1) Hiding (and spotting) skill / invisibility potions. See a zerg cresting the hill? Too many MA to run or fight? Pop a 5g invis potion and wait until they move on.
Any other ideas?
To some extent this is already a player skill in game.
We cant turn invisible but we can use our surroundings to try and keep out of sight as much as possible.
As well as try to find good vantage points with cover and attempt to spot others before entering areas.
We can also try to identify the paths of travel that players would frequently use and try to avoid them.
Or at least know when we need to be more cautious of others.
I have lost players that I was traveling with because someone becomes distracted for just a second.
This type of thing can be used to your advantage as well.