Can tell you've never played a melee slasher in a competitive environment. There's a reason spin + feint macros in combination with each other resulted in bans and team wide tournament blanket bans for their use in games like Chivalry and Mordhau.
Because it takes away player input without said player utilizing their mechanical ability aka Brain to hand communication. While spinning isn't hard to do, it's a simple swipe of the mouse, in melee slasher games it removes brain power requirement and in unison with feints and strikes added to said macro, makes pulling off certain moves a lot easier - Aka the Spin overhead backswings of Chivalry as an example.
It's not just a simple spin macro, it's macros that spin and at the same time do a stab that pulls into a feint, then does another attack input(If advanced macro). Most macros will spin + attack input + feint. It's not a foreign concept and has been around since Chivalry back in 2012/2013. Like sure you still have to aim, but 90% of the job is done for the person. It's like a recoil pattern macro, you still have to put the crosshair on a person...but the macro does 90% of the job for the person.
I don't need to record myself using it, I could write I macro that does this, it's not hard lol but I have self control and integrity. MO2 has an abundance of Chiv and Mordhau players, and the use of these macros aren't exactly a well kept secret. People are literally selling them. People meme'd their use and discredited anyone talking about it in beta, but it's a real thing and being used.
Like I said above
It's not just a simple spin macro, it's macros that spin and at the same time do a stab that pulls into a feint, then does another attack input(If advanced macro). Most macros will spin + attack input + feint. It's not a foreign concept and has been around since Chivalry back in 2012/2013. Like sure you still have to aim, but 90% of the job is done for the person. It's like a recoil pattern macro, you still have to put the crosshair on a person...but the macro does 90% of the job for the person.
If it takes away player input(mechanical input) when versing other players, it's an advantage, no matter how small.