Edit: I realise I am very rude and critical in this post and the video. I don't think Tindrem is horrible, but some parts have issues. So take the hard words with a grain of salt. The devs have done a great job with so many things so don't take it the wrong way.
Yo guys, I am very passionate about this game and hope it turns out well.
And after having my base in Tindrem for some time I have noticed so many things that are bad.
But no hate to Starvault please keep improving the game and have a look at this eventually.
I have made a video talking about this, but also posted some photos with a brief description if you don't want to watch the video.
The video has timestamps in the description.
I do say a lot of negative things in the video but it's only because I want this game to do well and actually think Starvault has done a great job so far with the game. And I get there is a lot of pressure and the scope of this game is huge.
At the center of Tindrem you have this little wall here, this is incredibly weird. Because behind this wall there is actually a design of some aqeduct, canal thing that looks good. But for some reason that is unclear to me, there is an ugly wall hiding that better looking thing that eats my gpu.
This picture below is what I am talking about, this part is hidden because there is that wall in the way.
So there actually is something that looks good, but its hidden, by a wall. Great use of my gpu.
This large pedistal thing with a pot on top of it, why is it here? This path is already extremely narrow, why add a bad looking obstacle in the way.
I mean seriously, these things looks extremely out of place. Just remove them, it looks silly. If you want to have this design, then PLEASE make the pedistal smaller and the pot smaller. I have no idea why it has to be that size, Looks very silly to me and its way too oversized.
This bench and 2 pots, why are they here. Looks really silly, just a bench and 2 pots in the open, no symmetry whatsoever.
Also it is right in front of the inn.
Which is a travelled path, so many people will see this and possibly run into this.
Now brace yourself for the best (worst) part, the part that is objectively bad. This is what rushed or bad 3d art looks like.
Blue arrow, you clearly see these things clip into each other.
Red arrow, not aligned at all.
Green arrow, against extremely poor alignment.
The blue arrow clearly shows you see a part of the building that is not visible on the opposite end
This is the opposite side of the last pic, completely different placement, you don't see the same white area that you do in the last pic.
These things look so amateurish and if you wanna call yourself triple A quality, then you really need to address this.
This is a rookie mistake, or the result of short time. Its the conclusion I come to.
And finally the best for last, these pots that have a tree in them.
I mean, this is just bad. You have Tindrem, this place with really cool exotic architecture. Then you have a woodland tree for decoration, in a HUGE pot.
This is bad for several reasons.
1. It is a tree in a pot
2. It is a tree in a pot
3. If the tree has to be in the pot for some reason, don't have that tree in the pot.
4. Remove or change this, please. Pretty please.
I am only slightly toxic because I care about this game, and Tindrem just feels so rushed and there are so many blunders and mistakes in this city.
Its impractical, amateurish and bad. If design should affect playability then it should at least look good (protip, unfortunately it does not always).
But it has many many good things too, which I did not cover because those does not need changing.
Yo guys, I am very passionate about this game and hope it turns out well.
And after having my base in Tindrem for some time I have noticed so many things that are bad.
But no hate to Starvault please keep improving the game and have a look at this eventually.
I have made a video talking about this, but also posted some photos with a brief description if you don't want to watch the video.
The video has timestamps in the description.
I do say a lot of negative things in the video but it's only because I want this game to do well and actually think Starvault has done a great job so far with the game. And I get there is a lot of pressure and the scope of this game is huge.
At the center of Tindrem you have this little wall here, this is incredibly weird. Because behind this wall there is actually a design of some aqeduct, canal thing that looks good. But for some reason that is unclear to me, there is an ugly wall hiding that better looking thing that eats my gpu.
This picture below is what I am talking about, this part is hidden because there is that wall in the way.
So there actually is something that looks good, but its hidden, by a wall. Great use of my gpu.
This large pedistal thing with a pot on top of it, why is it here? This path is already extremely narrow, why add a bad looking obstacle in the way.
I mean seriously, these things looks extremely out of place. Just remove them, it looks silly. If you want to have this design, then PLEASE make the pedistal smaller and the pot smaller. I have no idea why it has to be that size, Looks very silly to me and its way too oversized.
This bench and 2 pots, why are they here. Looks really silly, just a bench and 2 pots in the open, no symmetry whatsoever.
Also it is right in front of the inn.
Which is a travelled path, so many people will see this and possibly run into this.
Now brace yourself for the best (worst) part, the part that is objectively bad. This is what rushed or bad 3d art looks like.
Blue arrow, you clearly see these things clip into each other.
Red arrow, not aligned at all.
Green arrow, against extremely poor alignment.
The blue arrow clearly shows you see a part of the building that is not visible on the opposite end
This is the opposite side of the last pic, completely different placement, you don't see the same white area that you do in the last pic.
These things look so amateurish and if you wanna call yourself triple A quality, then you really need to address this.
This is a rookie mistake, or the result of short time. Its the conclusion I come to.
And finally the best for last, these pots that have a tree in them.
I mean, this is just bad. You have Tindrem, this place with really cool exotic architecture. Then you have a woodland tree for decoration, in a HUGE pot.
This is bad for several reasons.
1. It is a tree in a pot
2. It is a tree in a pot
3. If the tree has to be in the pot for some reason, don't have that tree in the pot.
4. Remove or change this, please. Pretty please.
I am only slightly toxic because I care about this game, and Tindrem just feels so rushed and there are so many blunders and mistakes in this city.
Its impractical, amateurish and bad. If design should affect playability then it should at least look good (protip, unfortunately it does not always).
But it has many many good things too, which I did not cover because those does not need changing.
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