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  1. finegamingconnoisseur

    The Origin of the Auxiliary Peacekeeping Citizenry (APC)

    Mounts and beasts of burden were a common sight in the bustling metropolis of Old Tindrem since time immemorial. Traders, professional soldiers and citizens from all walks of life relied on these sturdy animals to conduct business, amass wealth and resources, and as a highly mobile means of fast...
  2. finegamingconnoisseur

    Once RPK, RPK forever

    "What kind of deal can I make for you today?"
  3. finegamingconnoisseur

    Some feedback regarding necro

    Also, bosses being immune to necro pet attacks is not very MO2 or sandbox-like. Wouldn't it make more sense to make it so that bosses will always aggro on the necro player when attacked by their necro pet?
  4. finegamingconnoisseur

    Newbie : Counter attack in melee is a game changer

    Great video! Just a kind note that npcs can also do feints where they pretend to be attacking or blocking from one direction but at the last second change to another to counter your moves. Sometimes, while running towards you they may also try to parry once they close within melee range if...
  5. finegamingconnoisseur

    Once RPK, RPK forever

    If the murderer gets killed near town, it's an exhaustingly long trip back to their loot bag from way out of nowhere because red priests have been removed from all towns and keeps. That alone is already going to drive a lot of murderers to operate far away from the civilised world (unless you...
  6. finegamingconnoisseur

    I'm having such a hard time with Bounty hunting

    Maybe change the system so that bounty hunters can see a list of anonymous targets and their distance from the BH on the job board. That way, a BH can choose a target within a distance that is acceptable to them, while at the same time not revealing who the target is. I also think BHs should...
  7. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    Looks like the server is going haywire (at least for me). Mobs don't drop loot bags after death, the dead mob is lifeless on the ground yet they are still invisibly attacking me, and healing myself is an illegal act... 🤡
  8. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    I've forgotten if being thrown off by the horse in MO2 if riding skill wasn't high enough would cause the player to fly several feet ahead of the mount, or simply dump them next to it. If it's the former, I could see how that might be an issue. There could be other underlying issues with the...
  9. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    Not trivialising your concern here, but I'm guessing the horse by itself could fit through the door, if I'm not mistaken?
  10. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    Possibly to fix bugs where players may have been using the lack of collision when mounted to get to places where they would otherwise not be able to go, or see past solid walls while clipping through them.
  11. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (2/2)

    Source: https://store.steampowered.com/news/app/1170950/view/3404176020706248253 Back to... (1/2): https://mortalonline2.com/forums/threads/mega-patch-notes-1-0-4-18-discussion-1-2.8630/ Fixes Improved stability in procedural animation for first person arms in combat at low frame rates. A...
  12. finegamingconnoisseur

    Mega Patch Notes 1.0.4.18 Discussion (1/2)

    Source: https://store.steampowered.com/news/app/1170950/view/3404176020706248253 Added You can now equip a shield with lances. Added a new chat command /report to open the bug report window directly. The game menu button is still the same. Added the ability to craft legendary shields. Added...
  13. finegamingconnoisseur

    QOL / Make game feel more like a regular MMORPG

    I'd much rather do a task or quest for a real player than an npc. That's why we have the marketplace section here on the forums and the buy order system on the trade broker. Daily tasks and quests for the theme park mmorpgs. Player-driven supply and demand economies for the sandboxes.
  14. finegamingconnoisseur

    Another Reason why Players Quit

    It's just how it is with all mmorpgs and any multiplayer games in general where strangers from all corners of the planet come together into one game world like MO2. Anonymity and the freedom to perform hostile actions and trickery against another player is the recipe for all kinds of unsavoury...
  15. finegamingconnoisseur

    Another Reason why Players Quit

    This. If MO2 didn't have omnipresent pvp and full looting on death, I'd fall asleep while travelling or even doing something as simple as woodcutting or mining. Wouldn't have stuck around for as long as I did with MO1 and MO2.
  16. finegamingconnoisseur

    I don´t see the HelpChant anymore ? Is there now a timelimit for Helpchat or did i got kicked out ?

    Seb said there were some server issues with the chat and broker, and that they are working on a fix.
  17. finegamingconnoisseur

    'Member Mortal Online 1? I do.

    A tribute video I made for MO1 back in 2014, my apologies for the grainy footage as I was still quite new to video editing at that time. I've recently added chapters retroactively - For your viewing pleasure. :) Chapters 02:34 - One World, Many Players 04:53 - Exploration and Adventure...
  18. finegamingconnoisseur

    Mortal Online Legacy Server!

    Good to see you again Gray Fox! If I'm not mistaken, the old MO1 server is still running, no?