Search results

  1. Valoran

    Weapon specific abilities/stances

    What he's saying is you can't draw the arrow further than the length of the arrow, as then it isn't resting on the bow anymore. If you aren't already drawing the full length of the arrow, you are under drawing.
  2. Valoran

    Poleaxe swing arcs and animations

    From my brief testing, the pole axe animations are very janky in general and should be smoothed out or revised. The thrust and overhead involve very silly jerky movements that make it annoying to land hits with them. The side to side attacks seem alright though.
  3. Valoran

    Suggestion - Increase contrast on clade gift UI

    Hello everyone. The clade gift UI suffers from a fatal lack of contrast at the moment, making it very difficult to see what gifts you have and haven't selected. Currently the clade gift UI looks like this: If you couldn't tell, these are the gifts I have selected: In case you were...
  4. Valoran

    My own personal experience [Feedback]

    I agree the swing release turn cap is far too restrictive at the moment.
  5. Valoran

    Suggestion - Remove animation clipping

    I mean the animation "finishes" in the sense that you are now able to start a new action such as attacking or blocking, while the weapon is not fully on screen, as you're still swinging. This of course may change in the future if they do fix the ability to start a new action before the...
  6. Valoran

    Restore the old forum post rating system

    I agree with adding the more specific reactions like informative, but I don't see the point of adding one such as disagree or dislike. The reason being that it's not very helpful at all to just rate something as disagree, but not say why you disagree with it. At least this way people are more...
  7. Valoran

    Group Fight Info -

    Just a point of clarity, the Tindremic knight set has a surcoat, not a tabard. I would love to see other surcoats, tabards and banners make it in as soon as possible because it really is a problem at the moment. I also think that it should be plate vs non plate. The risar armor is shiny...
  8. Valoran

    Suggestion - Remove animation clipping

    Part of why I don't see timing attacks immediately after the animation has finished as a meaningful skill is that the attack animations usually "finish" with the weapon off screen, meaning the timing that has to be learned is just that, timing. There is no reliable visual indicator that you can...
  9. Valoran

    Suggestion - Remove animation clipping

    UPDATE: This thread is now obsolete as both the animation clipping and queuing system were removed last patch. _________________________________ _________________________________ Currently you can start an action such as a block or a new swing before the swinging animation has finished...
  10. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    I would remind you that swinging from the sides with a sword to hit a stationary target is the best case scenario for this turn cap. The side swinging animation finishes off screen as well. Try reproducing that video but with a thrust instead. I have not twisted any facts to suit a...
  11. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    The video shows that you in fact cannot turn 180 degrees while the turn cap is active, which is what you were claiming you could do. As has been stated several times already, the turn cap makes it much more annoying to aim thrusts and overheads on moving targets due to the clunky feeling of...
  12. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    Here is a video showing the turn cap at various sensitivities and 800 DPI. Holding an arrow key will move the screen at a constant rate, allowing you to see the duration and intensity of the slow down applied. You can see here that for a very brief moment, you are severely limited in how far...
  13. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    Given that it is literally impossible to turn more than a few degrees while this short turn cap is active, you are either mistaking what we are talking about, or you have somehow broken the game to not work correctly allowing you to turn further. As the latter is pretty unlikely, I don't think...
  14. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    Yes, here he is discussing the charging turn cap. I am of course talking about the separate release turn cap which he also explicitly stated was to mitigate spinning, as has already been shown by Chingaperros.
  15. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    As always, the question should not be "Why can't you simply adapt to the new system?" but rather "Why was the system implemented in the first place, does it achieve what it set out to, and does it do so in a way that does not negatively impact other areas of the game which outweigh the pros?"...
  16. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    I am aware that what I am talking about has been in game since day one, which is why I singled out the one patch phase that it was not present in my comparison. The turn cap in question does exist to prevent spins, as Henrik has explicitly said so in the past. It exists to prevent what he...
  17. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    The difference is that quake has a massive amount of inertia, making it easily possible to calculate exactly where someone will be in a fraction of a second as their range of possible movements is very low within a short period of time, unlike in mortal. Throughout the duration that the turn...
  18. Valoran

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    What do you disagree with exactly? The only question worth asking here is "Is this an addition that would make the game better?". If yes, then it maybe gets added to the list of things Starvault can draw from to improve the game at any time in the future. Agreeing with this change is not...
  19. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    First of all, lets be clear about what we're discussing here. I am talking about the turn cap when actually releasing a swing, not when charging. The moment your weapon begins to actually swing and start dealing damage you will have a very strong turn cap applied that makes it impossible to...
  20. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    Currently we have a sensitivity slow down or "turn cap" while releasing a swing. I find the amount of slow down to be far too restrictive, to the point where it heavily impacts the fluidity of the combat. It makes aiming your attacks such as thrusts and overheads more of a gamble, due to the...