@Havoc explain to me what is wrong with my simple idea that people can flag blue (innocent) and play pve... not be able to loot, push, repair, or pvp at all (unless in retaliation to a murder attempt), and in order to be attacked they will have to be purposefully TARGETED (to prevent grief from blue blocking, running in the middle of fights etc), then other people can flag grey which would be open pvp, no penalty, outside of town areas. The penalty for killing a blue would be high. I dunno what it would be, but it would be high. You could change your flag from blue to grey, but once you did, you could not change it back. You would be 'losing your innocence.' That way, we could agree that they are truly innocents (non pvpers) trying to go about their biz, they could be paying mercs and stuff, but they would be nonpvpers, still. The rest can flag open pvp and fight it out.
Seems to make a lot more sense than the previous system and standing system. Seems like it gives everyone what they want. The rest involves some level of 'hiding behind a flag', imo.
The key to a system, I think, is simplicity and lack of exploits. Then you look at if it is going to have unintended consequences on any players outside of the ones its aiming to effect. I think the standing system, as it continues to grow, is going to continue to fail on all of these levels EVEN MORE.
Soldiers and citizens. Explain where I'm going wrong. The only thing left would be to decide the proper punishment for when someone 'murders (which would be a fitting word in that instance) an innocent.
And nah I don't wanna hear anything about blue alts. People been had blue alts, and blues have been gearing reds forever thru selling or whatever. You'd be handicapping yourself on so many levels to flag blue if you were interested in pvp that it would not be worth it.
Some people LEGIT DO NOT PVP. Why put them in the same category as a pvper who hasn't attacked anyone in 120 seconds or whatever? Could even make it a 'war crime' to kill said blues in the context of a war. Again, the only ironing out would be what the punishments would be, hopefully something you couldn't evade by just having a keep, but something fair, too. I dunno if stat loss is the right thing, however. It would have to be something, once they finally got caught and killed.
Seems to make a lot more sense than the previous system and standing system. Seems like it gives everyone what they want. The rest involves some level of 'hiding behind a flag', imo.
The key to a system, I think, is simplicity and lack of exploits. Then you look at if it is going to have unintended consequences on any players outside of the ones its aiming to effect. I think the standing system, as it continues to grow, is going to continue to fail on all of these levels EVEN MORE.
Soldiers and citizens. Explain where I'm going wrong. The only thing left would be to decide the proper punishment for when someone 'murders (which would be a fitting word in that instance) an innocent.
And nah I don't wanna hear anything about blue alts. People been had blue alts, and blues have been gearing reds forever thru selling or whatever. You'd be handicapping yourself on so many levels to flag blue if you were interested in pvp that it would not be worth it.
Some people LEGIT DO NOT PVP. Why put them in the same category as a pvper who hasn't attacked anyone in 120 seconds or whatever? Could even make it a 'war crime' to kill said blues in the context of a war. Again, the only ironing out would be what the punishments would be, hopefully something you couldn't evade by just having a keep, but something fair, too. I dunno if stat loss is the right thing, however. It would have to be something, once they finally got caught and killed.