so emdash is still alive :d
just here to partake in the general sadness ....
i was hyped when mo2 came as a beta ( frankly , when i paid the game , i hoped it was the end of sub too ( hahaha dumb me ) )
then things hit hard , and pretty fast , haven was fun and all , the clade system was fresh and new ... but so much feature and skill we had on mo1 were missing ....HOW COME I CANT BREED HORSE FFS , thieving .... i don't even talk about the promised content , just the thing that were in mo1 and didnt come back on mo2 ( i can't understand that , even thought i'm really trying )
the map was WAY bigger , it was cool , but it also meant that much more ressources and POI were needed ( from what i read on the forum , it's still as empty ...)
big population also meant more competition among crafters , exept , since there is no price-check/regulation system at the seller ( been so long i forgot the actual name ) you can't really get competitive ... also , the crafting system is so complicated (be it in a good or bad way depend on POV), you need to spend quite some time to differentiate the stat and stuff of what you need/want ...adding to the fact that , let's say , a team of 4 or 5 max , can provide everything for each other ( i'm sorta sure 3 people could do armor/bow/melee without any trouble) the sale volume was sorta on the lower side exept for niche market ( like the few alchemy guys , did i mention the total absence of source/tutorial ?)
lastly , pvp
an unsolvable bucket of sht
some want to live in peace everywhere
some want to murder anything that move
middle ground is hard to balance
i'm myself 80% PVE ;
DISCLAIMER ; i've quit a long time ago so idk how good/bad are the new guard tower system i read so much about
i'm ok with risking my stuff when going to farm some PVE , or meeting a bloodthirsty red pvper along the road , no problem with that , i mean , mortal is litteraly the game name ....
i'm ok with having guard inside town , even semi guarded road from town to town why not, but those zones should be voidless of any POI , i don't wanna farm under protection either .... ( semi-npc caravan system would be a good middle ground i guess ? something hard but not impossible to do for pker , you would need to invest people and stuff to get ...more stuff .... would even provide some pvp/quest opportunity as pseudo guard for players ...)
but
i'm not ok with PK/mount killing inside town , at almost no cost for the killer ( in mo2 thievery was more punishing that pk/mount killing , and in mo1 some mount were worth a fortune , and you could kill them with a cheap sword and losing 2/5 minute of blue respawn timer )
i'm not ok with a team of 5/10 red sieging the entry of a town with blue friend shielding them ( frankly this one is easy , you are near red people more than X ammount of minute , you turn grey , end of problem )
i'm not ok with the flag system working like it does , let's be honest , if you are killing things and you see one or several blue guys beelining you , it don't taking big wisdom to understand your ass is gonna be cooked hard , problem is you can't even give the first shot since you'll go grey , denying you access to guarded area ....
to summarize , do i wish to risk my life to get stuff ? yes ! do i want to lose everything to a guy that would lose almost nothing ? NO