There is no correction required.
Unless you're a mindless drone whose actions are the result of purely random processes, the choices and decisions you make are directly related to your character. Your actions are part of what define you as a person.
Whether you make these choices in real life, or in a video game it doesn't matter. Anything and everything can and will be analysed, who are you to say where and when that can happen?
I also notice how I never accused you, or anyone else specifically of anything, or said that the kinds of people I used in my example were "bad people". I simply pointed out that the choices people make in sandbox games do indeed reveal aspects of a person's character. Yet, you seem to feel personally attacked enough to respond in such a hostile manner.
It's also humorous to me that you would consider someone simply judging your in game actions as a form of harassment.
Your comments about the inability to abstract are also probably misplaced, likely almost no one actually has this problem. Perhaps the reverse is more true, whereby people who are incapable of empathizing with the people they murder in game fail to understand the perspective of the victim.
If this were a simpler game where the loss of serious time investment wasn't possible, such as battlefield, pubg or other round based games, then the amount you can affect someone due to killing them and stealing their things obviously lessens. Especially when killing other people is the literal only objective of the game, that everyone explicitly signed up for.
However in a sandbox game, where you aren't given any explicit direction to kill and steal from people, where when doing so can result in the loss of hours or even days of time investment for that player in seconds, the impact you can have on someone is immense. This is why many people choose to play games like DayZ, Rust and Tarkov, because it allows them to take things from other people that those people care about.
To do this to someone in a sandbox game like Mortal, unprovoked, and for no other reason than you want their things, with complete disregard for what it means for them, and how much of their time and effort you are wasting, shows either a lack of empathy or a lack of thought given to the situation and all of its factors.
You can precariously analyze player behavior, nobody cares. What you can't do is harass people implying someone is a psychopath just because it ganked you, that the toxic community right there.
You didn't accuse me of anything, you can't really. Who doesn't understand how acting works, theres a whole baggage each individual has and direcly affects these actions, you ain't inventing gunpowder here dude.
I don't feel personally attacked, but i do feel theres a lot of toxic players that harrass other players trying to pull out real life shit and thats unacceptable.
You can judge players actions diegetically in context but implying those players are murderers irl because they do it on a game is harrassment. And thats just an example, an hyperbola and real nonetheless.
Yes theres people that can't abstract and won't understand this game is fiction, i'd say its all the people that get super upset when killed, all this crying about the world's design because they expect a mainstream instanced pvp game.
I really didn't saw myself explaining this, guess i was hoping anyone playing this game would understand it. Theres people unable to abstract that on a fiction anyone is" more than the real life persona, its the acting or roleplay component that some people ellaborate more than others. Some won't ever get into character and will just play themselves and thats part of the inhability to abstract, saying shit like "i can't murder people irl and i can't kill people ingame" is stablishing an extra-diegetic entailment between roleplay and reality, and thats not only unfair but mistaken.
Empathy is just a tool in the wide variety of behavior spectrum anyone can excersize diegetically, you can't asume someone is not empathic irl because they killed your piglet outside town, that would be fallacious and against the fiction itself. You could" asume and try to, judge diegetic behavior and stablish ill comparisons with reality, it would be idiotic tho, but you could.
Then again, you could analyze player behavior, diegetically, entirely. And that would be the only understandable and fair way to do it, in this context.
You bring that whole empathy thing, trying to stablish a link with reality. What are you trying to say, people does irl what they do ingame?
I myself, for example, roleplayed characters completly disposed of any empathy. Not because of that you can intuit im a sadistic person, and that wouldn't be only erroneous but fallacious. You are just mixing planes that shouldn't be mixed in this context, seen people that has this inherited vice of harrassing players, unable to abstract this is a fiction.
Im probably more empathic irl than many "good guys" playing the game. Some people roleplay themselves and their goodness, but when you actually see past that cheap morality, you start noticing theres people wanting to flex power, force people, replicate shitty social structures, denigrate people, be unfair and more but hey they are emphatic and don't murder innocents.
So yeah, i think this judgemental cheap morality is ass and shouldn't be used in this terms to discuss anything in the game, because it would be a flawed argument that wouldn't go anywhere. Yes, people that can't abstract this game is a fiction. Thats just the reality.
For example.
In MO1 I rp'ed a specicist terrorist. But in real life I have no problem with elves or halforcs(or any other human races or animal species). And I must say that I honestly felt a little bit bad every time I ganked a random thursar or alvarin. Yet I did it. Roleplay.
Grendel, under my off-diegetic eyes seems like a nice person, someone accessible, with its charisma and spark. But then, roleplayed a specist terrorist in the game, murdering other players. And not because of that im going to say this person is a psychopath or a bad person, or someone that kicks a dog in the balls when not playing. That would be fallacious out of place harrassment. Because i can understand this person is roleplaying, and creating a diegetic fictional character to play in the universe mortal offers.
And even if people is not roleplaying and act as themselves (never entirely in a fiction) it is not my or your place to judge. I accept theres people that can't abstract the fictional nature of the game, thats understandable. What is not understandable is when this people unable to sign in the fictional contract end up harrassing other players because they can't deal with it.
Yes, many (but not all) people unable to abstract this game which is a fiction end up asking for more and stronger punitive systems and behavioral hardbrakes. Because they can't understand mortal is another universe, with its own rules and context.