The current system I think is really fun. Finally a game that allows PvP. Needs wardec which will help the players who want to stay blue stay blue and red players would want to stay blue in order to go into the town to PvP during a war dec.
You might have one player in a guild who is a red murder hobo that gets pushed to go blue by his guild so that they can all go into town to fight.
War decs that have cost and restrictions would go so far to fix a lot of issue with the game.
Stat loss for red players is not fair not fun. Ive experienced that type of gameplay in BDO where carebears would grief everyone with kill stealing or agree to a duel and then lose but continue to farm. Also with people who failed to gank you so they comeback and kill steal instead.
If stat loss is a thing then it should be for both sides. Both parties should have consequences for dying not just the PvPers who have won their fights. Im not going to deal with a onsided unfair punishment for people who win in PvP like what happened in BDO. I tried to play through it and it made me really bitter and depressed being griefed by people who die to me on purpose. Im not going to be doing that to my self again so I wont be playing.
Why I love this game is that I can defend my self against people who try to die to me over and over.
The biggest issue is the players in this game that claim to be ARPK PvPers dont do much to protect. People go to graveyard to kill people so they get fights but these guilds in town rather log out then PvP if they cant absolutely win. Maybe it fear of rep loss or something, war decs would help. A lot of "PvP" guilds are just win at any means necessary guilds. There is supposed to be player driven protection outside of towns, I really dont think things would change just because its release.
You might have one player in a guild who is a red murder hobo that gets pushed to go blue by his guild so that they can all go into town to fight.
War decs that have cost and restrictions would go so far to fix a lot of issue with the game.
Stat loss for red players is not fair not fun. Ive experienced that type of gameplay in BDO where carebears would grief everyone with kill stealing or agree to a duel and then lose but continue to farm. Also with people who failed to gank you so they comeback and kill steal instead.
If stat loss is a thing then it should be for both sides. Both parties should have consequences for dying not just the PvPers who have won their fights. Im not going to deal with a onsided unfair punishment for people who win in PvP like what happened in BDO. I tried to play through it and it made me really bitter and depressed being griefed by people who die to me on purpose. Im not going to be doing that to my self again so I wont be playing.
Why I love this game is that I can defend my self against people who try to die to me over and over.
The biggest issue is the players in this game that claim to be ARPK PvPers dont do much to protect. People go to graveyard to kill people so they get fights but these guilds in town rather log out then PvP if they cant absolutely win. Maybe it fear of rep loss or something, war decs would help. A lot of "PvP" guilds are just win at any means necessary guilds. There is supposed to be player driven protection outside of towns, I really dont think things would change just because its release.