For me, mo1 pace of fighting was best, but ping had serious issues both sides.... on one side, a great EU players was really dificult to kill ... and other side, a AUS player warping around too.
Mo2 melee seems strange and boring to me, but I desagree that your smaller group will always get dunked.
With a well coordanated and experience group of 5 u cant kill 10 newbies?
Good heals , parries , maybe using roofs of a city like kranesh.
Thing is PvP oriented players dont want the game balanced around beating noobs down like RPK so much enjoyed. They where a tiny minority during their entire lifespan in MO.
Real PvPers look for the game to be balanced in equal skill fighting as in 2 players of equal skill should be able to be equally as useful no matter their styles but based on their skill prowess in their field.
We also want a addict who train combat for 8h a day every day to outshine someone who trains only 2h a day every day and so on downward. For example we want a Barristan Selmy to be able to cut a red path through a battlefield and take down a reknowned knight whos skilled but far from Selmys prowess. You can only dream of even cutting your way through 3 enemies of much lower skill simply due to the slow combat speeds and low reaction times needed to parry whore yourself safely from 1 opponent.
Being severly limited by every aspect of the game is not a fun starting point with no roof to reach.
That creates stagnation culture. Like it did MO.
Well if it means anything, the combat seems much smoother over here in the US. So more fighters. You dudes sitting on top of the server, of course it seems like it doesn't have changes haha.
Nah, but... yea it is kind of a copy paste, but it's cleaned. I don't agree w/ everything they did in their polish, but it's... ok. More people is what you need, in the game in general. Then people who are good and geared with groups don't go fight a solo or a small group because the pay off is better to fight a big group! And as these 'big group' fights happen... you can join in maybe. I dunno. People are the main thing that MO needs and as (renown and regular alike) people started to bleed away and the 'soul' of the game dissipated, then... it died. But really TC was a big mistake, it was one of those injections where it brought people back cuz it's like OH YEAHHH then it's like actually... the game isn't fun anymore.
We be aight. We gona get thru this.
I totally get this since ping has always been a plague for gamers, we all share it. But is it worth breaking a game in order to get 10% better stability but the game devolves by 60% in gameplay ?
Then again we have had this discussion and lets just say there was a huge EU backing ping normalization which turned all non UK EUs ping up by 100%, just to take this further we also made sure the poll for a change to NA server was also vastly on the Yes side from EU PvPers.
We rather want a good, fun and skill based MO2 with worse ping then another MO and still have worse ping because of ping normalization which wont go away.
We know that a good skill based system will negate ping as it did in MO for NA players.
I was in a primarily NA guild my first years in MO and let me just say no EU player on the server could beat the best NA players we had, not a single one.
But still this is an issue we still cant get around.
Dont get me wrong MO2 is improved in many TECHNICAL places, like MO was always horribly tech wise and stability wise. Thats a fact.
Now gameplay has nothing to do with tech limitations.
You can have great gameplay but horrible tech, and you can have great tech and horrible gameplay.
Early MO had great gameplay but was plagued by bugs, instability, bad tech, bad coding, bad net code, etc.
What changed over time is that gameplay shifted slowly but surely towards worse and worse in so many aspects while tech got better and coding slowly fixed tiny piece by tiny piece.
Game got slower, easier, passive things got better like armor, materials, healing with no disadvantages. So TTK went up, importance of skill dwindled while gear, pets and other passives got increased immensely.
The game also changed fundamentally where early you where forced out of towns to be active in the world to where it was promoted to stay passive in town to make money and gain resources.