Search results

  1. Valoran

    Feedback - The current UI is a step down from MO1

    I understand this is obviously personal preference and highly subjective, however I believe that the current main UI elements such as the player name and status bars, target information and the compass are all a step down from MO1s UI in regards to visual appeal. Here is the current player...
  2. Valoran

    Suggestion - Use the old font from Mortal 1 for targeting

    We currently have a seemingly placeholder font being used for in game targeting. I propose that we use the same fontfrom MO1, which appears to be currently used for the personal UI, but not used when targeting players, NPCs or containers. Here is the current font: Here is the font...
  3. Valoran

    Suggestion - Correct Armor Scaling

    Here we can see an enormously thick plate of metal on the tindremic knight shoulder. However, it can be forgiven as the tindremic knight should as a whole is the least silly in terms of scale as can be seen here.
  4. Valoran

    Suggestion - Correct Armor Scaling

    Basically all the armor currently available in game is incorrectly scaled, and is far too large for the wearer. In most cases comically large which causes various clipping issues whilst being silly in general. Here are some screenshots showcasing just how massive some of the pieces are when...
  5. Valoran

    Armor Adjustment Fun

    I am also a big fan of symmetry in armor (and everything else usually) so I too hate the asymmetrical designs of almost everything in the game so far. The only different change I would make is to duplicate the opposite arm instead as I find the roman manica quite ugly to be frank. I also think...
  6. Valoran

    Suggestion - Separated UI Graphical Options

    Currently the graphics menu bundles several different options such as ambient occlusion and others as one option, named "Post Processing". I am suggesting to separate these differing options and allow us to enable each one individually.
  7. Valoran

    Melon run leaderboard.

    I think the melon course can be moved to the inside of a city somewhere when the persistent game goes live, allowing for a nice bit of interactivity or a place of recreation. I also approve of the leader board sign being next to such an area, as I believe anything than can be conveyed through...
  8. Valoran

    Ambient Sounds

    I wholeheartedly approve of environmental ambience, however something I absolutely despise is sounds that are completely fabricated and have no logical source. For instance, I would love to hear birds chirping in the forest, but only if I can also actually see birds somewhere flying around...
  9. Valoran

    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    I really like the idea of allowing mages to cast a weak spell that only costs mana. The specifics are obviously something that can be thought out later, but the idea itself is very solid. I approve.
  10. Valoran

    Suggestion - make it less rewarding to spin around in MO2

    The irony of this is that Henrik himself implemented the sensitivity lock when releasing a swing in attempt to eliminate what he calls "clown spins" that were apparently present in MO1 (I would disagree). But at the same time due to the increased fluidity of the animations made actual spinning...
  11. Valoran

    Sword charging speed revamp

    I would argue the opposite. I think one handed weapons should be slowed down a touch, as they are currently far too fast. Regarding specific balance of different weapons, that discussion can't be had productively until the crafting system is in place with all the different weapon head...
  12. Valoran

    Suggestion - Mouse direction down for stab & middle block

    To the person who voted no, would you care to explain why you think this would not be a good addition to the game?
  13. Valoran

    Suggestion - Mouse direction down for stab & middle block

    The current system of holding alt to perform a stab or block middle is less than ideal. The experimental mouse direction mode allows you to drag down in order to stab or block middle, and is much more intuitive and fluid. I would love for this same behaviour to be added to the default mouse...
  14. Valoran

    Game Feature Suggestion - Cartography

    Although I understand where you're coming from, the argument that hardcore does not equate to frustrating can be made for any game feature that one doesn't like. Some may say not having fast travel is more on the side of frustrating, even though not having it serves very specific beneficial...
  15. Valoran

    Game Feature Suggestion - Cartography

    Not having an easily accessible map has a significant effect on the feeling of inhabiting the world. If everyone could have a map to refer to whenever they get lost, they would never actually get lost. Being able to get lost in a game world is a wonderful thing in my opinion and forces the...
  16. Valoran

    Suggestions for forum Changes

    I think I like circles better.
  17. Valoran

    Suggestions for forum Changes

    I actually prefer many aspects of the old forums. This one is a far cry from bad however. I am very partial to nice rustic designs.
  18. Valoran

    Suggestions for forum Changes

    I agree, a more contrasting color would be ideal. I would also love to see name colors change with forum title, where long standing members could have a rich gold color. Potential example:
  19. Valoran

    Test thread

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  20. Valoran

    Suggestion - Add a ping indicator in the options menu

    It would be very helpful to be able to see our ping to the server in game, without having to check it manually through task manager.