If a player quits the game because of being killed and losing his stuff, he should had never bought a game like this in the first place.
This thought is so wrong that it has been the doomfall of many cool games for decades.
All these " little helps" we give to players do kill the immersion of the game day by day...in the end, the game becomes boring.
Its history man, just think about games like Ultima Online, Darkfall Online, even MO1.... These games all died because of the same reason,..,
Devs trying to please carebears !