is not final, however I would love a toggle to turn them off completely. Here's how they have looked for the last 3 patches. (Again, not final or even intended as far as I am aware) I find any kind of weapon trace distracting...
  18. Valoran

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    I'm loving most of it, except for a few things. I am torn on the new circle reaching 100% in sync with the wind up animation. On one hand it does look nice, and the wind up is when most players release their swings anyway, but it makes it less obvious that you are still gaining damage while...
  19. Valoran

    Suggestion - Fix weapon naming errors

    UPDATE: This thread is now obsolete as weapon crafting was added to the game and all the weapon head names have been changed. ______________________________________________________________________________________________________...
  20. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    There is a difference between utilitarian animations like walking, running, swinging or riding, and long animations such as resurrecting. As I stated above, the common animations are very generic and not intricate enough to draw attention to. The way they should be. A very long animation such...