Recent Events in Bakti

Turbizzler

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I agree with you that there will be changes. If I have learned something after more than 10 years here, it is that the geopolitics and structures of our world always change. I have seen empires fall and others rise under their ashes.
I agree on that point but ...

The comments you make about some unions and their (legitimate) claims are wrong (from my point of view) because they are based on a subjective opinion. Respectable, of course, but subjective.

Each great house has made its plans, (which I will not cite here) They are active and in order to make their movements.

-Fabernum? I don't know who will rule fabernum in the release, maybe GUTS or maybe any other guild. We'll see.

-Gaulkor? well, i think gaulkor's fate is pretty clear to my eyes. There are more than 3 claims there, all eyes are on the crater of the tepra, and it is quite evident for all of us who follow the political life of Myrland with interest, who will govern those lands (at least initially) I will not say more to the respect, I suppose everyone understands me.

- Kraneh? I have no interest in what happens in Kranesh to be honest But obviously a claim will be established in those lands.
Summarizing.
The big houses that are going to influence the first phase of political life in Myrland are already in the game and already making their moves.
Do you really think that houses that have managed to organize political structures that involve more than 300 veteran players with extensive combat experience (including some knights with elite fighting skills) are ... "role players"?
All the cards have not been shown yet, and as I have told you, our world is organized in well-defined blocks. The future kings and governors of the big cities are already here and they are not going anywhere.
They will not share their power, or give it up.
And if you think a new guild is going to rally 400 noobs and just kick these people out of their domains ... fine. Good luck with that.
I'm sure we will have surprises (I agree with you on that) AND I really LOVE, for brilliant new players to appear and contribute to the history of the game, but I humbly advise you not to underestimate the work of many guilds in the beta.
Houses like LEGION, KOTO, ES, NORTHORDER, OLD GUARD, IRON GUARD, NWO, SEXY, DREAD, ID, QUAD, AQ, ELI, PYRE, SLAV, INTEGRITY, GUTS etc etc etc etc ...

They are people who have been in Myrland for a long time, and I assure you they will not be easily swept out of here. In many cases they have shown a relentless determination to survive and fill their space in the release.
We all know what will happen ok?

There will be a massacre in the release. Old hatreds will surface and people will fight for their space without any pity or contemplation. Those who take wrong steps and challenge the great powers will be CRUSHED. They are new or old. We all know that.

That's why I'm trying to tell you, that although I partly agree with you ... Let's face it, ok? The game is here. The release is here and the new masters of myrland have arrived. Of course there will be any surprises? Sure.

But I think it is a complete mistake, to underestimate the effort that some guilds have made in the beta. The warlords and kings who have made their calls are just not going anywhere.


Sorry, I don't mean to bother you, I'm just expressing my point of view. This is all interesting and I love these topics.

About me? I agree with you, from my humble position as well known and banker and merchant, nothing will change in my life or in my boys.
We will continue to do what we do every day. Negotiate, trade, contribute ideas and try to carry out our economic plans, which is what really interests us.
Rebuilding my wealth will be a fantastic challenge and I will enjoy it very much.
I am very motivated with the idea that the old power of my bank resurfaces and be of use to the big houses, as it was in the past.

I will always try to make new friends and work with the older houses, although I also do not rule out negotiating with new actors. We'll see.
Yep, persistence will be a blood bath and the political landscape is going to be a scrambled mess of alliances, guilds playing both sides and back stabbings. You'll have the Veterans of MO trying to restate their land claims from the original game, and new players trying to prove themselves in a harsh world.

It's going to be fun.
 
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MomoWang

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That's a fair statement Turbizzler. I think there are historical guilds now in MO2 but under new names, historical guilds in-game now but with low numbers because the bulk are waiting for persistent, and also a number of historical guilds who are just waiting for persistent.

There are some guilds from MO1 who I am really looking forward to seeing return in MO2 either in Bakti or elsewhere. Some for trading, for politics, PvP or just entertainment in general.
 

Ibarruri

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Yep, persistence will be a blood bath and the political landscape is going to be a scrambled mess of alliances, guilds playing both sides and back stabbings. You'll have the Veterans of MO trying to restate their land claims from the original game, and new players trying to prove themselves in a harsh world.

It's going to be fun.

agree.
 
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Najwalaylah

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MO2 is a fresh beginning
... a fresh beginning for which you predict the same results as last time. Who can doubt you?
...fighting new people and guilds will be fresh.
For the same, ineluctable results. Possibly quicker this time.

I'm just going along with your thinking.
To me, this is a waste of time. But if it's fun for them, all the power to them.
Well, if the same power struggles against evanescent 'randoms' will end in the same conglomerations once persistence arrives, this might be the only fun to be had for anyone not on your lists:
You think...
"...(C)laims to Fab.You think GUTS will allow that...?​
...claims to GK. You think the AQ, QUAD and other Northern guilds if they decide to play ....will allow these...claim(s)?​
...claims to Kranesh. You think the (ENVY/EC/7L/Kran or what ever tag they're going under)..."​

So, your implicit prediction is that, like, four or five or six guilds/alliances listed are going to get, amongst them, the cities of Fabernum, Gaul'Kor, Kranessh, plus (since you didn't deny the possibility) KotO is going to have Meduli. Seven groups?
The Five Places left-over will be
Morin Khur & Toxai,
Vadda (which has perhaps also already been claimed, for the nothing you mightsay that such a pre-persistence claim is worth),
Bakti (as a place to farm newbies), and
Moh'ki.

(Not counting the Camps, for a reason.) Between seven groups, or a generous estimate of eight groups, plus probably not more than another five, for a total of 13... taking some kind of claim to all the towns but Tindrem...

.... Those groups would have to average 615 players each to reach a population of 8k. The smaller the smallest ones with some kind of enforced claim were, the bigger the rest would have to be. Some groups would form guilds that would never ever have towns under control (nor out from under anyone else's control), so they might be serfs who have to pay, pay, pay, and pay to use them.
(Very feudal. Or socialist. The two are easy to mistake for one another.)
  • Of course, not everyone will be guilded, but the unguilded will be, I'd assume, just more randoms according to your definition, and political non-factors.
It's a very tightly-wrapped turban of a forecast you've presented.

I guess that about wraps it up for MO2.
 

Turbizzler

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... a fresh beginning for which you predict the same results as last time. Who can doubt you?
A fresh beginning, as in everyone is on a level playing field in a slightly altered world compared to MO1 Nave/Myrland. It's just basic knowledge that a lot of guilds who controlled specific towns/cities in MO1, will aim to carry on their legacies in MO2, in places they see as their home. Will they all achieve this? Who knows, some might, some might not.

Some veterans might seek out new homes and take another path, to write a new page and mark their timeline in a different way. Others will aim to repeat their history in the same place they left off.

So, your implicit prediction is that, like, four or five or six guilds/alliances listed are going to get, amongst them, the cities of Fabernum, Gaul'Kor, Kranessh, plus (since you didn't deny the possibility) KotO is going to have Meduli. Seven groups?
The Five Places left-over will be
Morin Khur & Toxai,
Vadda (which has perhaps also already been claimed, for the nothing you mightsay that such a pre-persistence claim is worth),
Bakti (as a place to farm newbies), and
Moh'ki.

(Not counting the Camps, for a reason.) Between seven groups, or a generous estimate of eight groups, plus probably not more than another five, for a total of 13... taking some kind of claim to all the towns but Tindrem...

.... Those groups would have to average 615 players each to reach a population of 8k. The smaller the smallest ones with some kind of enforced claim were, the bigger the rest would have to be. Some groups would form guilds that would never ever have towns under control (nor out from under anyone else's control), so they might be serfs who have to pay, pay, pay, and pay to use them.
(Very feudal. Or socialist. The two are easy to mistake for one another.)
  • Of course, not everyone will be guilded, but the unguilded will be, I'd assume, just more randoms according to your definition, and political non-factors.
It's a very tightly-wrapped turban of a forecast you've presented.

I guess that about wraps it up for MO2.
My prediction is these new guilds/players making very ambitious goals in claiming of land/cities, based on their Alpha/Beta experience are going to face a harsh reality. It's not going to be how they think it's going to be, it's going to be a lot rougher and extreme. Simply put, a lot of these guilds were allowed to think they own what ever it is they think they own - because the alpha/beta experience is a lot more tranquil compared to how the actual persistent release will be. A lot of people haven't taken the game serious during the test environment phases, and these new guys or people who did take it serious during this time, have no idea how brutal, persistent and determined a lot of the old blood will be, to keep their legacies alive.

Like I said
" a lot of guilds who controlled specific towns/cities in MO1, will aim to carry on their legacies in MO2, in places they see as their home. Will they all achieve this? Who knows, some might, some might not."

I welcome new guilds/players to try switch things up and contest highly sought out regions. It'll spice politics up with multiple parties contesting regions, altering the regions history and starting a new page in history for these areas. But I don't sugar coat things, I state cold hard truths.
 

Najwalaylah

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I welcome new guilds/players to try switch things up and contest highly sought out regions. It'll spice politics up with multiple parties contesting regions, altering the regions history....
Last thing first: it's a cold, hard untruth that the history of any region is being altered; either regions (that differed in extent and some features in MO1) retain their history and add more to it, or —more truly— they have only the history that Mortal Online 2 allows. Only very bad historians alter history once it's been made.

And future contention will be the basis for the politics that arrive with it, but politics as such don't wait and have not waited for your involvement.
  • If you think anyone but me reading here believes that you don't have stuff going on in the Beta right now, perhaps you should reconsider. My suspension of disbelief is legendary. That of others may vary.
As Ruben
I'm sure we will have surprises (I agree with you on that) AND I really LOVE, for brilliant new players to appear and contribute to the history of the game, but I humbly advise you not to underestimate the work of many guilds in the beta.

Ruben, I hope so, too. In fact, we can hope with some faith that Wessex will once again arrive in Nave, and sooner or later discard some more of its middle management, and out of the inevitable fiasco perhaps you'll get another Azidano. I will be looking forward to that for you.
 
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Maxiumus

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The fact that there is 11 guilds "coming together" for the benefit of bakti but noobs are still using worn shortswords and getting ganked in the graveyard tell me everything I need to know. Miscreants and that Russian guild where outside daily killing noobs and griefing but all the counsel did was make incident reports. Alot of VII members tagged battle bandits so they could come to bakti to kill the newer people and I had to come to bakti to kill battle bandits so they wouldn't be able to kill them. DS helped sometimes to be fair, but if only 1 out of 11 guilds can do anything then what's the point?

At this point we are regularly wiping Omerta, BB and any miscreants that have crawled their way back into town after we kicked them out.

You are right there was a definite low point in activity where most guilds only had a few actives earlier in the beta, Miscreants and Yaspermoglot took advantage of that.

Miscreants got griefed out of town the same way they griefed the town, and yasper just stopped fighting, i think they were tired of running from fights.

As for noobs in trash gear, alot of guilds are recruiting in bakti but some players elect not to join guilds. In addition, mass recruitment tends to not be a good stretegy as you cant teach the new members one on one if their is 50 of them, so in my guild at least we try to recruit only a few at a time and pair them with a vet. Because of this there are alot of folks who stay untagged. Those untagged folks still benefit from the trade in bakti and assistance of bakti guilds should they accept it.
 

Turbizzler

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Last thing first: it's a cold, hard untruth that the history of any region is being altered; either regions (that differed in extent and some features in MO1) retain their history and add more to it, or —more truly— they have only the history that Mortal Online 2 allows. Only very bad historians alter history once it's been made.

And future contention will be the basis for the politics that arrive with it, but politics as such don't wait and have not waited for your involvement.
  • If you think anyone but me reading here believes that you don't have stuff going on in the Beta right now, perhaps you should reconsider. My suspension of disbelief is legendary. That of others may vary

History is always altered, whether in reality or in video games. Either to spread propaganda to get a response, or to exaggerate ones achievements to make them stand out more than they should. Most history is only half truths.
 
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Tzone

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At this point we are regularly wiping Omerta, BB and any miscreants that have crawled their way back into town after we kicked them out.

You are right there was a definite low point in activity where most guilds only had a few actives earlier in the beta, Miscreants and Yaspermoglot took advantage of that.

Miscreants got griefed out of town the same way they griefed the town, and yasper just stopped fighting, i think they were tired of running from fights.

As for noobs in trash gear, alot of guilds are recruiting in bakti but some players elect not to join guilds. In addition, mass recruitment tends to not be a good stretegy as you cant teach the new members one on one if their is 50 of them, so in my guild at least we try to recruit only a few at a time and pair them with a vet. Because of this there are alot of folks who stay untagged. Those untagged folks still benefit from the trade in bakti and assistance of bakti guilds should they accept it.
I was watching Mr.Bandits streams yesterday and he was begging newbs to go into town and cry that someone was in the gy briefing newbs. No one came out and he left out of boredom. Pretty much why the VII guys messing around in BB left bakti because no one would come out to fight or it was just Guard Zone combat. BB was fighting misc more then the bakti kids because they would actually come out.

Most of the time misc and bakti miltia was ganging up on the BB. Should have been a 3 way fight but baktu militia was too scared to go grey on miscreants I guess.
 

Kuthara

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The political landscape will be very different to Alpha/Beta. Most people aren't taking the test environment seriously. Most people are just having fun and testing things out, for the most part. Aside from the few alliances and roleplay entities that have risen in alpha/beta.

People making claims to Fab. You think GUTS will allow that on persistence?
People making claims to GK. You think the AQ, QUAD and other Northern guilds if they decide to play persistence will allow these random guilds to lay claim?
People making claims to Kranesh. You think the ENVY/EC/7L/Kran or what ever tag they're going under will allow some randoms to take over?

These are just few examples, sure these guilds might have done some minor trolling and memeing already, but nothing major has been done, because people are waiting for persistence.

There's a lot of old players from MO1 that test every patch out, but they're not committed to the game in it's current state. People thinking things will be the same on persistence is living in a fairy tale land of what they want to believe.

For you, the difference might not be different, Mr Banker trader man. Your reputation won't change and your goal won't change. The only difference for you will be you coffers will be empty on persistence and you'll have to build your wealth again.

GUTS - Disbanded. I believe for good if you listen to old leadership. They do not want the GUTs name being used anymore. What is left is within Miscreants and I think we can safely say they will never 'own' anything more than a shed on release.
AQ - I have seen a few of these guys around however I do not believe they enjoy the current combat mechanics. I doubt you will see a large enough force of AQ to be politically active in the game. They were always quite small and that more than ever does not suit owning a territory.
Quad - These guys have the potential to be a political entity again however as it stands I do not think most enjoy the current combat mechanics or direction of the game. Watching Tehmudjin walk around alone all day breaks the heart.
Envy/EC/7L - So you mean Wigs/Levia. Already a political entity in the game.

I think we will see some new Guilds pop up on release, as we have already seen during the Early Access period. The issue will be that these Guilds will be competing with people who have 1000s of hours in game. The Political landscape will be pretty solid for the first couple of months until some of these newer guilds get enough time behind their belts to start to challenge the more veteran groups. I would expect all Keep spots to be taken by existing Guilds within the first month of release.
 

Maxiumus

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I was watching Mr.Bandits streams yesterday and he was begging newbs to go into town and cry that someone was in the gy briefing newbs. No one came out and he left out of boredom. Pretty much why the VII guys messing around in BB left bakti because no one would come out to fight or it was just Guard Zone combat. BB was fighting misc more then the bakti kids because they would actually come out.

Most of the time misc and bakti miltia was ganging up on the BB. Should have been a 3 way fight but baktu militia was too scared to go grey on miscreants I guess.
Carebears attacks battle bandits most times we see them. Exception being our brand new players. We generally have no problem going grey.
 
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Belegar

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yea I don't even have weps specced, I'm def putting up armor and I think the impact of me putting up armor has lowered armor prices in general. Like I said there needs to be a wep crafter that does what I do. I read something on Reddit ( I dunno why I am fucking around reading MO shit atm lool)

https://www.reddit.com/r/MortalOnline/comments/rbu1wo
specifically: "If you're new to the game, I'd advise getting out of Bakti. It's actually the ghetto of Mortal Online 2 at the moment, and it's probably contributing to your negative experience. I don't think the problem is the voice chat itself, but the people you are around. If you want a chill experience, head over to Morin Khur. " RIPPPP. I don't agree, but RIP regardless.

I actually, as said before, think Miscreants are cool for the most part, didn't mind them living in Bakti, but yea you're right. I really think getting the economy working, having kids bring back mats opposed to heads, would be huge. Would also keep people out of one spot. It's sad that a lot of these people who get GY ganked are prol gonna uninstall, but it's due to a faulty mind state that the GY is the place to level up. It's an option, sure. Def the place to spec out your clade levels.

But yea the overpopulation of Bakti is real. With that, it's hard to imagine there isn't gonna be some BS. I'm gonna stay on my management game until they fix parry dmg. People are scared to go out. I mean, you can bank your regular gear and put on some 'ok' gear and go out and help defend the graveyard, too. Give some gear to new players, too.

I fully expect someone to step up and help fill out the broker with reasonably priced gear. If you consider that it's highly likely every player has wep crafting or armor crafting specced, it's a shame how little gear there is. All ya vets should make it a habit of stocking the broker with 'ok' gear at min profit. The investment will pay out and then if you wanna charge for mats or for midtier+ like beyond flake, do it. People deserve to feel how a messing blunt or a steel slash/pierce wep hits, or even jade. Then they can lose it and go back to using acceptable trash weps. (Best way to think of pricing is in how many walker heads it equals.)

You're right tho ( I say again!) if this is the generation we're investing in, we're doing it really wrong. But like I said, I ain't no BC. If some of the guilds are BC who I have minor beefs with and the other BC wants to get involved, then... who knows what will happen. :eek:

In Summary, I think these guys might be protecting their own, to a point, but it's still hard times as a solo nub, I reckon. Sad. Cuz those are the people who have few options outside of the GY.

Sorry, I realise this is not on topic, but I had to adress a certain issue.

You are killing the Bakti market, not saving nubs.

Yes, I'm the guy selling armour at 4gp. You think I'll buy a 1000 keeled scales if I'm not making a good profit by making armour?

The nub is suppose to go out and get the base resource (granum/scales) and selling it on the market. I buy the stack at a high price and make armour I sell in turn. And one day the noob wil start selling his own armour he made for a profit.

Giving the nub cheap armour is pointless. He will just go and farm zombies and pigs. He needs to compete in the market.

How will he ever be able to buy those 30gp desert horses??
 

Turbizzler

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GUTS - Disbanded. I believe for good if you listen to old leadership. They do not want the GUTs name being used anymore. What is left is within Miscreants and I think we can safely say they will never 'own' anything more than a shed on release.
AQ - I have seen a few of these guys around however I do not believe they enjoy the current combat mechanics. I doubt you will see a large enough force of AQ to be politically active in the game. They were always quite small and that more than ever does not suit owning a territory.
Quad - These guys have the potential to be a political entity again however as it stands I do not think most enjoy the current combat mechanics or direction of the game. Watching Tehmudjin walk around alone all day breaks the heart.
Envy/EC/7L - So you mean Wigs/Levia. Already a political entity in the game.

I think we will see some new Guilds pop up on release, as we have already seen during the Early Access period. The issue will be that these Guilds will be competing with people who have 1000s of hours in game. The Political landscape will be pretty solid for the first couple of months until some of these newer guilds get enough time behind their belts to start to challenge the more veteran groups. I would expect all Keep spots to be taken by existing Guilds within the first month of release.

These were merely examples. It's no secret MO1 veterans call certain places home and a lot will look to settle where they did in the original game. Whether that's under their original tags or some new tag they've taken up. Come persistence taking claim won't be as easy as it was during alpha/beta. It's going to be extremely fun to see it unfold, will be some of the best content in the game.

I know a lot of vets stopped playing a lot when Henrik announced persistent delay until Jan 2022. Me and the OMNI guys couldn't be arsed playing until then. Didn't want the burn out before the fun actually starts.

Also spoke to Mort, GUTS is fine. His words.
"Would be news to me. I just haven't had the time to play lately."
 
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The Seaman

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Have been wiping groups of 10+ Draco / Carebears this entire week with 3 people, hope you guys figure out something soon. Whoever zeherry is from DS, sorry about your losses, they've all been juicy.
 

Najwalaylah

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Walmart has suppliers and buys in massive bulk
I'm sure that does help them to be Walmart. But it's not the operative consideration in the caution to 'not be Walmart' in this context. If you undercut everyone else's prices until they cannot match them, then it might be.

Of course, people supplying raw material can also give a slight discount to buyers from their own guild.

Whatever you do, do not let crazy people wander your aisles in various stages of undress. That's the worst way to be Walmart.

Imagine the large portion of America that would take a hit to their recreational budget if Walmart didn't exist.
You mean those people with RVs that they let camp in their parking lots?

(I don't shop at Walmart, so it's hard for me to say.)
 

Maxiumus

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Have been wiping groups of 10+ Draco / Carebears this entire week with 3 people, hope you guys figure out something soon. Whoever zeherry is from DS, sorry about your losses, they've all been juicy.
don't recall being wiped ever by a group of 3.