It's one of the problems I see with the whole argument of how it solves multiple character abuse.
People will still make multiple accounts and therefore have exactly the same as before, it'll just cost them more and there are enough people that don't care about that.
So now the rich or uncaring will be mostly the ones abusing it, yay.
a single character means a lot of good things.
1 The economy will flourish more if you can't be self sufficient.
2 More repercussions and meaning to your choices. You can't kill on one character then log over and hang out with the other. Murderers will be real bad asses now instead of only killing on their other character.
3 It will help with the many flaws of multiple characters like boulder holders, getting around bank space limits, logging in another character to fight in same battle you just died, etc
4 It will make people actually think about how they interact with others more so less trolling and killing on sight when you may be able to talk to them and save your reputation. This will mean more interesting interactions for everyone.
There is more as well those are just off the top of my head. Everyone keeps saying how they want to try lots of stuff and I get that but it's really easy to reskill so really it's not that big of an issue.
The thing is it's not about trying different things. It's about playing different things in parallel. All reputation or whatever abuse aside.
You can't reskill your character to be a viable "different character", which would also involve name. Being able to play different kind of characters is kind of part of an RPG. You can't reskill the clade of that character, the looks, the age or the height (for now) either. These all, besides name and looks which affect RP or "playing" another character, affect your play style.
And reskilling shouldn't even be easy or fast. Where did the whole "repercussions and meaning to your choices" go, when you argue that redoing your choices is easy anyway? Make character progression and decisions on the path actually meaningful on a character and a player level, which doesn't work if you can just redo them.
My big problem with all these decisions is they seem more like cop-outs and workaround for people abusing things rather than genuine "design decisions". It's all punishing everyone for the abuse of some.