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  1. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    The criminal flagging system is perhaps one of the most important aspects of Mortal Online 2 as it dictates what constitutes a criminal act, and plays a large role in influencing player interactions. However, it is probably one of the least understood parts of the game, so in this video we will...
  2. finegamingconnoisseur

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    Actually, armour does have debuffs and disadvantages. Armour doesn't do equipment hits, and you can't parry blows or block arrows with them. Shields don't require armour training to equip or use, whereas armour does or else you will be slowed down and be slapped with a mana regen debuff on top...
  3. finegamingconnoisseur

    Multiple month delays on necro now feature cuts!?

    SV is delaying the tower shields for the purpose of balance: "If we released them now, we would be neglecting something important for the long term, the balance. The way our equipment system currently works does not facilitate the balance ideas we had internally." Perhaps another recent thread...
  4. finegamingconnoisseur

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    Tower shields by their very nature are designed for a very specific function, that being to present a formidable front that advances slowly or holds a static position without falling apart to intense enemy attacks. It isn't meant to be just like all the other shields. Most if not all of us...
  5. finegamingconnoisseur

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    There's a reason why they made mana regen practically negligible if you put on anything heavier than low weight armours. It's the same logic when it comes to tower shields on mages.
  6. finegamingconnoisseur

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    Make the tower shields have a very high strength requirement, weigh considerably more than non-tower shields, and slows you down when it is equipped. Problem solved.
  7. finegamingconnoisseur

    American server needed

    I live in Australia and the lag is even worse here, if not the worst. But ExitLag fixed my latency issues, now I see the arrows, spells and weapon swings coming exactly where I'd expect them on my screen. SV has said they won't ever budge on the one server per continent design, so for people...
  8. finegamingconnoisseur

    Would accepting defeat be the better choice right now for the game long term?

    It's a bad idea because of economics, the nature of software development, and public perception. While it may sound good on paper, reassigning and shuffling the team to a different project in the middle of one that is already in progress is a textbook example of project mismanagement at best...
  9. finegamingconnoisseur

    Would accepting defeat be the better choice right now for the game long term?

    The game has its issues, no one is denying that. Does the game need more work? Of course it does. But to reassign and shuffle the team around to work on a bunch of smaller money-making mainstream games to rake in the money is the last thing SV should do. Past development studios that did this...
  10. finegamingconnoisseur

    Build for solo, pls help

    If you plan on a human hybrid, this is my solo build, but you can go with whatever you want of course: Pure Tindremene 100 strength 100 dexterity 80 constitution 80 intelligence 60 psyche Swords or spears, shield optional. Archery Taming Creature Control Anatomy (Bandage healing) Aggressive...
  11. finegamingconnoisseur

    Build for solo, pls help

    @Strigoss There's a resident Youtuber by the name of Wolfszeit (@Speznat here on the forums) who has made many guides on different character builds and tips and tricks on playing the game which may be of help to you: https://youtube.com/playlist?list=PLnFCxXbT8LONrkTUPeVK9MmuXxVDAA0ww
  12. finegamingconnoisseur

    Anatomy skill

    If I remember correctly, you learn the skill by applying bandages to yourself and then Damage Assessment will follow once Anatomy is trained up to a certain level.
  13. finegamingconnoisseur

    Season 2 | Let's Play | Mortal Online 2

    Riding out into the wilderness where town guards are non-existent is always a case of whether you make it to your destination intact or not. In most cases, an encounter with a hostile attacker will end in one party or the other biting the dust, or the entire situation escalating into a...
  14. finegamingconnoisseur

    Cuprum ring

    Looks like it could be a stepping stone to better trinkets for some people.
  15. finegamingconnoisseur

    A genuine fan, actually. So no, not a shill.

    A genuine fan, actually. So no, not a shill.
  16. finegamingconnoisseur

    Road map

    Yes, but then we'd be back to where we are now. SV puts out a roadmap and timeline, they miss it and we are now upset. They put out a roadmap but not a timeline, and we are also upset. Instead, I think it would be good if they drop hints a few weeks before they reveal upcoming content, to...
  17. finegamingconnoisseur

    Road map

    I do like the way EVE Online has been announcing and then releasing content for some time now. They quietly make the content internally such that by the time they announce it, it's pretty much ready for mass-testing on their test server. After a week or so, it goes live. Hopefully SV can...
  18. finegamingconnoisseur

    Road map

    From what I heard recently on one of Henrik's livestreams, they're moving away from the two patch per month model, and towards a "It'll be ready when it's ready". So, I'm guessing they'll ditch the current roadmap, or replace it with a more flexible one that only shows what they're working on...
  19. finegamingconnoisseur

    Why are all of my stats stuck at (99%)?

    Is the issue still there? I've reported the bug some weeks back when it first happened, could be still affecting some players.
  20. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    Dungeon crawling in Mortal Online 2 is always a dangerous affair. Encounters with another player or group of players can occur suddenly, often in close quarters where deadly combat is nigh unavoidable should one party decide to instigate it. However, there are some telltale signs that may give...