If you plan on a human hybrid, this is my solo build, but you can go with whatever you want of course:
Pure Tindremene
100 strength
100 dexterity
80 constitution
80 intelligence
60 psyche
Swords or spears, shield optional.
Archery
Taming
Creature Control
Anatomy (Bandage healing)
Aggressive stance
30 armour training
Ecumenical magic
Craft your own weapon, armour, shield optional, and bows.
Gather your own animal materials, wood and ore.
Smelt metals up to steel.
You'll have to pick one or at most two zoology primary to specialise in, as your primary pool will be stretched thin by this point, even with clade gifts.
I also play a human granted a Sarducaan. But I dont bother with producing steel or any metal. It is easier to buy it off the market. But you can craft everything you need with animal materials and have 70 armor training or higher if you choose not to you have aggressive stance and you can even squeeze in blocking, riding, and mounted archery.
If you drop wood, and refining you can butcher most of the animals you will hunt, reptiles, arthropods, and mammals. You will be able to craft with bone, scale, fur, leather, carapace, dental and crepite/dense crepite and even metal, if you dont take shield crafting or longbow crafting.
You can make up to lamenated armor, khurite splinted. You can squeeze in plate if you dont max every skill and go 70 max.
Like my skills are pretty much this.
Anatomy 70
Mental Training 100
Mental offense 100
Ecuminical 62
Mounted Archery 100
Archery 100
Marksmanship 50
Aiming Technique 50
Blocking 50
Spears 50 ( or whatever melee weapon I feel like)
Armor training 70
and maneuvering skills maxed.
Mounted mage 100
Controlled riding 100.