What's the point of the criminal system when it doesn't work?

Status
Not open for further replies.
Dec 23, 2021
37
66
18
You are right.


Also the sad fact when you let peoples do what they want the peoples will be incredible assholes. Its more like when you give a huge power to a evil person. Sad fact and the main reason why this system doesn't work because the people don't let it work.
I think if you forcing the people too mutch is very bad idea and not good solution. Also when let them a full freedom also not a good solution.
Also in EVE the nulsec is very tempting because huge reward and content await to you. But in MO2 there is nothing await to you just possibility of the death and the loss.
The sad fact the game is currently a half game and there is nothing out there. No floras no faunas. you are moving half hour in a empty places. Mostly content from the MO1-is missing in MO2. The developers need to fill the "lawless places"(outside of citys) with more content. Thats all.
And as unreal engine developer. I dont know what they do with their time. I can confirm the UE is very easy to use. Easy to add more spawns or trees floras & faunas combinations or any asset to the map. But for some reason they don't.
I think the good way when we show the new players that amazing things and contents await outside the towns. And not create introvert place for them.
But as i said currently nothing awaits to you instead 2 minute PvP (mostly for nothing)
 
Apr 11, 2021
74
70
18
Gaul'kor
I am all for an open world, realistic immersive system of natural actions and reactive consequence. And I would not be against a system where if SV could identify with 100% certainty that a veteran players was solely killing new players fresh off haven repeatedly that they had their IP and credit card banned.

But I'll settle for a system that punishes you into oblivion in game until you leave. (I hope you're being edge-lordy and sarcastic, if so then so am I).

No, I will kill anyone I like and will ignore the system.
 
  • Like
Reactions: Tzone

Emdash

Well-known member
Sep 22, 2021
2,866
929
113
The world is big, you can sneak around if you want. I don't think that's very good for your mental health, though, legit. If you actually try interacting with people you will shape the universe. You just focus on being good at what you do. You can't just do what everyone else does and do it more than everyone else and succeed, well you can, but it won't get you where it will get you in a game without full loot.

Some people are going around looking for people with PTSD and trying to coddle them and recruit them to use them in their guilds, some people are going around just killing the people with PTSD because they find it funny or they know they won't fight back, so it's free loot, then there are other people who... you just dunno? They might wanna have a conversation. You might strike up a convo w/ someone who is an amazing pvper and be sitting there talking and some guy will come up and try to kill you and the pvper will just beat his ass. Then you go back to talking. That's 'so hardcore' right? It's not though... you got perma banks you can hide your stuff in, you are immortal. It's 'human experiences' thru a game... A LITERAL SANDBOX.

The whole grief the GY to get change isn't even a proper protest, it's people griefing the GY because theymad. Just try interacting with people, not everyone out there is a mass murderer, the more you meet, the more you show you skillset to and show them that you are a decent human, the more powerful you will get because you get ACTUAL REP (which is what I mean when I say that should be the rep system... )

And if dude wants to be the ultimate mass murderer in game, I think he should go for it. He might be doing everything he can to make it seem real, he might be oddly turned on by it, he might like to torture small animals... but on your screen it's just a dude that momentarily hampered your progress. You can decide to go back out and troll him, even naked. You can say oh well, I'll put that one off for a sec and go do something else, or you may be like that was wack, I'm gonna turn off the game for awhile. ALL ARE COOL. But there are plenty of times that people are behaving in wack ways, for whatever reason, that someone prol should kill them for. Remember IT AINT MURDER. It's more like sending you into time out. haha. And yea people can be like nya nya nya u got the dunce cap on now wat now hahahaha, but if you're not grown up to be able to shake that off then yea you should find another game. Doesn't mean people can't ever get under your skin, but also being like whatever and logging off is something you can do, too. Then you come back and see dude again and it's like o I remember this bitchboi (outloud.) Or you can run away and let the cycle continue. You don't even have to learn to pvp, you just need to learn how to exist in the game world and think of things on a more grand scale. A lot of the time, people killing you in spots w/ your pants down is kinda funny. I got MA'd by some nub while I was chopping wood. It took them so long to kill me. I was running around, bandaging, running around a tree ( I didnt have a bow). running on his blind side,... finally some koto guy came and the guy had just hit me into mercy mode, but he target switched to the koto guy. I'm on the ground IN MERCY MODE, dude is charging a spell, a heal right? NO. He was charging some other shit, once he popped it off on dude, the MA just turned and finished me, and I was like loool you're really not gonna heal me??? See, those type of experiences you just can't get in other games. It's funny the way things shake out. I was a lil upset cuz that was so fucking wack, but it probably was another nub, and in hindsight it was pretty funny.

Get out there and meet some people, learn to have fun. Don't be like cuz I got killed in the GY it's not safe outside the GY. That's actually the toxic mentality that people are TRYING to impose on you, but it's not true. Trust me. Just step over the people who are trying to permanently hinder your progress, they are probably afraid of where you are going. ;)
 

Wollkneul

Member
May 28, 2020
81
79
18
If you think about it, the amount of newbs killed in the starter zones by Veterans is a very good indicator for balancing the penalty system.

The devs can define a number, that mirrors their imagination how dangerous the world should be.
If the number of newbs killed by veterans is higher than this number per month, increase penalties.
If it's equal, perfect.
If it's lower, reduce the penalties
 

Emdash

Well-known member
Sep 22, 2021
2,866
929
113
If you think about it, the amount of newbs killed in the starter zones by Veterans is a very good indicator for balancing the penalty system.

The devs can define a number, that mirrors their imagination how dangerous the world should be.
If the number of newbs killed by veterans is higher than this number per month, increase penalties.
If it's equal, perfect.
If it's lower, reduce the penalties

No it just means too many of 'us' don't give a shit about the nubs no matter what kinda shit we're talking. Dudes holding keeps and making ogh n shit in beta. lool.

It's a fault of players. If they made it so you could gain rep by helping people in the starter zones, then that'd make sense, but how can they quantify that? I mean, I've built some rep in MO. TALK TO PEOPLE. Reason with them. You think someone kills you once and they have ultimately asserted their dominance over you.. and that sucks. But how can you protect those type of people from that experience without gimping the game?

I'm all for being there, giving them some level of 'not total dogshit' gear and being like let's get em back! Cuz that's fun to me. That's what it's supposed to encourage, but a lot of dudes out there sleeping on the job. Think of it this way, dudes used to compete for resources in GK, now they are competing for nub bodies. You gotta move your armies. If you really care get out there. If it's not profitable to you to do that then you basically just admitted you don't care about nubs. I still think it starts at the bottom and boosting nubs is one of the most important things. They need to experience fighting sometimes. Sure some nubs are gonna be there when the defense squad gets wiped and they will be all depressed, but it feels good as a nub (we all were nubs, well all but u mo alpha kids) and it felt good to see whatever spot getting cleared out. It just depends, sometimes you don't win the battle. It's a long term thing. These people can't keep griefing the GY. They are griefing the GY to their own detriment because they are angry, that's an anomaly that you should absolutely NOT balance for. Every balance change that happens or that you think about, the first thing you should ask yourself is... how can this be exploited or what CONS does this suggestion have.

I mean shit at this point if guild people want nubs to stay and nubs to recruit they should be paying people to patrol the GY + loot + heads... yknow? They got the mats, it's beta, and it'll get you many more players for release cuz once people make it thru that first 'trauma' (those who saw it as trauma, I was kinda like loool ok letsgo) often STAY. The only thing that is gonna make them leave then is when they realize some of the parts of the game are still broken. Or they might get town wardeced in their new guild and griefed out the game. There are only a few things you should outlaw, I think, and they should be rotten level things, like deccing a nub guild to grief them. That should be against the rules. lol. I'm sorry dudes, but that's where the sandbox line is drawn (for me) when you are just doing what amounts to e-bullying nubs. But there needs to be some level of mental toughness. I do think people need some safe zone to go back to in the game. The reason why that shit should be illegal is obvious: the people who are doing it probably aren't gonna quit, but if they do, lol let em, and also they are making SV lose customers. But don't balance for customers you probably wouldn't have gotten anyway, this is still niche. It's the 'hardcoreness' that allows memorable moments to happen. Period.
 
  • Like
Reactions: Najwalaylah

Emdash

Well-known member
Sep 22, 2021
2,866
929
113
Hm, if no-one did those things in Beta we'd have really no idea if the processes worked. But I know what you mean.

Nah I mean en masse, as their primary playstyle. It's cool, but yea. Basically I think that SVs inability to draw a hard line (like they did with enable criminal actions, even tho that's kinda shoddy, too) has punished them a lot because they are trying to preserve 'total freedom,' but they could have total freedom with just the tiniest amount of moderation. I mean if you get on the forum and start posting tranny porn you get banned, there is a line everywhere. There should be times where a matter should be dealt with in a meta game way, like if a guild is specifically griefing nubs out of the game for that sake. People are gonna whine like WAAHH SVV STOPPED US... not really, I bet. Maybe some for awhile, but they would whine way more if you put in some half ass mechanic that seems to stop it but really ripples way further than they intended.

Edit: I mean devs stepped in when RPK walled off MK or whatever it was they did, so yea... at some point you gotta 'play god' in the world, I think, but in general, let people work their own stuff out. Random events I think would be cool tho. But the most of people who are all banded together and super pvp vets don't like taking Ls either. I don't mind taking an L or having something be the object of an event (like an ai siege on my TC) if it turns out to be interesting. I dunno, I think that's the one thing sandbox is missing. MO has the set towns and 'the guard zone', banks that can't be destroyed, and that's a good amount of order for a sandbox. Let things go for awhile and then step in if they get out of hand. Stop balancing the game for nubs, haha. And stop using nubs to further you agenda, you jackasses lool. You have no idea how bad some of these people are, they are like I JUST SPAWNED level. It's like people who assault people in nursing homes dafaq is wrong w/ you. If someone is acting uppity then fight them, but don't do it to the person who is like fighting a zombie just standing there and tanking it, hitting it once in awhile, it's like give them a fckin break tho. But then you put in yellow flags and the vets realize how to exploit it. So, you can't do that, either. I mean, like I said, a lot of rebels and I guess I am one, too, but if a mod PM'd you like you are causing x nub severe grief and they sent a ticket about you, please stop killing them or we will have to take action, would that be so bad?

They already said in the mod thing on the forums that they can take action against your acct if you say something wrong on the forum. heh. So I mean?? Which is more important.

Edit2: I mean, why not put a 'grief' topic under support and have gms dedicated to it for nubs. Then they can look at the logs and decide if it was wack (case by case, it won't always be the right decision), and be like ok, let me tell them to stop or... let me know if it gets any worse. I think it would help people cope a lot more without feeling as helpless because people are trying to snatch the power away just like that, and if you give them a chance to have some possible out, even if it's only actually granted in severe cases, it will make fewer people uninstall, then you can make it so we can pvp to handle our biz without restrictions, cuz I know I could go neg rep in GY just killing assholes who are subtly griefing nubs IN MY HOME TOWN and that's wack. Could even be nubs griefing other nubs. But it does help you cope to think about it being like 'send back' or 'put in time out' than MURDERED. Like they had their hands around your neck.
 
Last edited:
  • Like
Reactions: Najwalaylah

Vulpin

Active member
Nov 29, 2021
157
107
43
No, I will kill anyone I like and will ignore the system.
That fine, but as long as there is a system in place to punish people who decide to mass PK everyone they see its fine. I keep seeing people who think we live in an ideal world were bad people that love to ruin your experience doing something don't exist keep spouting that the whole standing system should be removed an that being punished for PK others is retarded. Well ya in an ideal world we wouldn't need the system because people wouldn't exploit the lack of a punishment mechanics an they wouldn't attempt to grief others until they quit the game. Reality is that we already have people running around towns pushing afks into fire pits or out of town so they can kill them, we have people luring new players out of town an into ambushes were they get 1v10ed an ganked. If you want PVP that fine, but the fact is the game won't survive very long if mass PKing isn't checked an punished.

The current system is not perfect an we all know it needs to be worked on more, but to suggest that punishing players for PKing is design choose retarded well look at how long your average Rust server survives before it requires a full wipe.
 

SilentPony

Active member
Nov 27, 2021
106
78
28
That fine, but as long as there is a system in place to punish people who decide to mass PK everyone they see its fine. I keep seeing people who think we live in an ideal world were bad people that love to ruin your experience doing something don't exist keep spouting that the whole standing system should be removed an that being punished for PK others is retarded. Well ya in an ideal world we wouldn't need the system because people wouldn't exploit the lack of a punishment mechanics an they wouldn't attempt to grief others until they quit the game. Reality is that we already have people running around towns pushing afks into fire pits or out of town so they can kill them, we have people luring new players out of town an into ambushes were they get 1v10ed an ganked. If you want PVP that fine, but the fact is the game won't survive very long if mass PKing isn't checked an punished.

The current system is not perfect an we all know it needs to be worked on more, but to suggest that punishing players for PKing is design choose retarded well look at how long your average Rust server survives before it requires a full wipe.
Look at how long Albion Online survived without any wipes or anti-PK mechanics (except safezones, but no one seems to want them). Why compare it to Rust.
 

Vulpin

Active member
Nov 29, 2021
157
107
43
Look at how long Albion Online survived without any wipes or anti-PK mechanics (except safezones, but no one seems to want them). Why compare it to Rust.
Albion Online has a ton of anti PVP mechanics, one such mechanic being that PK players have a 30% state lose for being red players, while blue players get 10% buff in dmg toward red players. Next being the game disabled dropping loot on death in 90% of the game's map there only 10 zones were you drop what your wearing if you die. Actually play Albion online and learn what your talking about before trying to sound smart, Simple put the only people that PK in Ablion online are people trying to get the cosmetic items for killing X amount of players, an once they have it they stop PKing because there zero reason to PK in that game.
 
  • Like
Reactions: Najwalaylah

Rhodri_Taliesin

Active member
May 29, 2020
118
112
43
Wandering the road
It's the PvP version of fishing in a barrel, and analogous to leveling up one point at a time by killing rank one newbies in Shadowbane. You insult all other kinds of PvP by comparing killing newbies with them.
That's pretty much the point I was trying to make, thank you for putting it more eloquently.

A true "PvP" player revels in challenge, Not in seal clubbing.
 

SilentPony

Active member
Nov 27, 2021
106
78
28
Albion Online has a ton of anti PVP mechanics, one such mechanic being that PK players have a 30% state lose for being red players, while blue players get 10% buff in dmg toward red players. Next being the game disabled dropping loot on death in 90% of the game's map there only 10 zones were you drop what your wearing if you die. Actually play Albion online and learn what your talking about before trying to sound smart, Simple put the only people that PK in Ablion online are people trying to get the cosmetic items for killing X amount of players, an once they have it they stop PKing because there zero reason to PK in that game.
Nice try being sassy. I did play the game, did you? Are you even talking about the same game?

Not sure what 30% stat loss you are talking about, can't find information about it and do not recall anything like that. Blue players do gain some combat buffs against red players, yes (10% defense). In Royal Zones only, and you can only fight there properly in Red Zones, which are a small portion of that continent. There are also Black Zones, where most of the game happens. There are more than 4 times of Black Zones than all the other zones (royal zones) combined. There are NO PvP restrictions there, no buffs for "blue players" (the concept of blue players does not exist on those zones) and full drop. Not "in 90% of the game's map there only 10 zones were you drop". And I can't recall there being any cosmetic items for killing players, but that's beside the point. Otherwise, the whole game was about killing other players and it was designed that way.

And it worked. And I hope Mortal Online 2 will also work that way - encouraging PvP and rewarding players who are willing and able to take risks, venturing further from the cities and being able to fight (or at least run). Not players, who want to safely farm and perceive the notion of risk versus reward as the "risk for PK for being banned vs rewards for the enjoyment or profit of killing some player".
 

Emdash

Well-known member
Sep 22, 2021
2,866
929
113
I got what I call 'the gift' of knowing with high accuracy whether a game is gonna be trash w/ o playing it, haha. Don't compare Alb online to MO. :eek::eek:. Plus MO has already been 10 years in, so they should know something by now.

Edit: @ Alb v MO, if they were both fighting games, imagine MO as something like Bushido Blade or Virtua fighter. Alb would be like Super Smash Brothers which, I'm def not denying the immense skill it takes to play at a high level, but I'm just not feeling it. Alb is like an attempt to make a large scale MOBA. hehhh.

First person, actiony combat... deep crafting, open world. MO is such a good 'structure' that all of us who play just accept that it's probably not possible to have a game this 'open' and not have bugs, but we hope for GM intervention! At times! Most of the problems w/MO have been due to change, I think, and I still think you guys aren't understanding something essential about the necessity of PvP. Like I said, you can't pvp, make friends with someone who loves to duel, duel with them, maybe get rekt (hehhh), but you know people respect it if you go all in. People who go all in, even if you are bad and they can see you are tryin' to do something. Usually, at least, in my exp. Then later on when you are being camped you can hit dude up like yo this guy is camping me and he's got on steel if you want a fight, and you know what? They prol come thru if they are nearby. Smartthinking.gif. PvP is another spec just like crafting of w/e. You have to learn how to get along with people. I feel like people trying to restrict forced pvp are trying to restrict forced player interaction.

Like I said, go out and talk with people. Stand up to the best pvper and say HI. See what happens. He kills you, and come back and be like nice. Then he's like hmm... confused, but ok. A lot of people don't wanna put in the work, and nah I'm not working w/ people I don't think have some shred of decency (not to judge!), so I'm at a slight disadvantage to some people, but there are people who actually revel, as said, in the challenge, you don't say come save me, you say want a fight? And maybe they don't, respect that. But they might. And that's how you get it all together.

Also:

But I'm a noob dude, how are you gonna get Henrik to change the game for you??

 
Last edited:

Tzone

Well-known member
May 16, 2021
2,468
1,446
113
If you think about it, the amount of newbs killed in the starter zones by Veterans is a very good indicator for balancing the penalty system.

The devs can define a number, that mirrors their imagination how dangerous the world should be.
If the number of newbs killed by veterans is higher than this number per month, increase penalties.
If it's equal, perfect.
If it's lower, reduce the penalties
Increasing penalties doesn't work. All it did was force people to be murder hobos if they want to PvP. Once you are a murder hobo you kill everyone because there is no longer a limit to not kill players.

How the community works is that after the patch to remove risar head rep gameplay loop, most of them waited or burned up the remaining rep they had while waiting to see what SV would do about the problem.
Players were very wary about using their precious rep on noobs which would be a poor quality of PvP per rep lost.
After SV pretty much said no more risar rep and didnt fix the situation after the following patch people let go of their rep and a lot of people went neg rep.
Now since losing rep does not matter because you are already negative and will not be getting out of that status the killing of new player has risen drastically once players figured out that this will be the norm for the while.

The solution has backfired. And increasing penalties for people winning at a PvP game would probably just make the situation worse up untill you just make PvP improbably in this PvP game. At that time you will just see people quit playing and you will lose a huge amount of your players. Some players who are too worried to lose rep have just stopped playing because for them the threshold of being too punishing has already been crossed.
There's lots of issues with this game that would lead to noobs being killed repeatedly not just tied to reputation. But having a carrot and stick approach is usually the best approach to getting the behavior you want. Just punishing more and more to double down on something so far has been disastrous and made a worse game.

The things that lead to noobs being kill. Its not even because of people are actively going out to kill noobs to get back at SV, its because the current system forces people who want to PvP into this.

Towns are hubs -

If you want to PvP that means you need to find people. Where are you most likely going to find people at towns. Where are you able to fight? Right outside gaurdzone. In this giant world people only fight right outside towns.

Now whats right outside of towns and draws players? GraveYards.

Where do noobs go to start out? Graveyards.

So naturally players are drawn to towns and further drawn to the graveyards. Other locations around town that draw PvP are stables and crusher/grinders. Since they are usually outside of town. Also gates are funnels and usually places that people are forces to go through and where people are located for PvP.

Solution:
You need other options for new player content near the town as a alternative when there are murder hobos at graveyard. It wont stop killing but it since a single murderhobo cant be in two places at once it will limit killing.
Fabernum stables is on the opposite side of the town from the stables. Even tho its close to the red priest there is very little killing there. Mainly because everyone else is on the other side of town.

Just putting another graveyard or even a small scoundrel camp outside fabernum on stable side or behind would do a lot to help solve the noob killing. Noobs are no longer forced just to one location.


Carrot and stick approach -

With the old game play loop people complained that it was to rewarding to force people to go kill risars for reputation after they "killed" people. But that system worked better then the current one at protecting new players because players would still place a value next to each kill based off of the quality of PvP they would get. Noobs were left alone for the most part.

Just having reputation as something that can be reasonably obtained means that people can have reputation to spend on PvP. They will go back to being more choosy with the way they PvP as they now have something to lose. They spend too much on PvP they now will leave the hubs and towns in order to not have to lose more rep and will go far away to gain reputation.

The above gameplay loop does several things which is get players who PvP away from town lowering the number of people willing the PvP noobs. It also provides a enjoyable gameplay loop for the PvPer who will now have a better time in game as they PvE. The third thing is that it populates the world leading to more PvP outside of towns which will lure players away from town for better PvP.

The current rep gain system is a example of this but in a bad way because it gets people to go from one town to another and back again. People have started PvPing on their way back and forth between towns making now roads which were kinda void of players/PvP more active with killing. New players and vets are being put in the same place for rep gains which leads to bad experiences for the new players.

Solution:
Just give risar head rep exchange. Its planned by SV but they made the huge blunder of removing a working system for a half implemented one. Will lead to the aforementioned positives. More carrots should be added both for neg rep players and blue players. Such as more reasons to leave town if you are lower reputation just as red player content which will get the people who dont care about rep away from towns.

Then more reasons to not go neg rep as a "quest like task" that you have to do if you break the threshold into -1 rep. Adding a extra requirement based on time traveling somewhere other then a risar camp would mean players associate more work if they go neg rep. Work they could avoid if they manage there rep choosingly.

A more work approach would also to be to add special content for players with negative rep outside of towns. Things that would get a player to leave town to go out to complete this content. Make it time gated so that way after completing this content they will return to their normal play only to need to redo it eventually drawing them away from towns again.
BDO had some repeatable red player dailies that you got from the NPCs in the red desert area which was a red player area. It drew the players who wanted to be red like me, but wants rewarding enough to make us stay at that red town.



You will never get rid of red players. In BDO I would be greifed so hard by blue players who would kill steal and purposefully die to make you go red that I decided just to stay as a red player so they could not grief me anymore. I would offer duels and even let them finish their daily EXP boost but a lot of these people were self serving and would claim your spot. Crime systems never can understand context or be fair. Making players go red is a common griefer tactic and being able to fight those people is a big reason I play this game.
 
Status
Not open for further replies.