Ok, there are a LOT of conversations about Persistent, and the best ones are about what should be in the game, as a bare minimum, when subscriptions start to be charged. For this thread
So let's see if we can help SV by coming to a consensus from the current player base.
But before we start, let's review three key points
1. This is MO2, not MO. This means that this time, ambitions are high and the stakes immense. MO2 needs to attract MUCH more players than MO, and we have to keep in mind that MO2 is NOT simply a PvP game, it is a Hardcore Sandbox MMORPG focused on Choice and Consequence. There must be options for those who want to do something else than killing other players for the sake of it.
2) Let's not insist on points that have been pacified. For example, Henrik has already said that Housing will NOT be ready early on, majorly because it is an end game system and there are many other priorities for Day1. The same goes for the complete set of magic schools or the other continents.
3) Let's focus on content, not bug fix. We all know that skill resets, despawning horses, and FPS plunges when crossing node lines can't be there when this leaves the test phase and starts to be a paid service.
With no further ado, here's the list (in no specific order) which will be edited with comments on this thread:
I. Broker Houses and Auction Houses
II. Overall complementary systems for PvP: Meele Mounted Combat, Water Combat, Enhanced Anti-cheating, Polished damage curves for gear and stats.
III. At least one more magic school
IV. At least 3 complete PvE dungeons.
V. The fully implemented Criminal system, reputation system, and bounty system (which combined form the "Red & Blue" system).
VI. All already listed by not yet implemented Action and Profession skills and Clade Gifts.
VII. More pickables and mobs/mobs spawners throughout the entire landscape
IX. A polished new player experience, helping people to get core concepts without breaking the "hardcore" promise of the game.
X. A more comprehensive mounting system, with tools to carry weight and add protection.
XI. Overall atmosphere polishment, with more and better-animated NPC, better AI for guards, and further cosmetic additions to cities
So let's see if we can help SV by coming to a consensus from the current player base.
But before we start, let's review three key points
1. This is MO2, not MO. This means that this time, ambitions are high and the stakes immense. MO2 needs to attract MUCH more players than MO, and we have to keep in mind that MO2 is NOT simply a PvP game, it is a Hardcore Sandbox MMORPG focused on Choice and Consequence. There must be options for those who want to do something else than killing other players for the sake of it.
2) Let's not insist on points that have been pacified. For example, Henrik has already said that Housing will NOT be ready early on, majorly because it is an end game system and there are many other priorities for Day1. The same goes for the complete set of magic schools or the other continents.
3) Let's focus on content, not bug fix. We all know that skill resets, despawning horses, and FPS plunges when crossing node lines can't be there when this leaves the test phase and starts to be a paid service.
With no further ado, here's the list (in no specific order) which will be edited with comments on this thread:
I. Broker Houses and Auction Houses
II. Overall complementary systems for PvP: Meele Mounted Combat, Water Combat, Enhanced Anti-cheating, Polished damage curves for gear and stats.
III. At least one more magic school
IV. At least 3 complete PvE dungeons.
V. The fully implemented Criminal system, reputation system, and bounty system (which combined form the "Red & Blue" system).
VI. All already listed by not yet implemented Action and Profession skills and Clade Gifts.
VII. More pickables and mobs/mobs spawners throughout the entire landscape
IX. A polished new player experience, helping people to get core concepts without breaking the "hardcore" promise of the game.
X. A more comprehensive mounting system, with tools to carry weight and add protection.
XI. Overall atmosphere polishment, with more and better-animated NPC, better AI for guards, and further cosmetic additions to cities
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