Just thought I would make a spot to keep track of Promised Content yet to be delivered. It would be great to see these form part of the next 12 month roadmap.
This does not include rebalance or many current fixes required.
Boats promised 12 years ago
Wagons promised in mo1 and again in mo2 beta
Ability to ride any creature large enough
Mo2 VR
Sea combat better than Sea of Theives
Dark and darker portals
Bounty system for red players (edited)
Fist weapons
Throwing weapons
Kite shields
7-8 continents
Under water dungeons
More world bosses (was meant to be with original release)
Working siege mechanics
True territory control
Trinket crafting
Legacy/veteran player reward system
Multi character/spec system
Working weather system
Working heat/cold system
Gore/dismemberment system
Permanent scars
Injury System
Arena
Animal Breeding
Player made banners/Tabards/Flags
Dragons
Epic monsters that only appear once and can be tamed or killed
Roaming Risar/bandit camps
Pet armor for all pets
Melee combat Techniques
Thievery
Alliance Mechanics
Meteors
Relics
Legendary Weapons
Risar Rep
Lyakators/Donkeys/Mules/Bull Horses etc..
Adrenaline system
Mountable enemy player corpses (Stick on walls/spikes etc)
New fishing rods
System like the Jedi from SWG
Functional Tax system
Staff Magic
Illusionism
Dragon Magic
Symbolism
Animism
Fire Arrows
Poison Arrows
Coating for weapons
Faster switching of weapons with clade
Dismantle/repair option
Change of weapons to be fully effective below 50% dura
Clothing
Bar Games
Server Capacity over 2400
10000 concurrent players
Tagmaton invasion
Ogh/Skadite flux
Caravan system
Guild Guard Rota
Roaming Guards on Roads
Waves
Fish harpoons/Hand fishing
Faction wars Khurite vs Tindremic etc
Full Tindrem (Missing several zones)
Demons
Underworld
Controller support
Map making
Note making
Arrow Crafting
Lock Picking
Pilfering
Player inspect (Check loot while in mercy)
Task system
Chat filters
Market filters
Permanent Ritual Tables
Special ritual tables placed in world
Barber/Appearance change
Special Tattoos/Haircuts found in world
Farms
Ability to sell items from player vendors
Finishing Moves
Guild Logs
House Logs/Chests etc
NPC Interactions
Night Vision
Sophistication Cooking
Instruments
New Tutorial
Player Tavens
Player Farms
Weapopn/Armour Enchantments
Notice Boards
Custom Housing
Sarducca/Meduli Housing
Khurtie Housing
Unique world events
Duel Wield
This does not include rebalance or many current fixes required.
Boats promised 12 years ago
Wagons promised in mo1 and again in mo2 beta
Ability to ride any creature large enough
Mo2 VR
Sea combat better than Sea of Theives
Dark and darker portals
Bounty system for red players (edited)
Fist weapons
Throwing weapons
Kite shields
7-8 continents
Under water dungeons
More world bosses (was meant to be with original release)
Working siege mechanics
True territory control
Trinket crafting
Legacy/veteran player reward system
Multi character/spec system
Working weather system
Working heat/cold system
Gore/dismemberment system
Permanent scars
Injury System
Arena
Animal Breeding
Player made banners/Tabards/Flags
Dragons
Epic monsters that only appear once and can be tamed or killed
Roaming Risar/bandit camps
Pet armor for all pets
Melee combat Techniques
Thievery
Alliance Mechanics
Meteors
Relics
Legendary Weapons
Risar Rep
Lyakators/Donkeys/Mules/Bull Horses etc..
Adrenaline system
Mountable enemy player corpses (Stick on walls/spikes etc)
New fishing rods
System like the Jedi from SWG
Functional Tax system
Staff Magic
Illusionism
Dragon Magic
Symbolism
Animism
Fire Arrows
Poison Arrows
Coating for weapons
Faster switching of weapons with clade
Dismantle/repair option
Change of weapons to be fully effective below 50% dura
Clothing
Bar Games
Server Capacity over 2400
10000 concurrent players
Tagmaton invasion
Ogh/Skadite flux
Caravan system
Guild Guard Rota
Roaming Guards on Roads
Waves
Fish harpoons/Hand fishing
Faction wars Khurite vs Tindremic etc
Full Tindrem (Missing several zones)
Demons
Underworld
Controller support
Map making
Note making
Arrow Crafting
Lock Picking
Pilfering
Player inspect (Check loot while in mercy)
Task system
Chat filters
Market filters
Permanent Ritual Tables
Special ritual tables placed in world
Barber/Appearance change
Special Tattoos/Haircuts found in world
Farms
Ability to sell items from player vendors
Finishing Moves
Guild Logs
House Logs/Chests etc
NPC Interactions
Night Vision
Sophistication Cooking
Instruments
New Tutorial
Player Tavens
Player Farms
Weapopn/Armour Enchantments
Notice Boards
Custom Housing
Sarducca/Meduli Housing
Khurtie Housing
Unique world events
Duel Wield
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