All those who have a PvE server want a thumbs up.
For most UO players, Trammel was the beginning of the end of the core gameplay experience UO offered. Mortal Online 1 made the mistake of moving away from it's original vision in certain elements of design, to try cater to those outside it's target audience. This resulted in the veteran players finally having enough and not committing to playing anymore, while the only people left were those hiding behind safety nets in the form of TC, to farm to their hearts content, filling up their banks with loot they never ever used, while the world turned stagnant and void of life.Ultima Online has Fellucia and Trammel. One PvP Full loot and one PvE based. Its not unexplored territory and that game was highly successful. The biggest thing is the longevity of this game and this game would do much better longevity wise with both options even as much as I prefer the PvP only side.
its called haven, not sure why people realy complaining bout pvp i think ive been PKed like 3 times total lol barely and PK happening tbh due to reputation will prob change when people can live out of there guild towns though but thats what im hoping forAll those who have a PvE server want a thumbs up.
NoAll those who have a PvE server want a thumbs up.
For most UO players, Trammel was the beginning of the end of the core gameplay experience UO offered.
loolany human with even a shred of empathy is obviously a good thing.
UO only exists in name, not in spirit. UO as it was intended to be, died in 2000. The Devs sold their soul and went against the games grain to cater to people outside their target audience, to maximize profit. They went against their games design, split the player base, which caused economic issues and imbalance for a long period after Renaissance release.Couldn't be more wrong. UO is still going to this day, and speaking as a red who played during the time of Tram, the simple benefit of Fel having twice the resources of Tram kept Fel reasonably well-populated.
What Tram did was keep the carebears out of harms way and happy, which for any human with even a shred of empathy is obviously a good thing. More players paying a subscription = a healthier game.
I agree to a point. No pve server i agree with. But if you love the game only way to keep game alive is for the company to make a profit. If you love the game, you better hope it's profitable otherwise bye bye game.UO only exists in name, not in spirit. UO as it was intended to be, died in 2000. The Devs sold their soul and went against the games grain to cater to people outside their target audience, to maximize profit. They went against their games design, split the player base, which caused economic issues and imbalance for a long period after Renaissance release.
As a business decision, it was a good move. But they failed a lot of UO vets, and failed themselves by caving in and going against what their game stood for.
The trend of caving in to those not apart of your target audience, is one of the major issues in the gaming industry, especially in this day n age. It's the reason we have so many clone games and unoriginal ideas. Mainstream gamers should just stick to their own games, and stop trickling into niche games, expecting it to be the next clone MMO they jump to, before they move to the next title.